RodZill4
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b3d5972557
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Updated export for Unity
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2020-02-19 23:24:34 +01:00 |
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RodZill4
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6883561beb
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Updated release number and export settings, and added support for .ptex file on the command line
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2020-02-19 08:31:49 +01:00 |
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RodZill4
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c9aab3e831
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Started updating export to support multiple target game engines
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2020-02-17 08:54:46 +01:00 |
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RodZill4
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c668a22683
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doc_tools update
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2020-02-16 10:09:45 +01:00 |
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RodZill4
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97a871d171
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Merge branch 'master' into dev-generic
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2020-02-16 10:09:11 +01:00 |
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RodZill4
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70f308e4ed
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Added tile2x2 to the librray and updated docs
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2020-02-16 10:04:49 +01:00 |
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RodZill4
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24864846ec
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Updated splatters with mask support and added tile2x2
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2020-02-16 09:17:49 +01:00 |
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RodZill4
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6523ae3b06
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Added elongation node and update documentation
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2020-02-15 22:20:26 +01:00 |
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RodZill4
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f5d0e12d70
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Moved doc to material make directory
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2020-02-15 11:20:47 +01:00 |
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RodZill4
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fb3b9c88d6
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Prepared tooltips everywhere and minor fixes & optimizations
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2020-02-15 11:17:41 +01:00 |
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RodZill4
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8d4eb23483
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Added splatter and 2D fBm
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2020-02-15 11:16:18 +01:00 |
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RodZill4
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86e5e68039
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Updated paste and duplicate to create nodes at the mouse pointer location
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2020-02-13 08:39:17 +01:00 |
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RodZill4
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8d9a086ba2
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Refactored 2D preview and updated its shader
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2020-02-12 08:15:40 +01:00 |
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RodZill4
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93f6407c2f
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Updated node serialization (so it saves only existing parameters) and examples
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2020-02-12 08:05:45 +01:00 |
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RodZill4
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84a1899ab1
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Added 3D from 2D and 3D distord nodes, and added all TEX3D nodes to the library
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2020-02-12 08:01:56 +01:00 |
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RodZill4
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1f4e0adb39
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Updated 2D preview for transparent textures and added 2D preview in graph pane
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2020-02-10 23:13:10 +01:00 |
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RodZill4
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1595468bab
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Bug fixes in the graph view code (variable initialized too late) and the TEX3D blend node (function name collision with blend node).
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2020-02-08 14:48:15 +01:00 |
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RodZill4
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9606f440e4
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Fixed a few warnings
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2020-02-08 09:37:46 +01:00 |
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RodZill4
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ddd99eee44
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Fixed copy and paste shortcuts
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2020-02-08 08:19:36 +01:00 |
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RodZill4
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62e6d57b1e
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Updated 3DSDF nodes with color, and skulls and mmm_donuts examples
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2020-02-06 21:51:14 +01:00 |
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RodZill4
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5db13972bd
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Added a "donuts" example that mixes colored 3D SDF and material/map workflow
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2020-02-05 08:00:14 +01:00 |
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RodZill4
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c59496a3a8
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Fixed sdf3d -> sdf3dc conversion
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2020-02-05 06:36:49 +01:00 |
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RodZill4
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6b183aa7a0
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Merge branch 'master' into dev-generic
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2020-02-04 07:48:10 +01:00 |
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RodZill4
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5ca87d20eb
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Removed useless "tool" keywords in UI scripts
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2020-02-04 07:34:27 +01:00 |
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RodZill4
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6338680b32
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Added color and editable title to comment nodes
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2020-02-03 20:55:32 +01:00 |
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RodZill4
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6a8696b2fb
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Added a menu to select UI theme, with 3 themes (that must be cleaned up)
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2020-02-02 10:54:03 +01:00 |
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Metin ÇETİN
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f2fe0dfb29
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Fixed focus and autoconnection issues on popup
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2020-02-01 17:23:24 +03:00 |
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RodZill4
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3333def3d2
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Create the node where the mouse pointer was when showing the node popup
+ added missing return types
+ fixed random seed icons
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2020-02-01 08:35:00 +01:00 |
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Metin ÇETİN
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81a63a84d8
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AddNodePopup improvements
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2020-01-31 03:17:05 +03:00 |
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Metin ÇETİN
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cc6d9c8dde
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Added popup menu for adding nodes on graph edit with space key
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2020-01-29 15:01:42 +03:00 |
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RodZill4
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5717869d00
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Merge branch 'master' into dev-generic
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2020-01-28 23:12:43 +01:00 |
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RodZill4
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3ab70a861b
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Fixed problem with preview buttons in nodes
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2020-01-28 23:11:27 +01:00 |
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RodZill4
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1e6f22e873
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Merge branch 'master' into dev-generic
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2020-01-28 22:41:41 +01:00 |
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RodZill4
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a811f3400f
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Moved io types definition (with conversions and preview) to a json file
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2020-01-28 22:40:03 +01:00 |
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RodZill4
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f1ff09dcc4
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Moved MMLoader to autoload. Updated demo so it can be exported.
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2020-01-28 11:47:29 +01:00 |
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RodZill4
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29742f36cf
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Moved the library and fixed a few gdscript files
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2020-01-27 08:17:18 +01:00 |
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RodZill4
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288e5585d2
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updated demo scene
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2020-01-26 08:49:56 +01:00 |
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RodZill4
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f7a3d2b846
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Updated moved files paths in GDScript files
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2020-01-25 15:54:20 +01:00 |
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RodZill4
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b6a2d08f78
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Moved everything not necessary for the plugin away from "addons"
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2020-01-25 15:20:08 +01:00 |
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