Commit Graph

178 Commits

Author SHA1 Message Date
RodZill4
8da80e163c Fixed shader node and hierarchy pane optimization 2020-03-25 22:01:02 +01:00
RodZill4
8beaabefdc Fixed switch, background 2D preview, node templates and examples 2020-03-25 19:06:31 +01:00
RodZill4
fd92c57905 Optimized seed and thumbnail previews 2020-03-24 19:21:28 +01:00
RodZill4
fcfdcef286 Merge branch 'master' into dev-optimize 2020-03-20 07:49:57 +01:00
RodZill4
64eeaa14f0 Fixed lighten, darken modes of TEX3D blend 2020-03-14 17:58:12 +01:00
RodZill4
455dcc7fde Started optimizing 2D preview
float parameters don't trigger shader regeneration anymore
2020-03-13 07:50:04 +01:00
RodZill4
7150ac082e Merge branch 'master' of https://github.com/RodZill4/material-maker 2020-03-12 06:07:04 +01:00
RodZill4
f634469ec2 Fixed typo in perlin & fbm nodes 2020-03-12 06:06:57 +01:00
RodZill4
26269b89cf Merge branch 'master' into dev-export 2020-02-27 00:05:02 +01:00
RodZill4
09b3aff5ff Fixed tex3d preview shader 2020-02-25 06:17:51 +01:00
RodZill4
88dd22a0d4 Merge branch 'master' into dev-export 2020-02-24 21:41:42 +01:00
RodZill4
4fd42bc36d Added tiler node and removed obsolete splatter 2020-02-22 18:05:16 +01:00
RodZill4
b8e9efd307 Addde tiler nodes 2020-02-22 07:56:58 +01:00
RodZill4
023c8840e1 Added export for Unreal engine 2020-02-21 23:02:54 +01:00
RodZill4
b3d5972557 Updated export for Unity 2020-02-19 23:24:34 +01:00
RodZill4
4d73ff1a2b Updated custom file generation in export and Godot export 2020-02-19 08:33:52 +01:00
RodZill4
88340b5502 Added .tres file generation for Godot. 2020-02-18 08:47:44 +01:00
RodZill4
c9aab3e831 Started updating export to support multiple target game engines 2020-02-17 08:54:46 +01:00
RodZill4
8b1fcc0b22 Added tile 2x2 2020-02-16 09:19:37 +01:00
RodZill4
24864846ec Updated splatters with mask support and added tile2x2 2020-02-16 09:17:49 +01:00
RodZill4
6523ae3b06 Added elongation node and update documentation 2020-02-15 22:20:26 +01:00
RodZill4
8d4eb23483 Added splatter and 2D fBm 2020-02-15 11:16:18 +01:00
RodZill4
d4a72d6acd Better randomization in bricks and fbm, and fised sdf3d difference 2020-02-13 08:38:43 +01:00
RodZill4
84a1899ab1 Added 3D from 2D and 3D distord nodes, and added all TEX3D nodes to the library 2020-02-12 08:01:56 +01:00
RodZill4
2d23f7d05f Added TEX3D apply node 2020-02-10 23:11:32 +01:00
RodZill4
1595468bab Bug fixes in the graph view code (variable initialized too late) and the TEX3D blend node (function name collision with blend node). 2020-02-08 14:48:15 +01:00
RodZill4
85bc6074b8 Added fbm, sdf3d coloring and 3d textures nodes 2020-02-08 08:20:20 +01:00
RodZill4
70a8ea6a48 Added i/o type for 3D textures (takes xyz+color index as input) 2020-02-07 22:07:59 +01:00
RodZill4
62e6d57b1e Updated 3DSDF nodes with color, and skulls and mmm_donuts examples 2020-02-06 21:51:14 +01:00
RodZill4
c59496a3a8 Fixed sdf3d -> sdf3dc conversion 2020-02-05 06:36:49 +01:00
RodZill4
02623aa1f9 Fixed rgba -> rgb conversion 2020-01-29 07:54:58 +01:00
RodZill4
a811f3400f Moved io types definition (with conversions and preview) to a json file 2020-01-28 22:40:03 +01:00
RodZill4
b6a2d08f78 Moved everything not necessary for the plugin away from "addons" 2020-01-25 15:20:08 +01:00
RodZill4
954a9588c4 updated bricks and base lib
- Added brick orientation output to bricks
- Added morphs, greyscale and customuv to base library
2020-01-16 22:53:11 +01:00
RodZill4
836b43da3c Updated workflow nodes and added documentation 2020-01-11 23:10:46 +01:00
RodZill4
a850af674f Added min ad max options to the greyscale node 2020-01-07 22:17:14 +01:00
RodZill4
ff9688d16e Added simple 3D and workflow nodes to the base library 2020-01-07 22:16:54 +01:00
RodZill4
dcfbee7ffc Added 2D and 3D SDF morph operators 2020-01-06 21:02:25 +01:00
RodZill4
784d46b405 Udated workflow node templates 2020-01-06 08:17:38 +01:00
RodZill4
c52f410142 New greyscale node template 2020-01-06 08:17:25 +01:00
Rodolphe Suescun
44a71faccc Added workflow and 2D SDF node templates 2020-01-03 16:06:54 +01:00
Rodolphe Suescun
53cdb893af Fixed node in templates and base library. 2020-01-03 16:06:13 +01:00
Rodolphe Suescun
4af095afba Fixed problem related to deferring nodes creation 2020-01-03 16:03:53 +01:00
Rodolphe Suescun
7017b80039 Updated normal map template to make buffering optional 2019-12-30 11:47:54 +01:00
Rodolphe Suescun
421af6e439 Updated remote to automatically show configurations with "True" and "False" configs as toggle buttons. 2019-12-30 11:47:27 +01:00
Rodolphe Suescun
724c03feeb Merge branch 'master' into dev-new-nodes 2019-12-29 18:39:56 +01:00
Rodolphe Suescun
150656d0df Merge branch 'master' into dev-new-nodes 2019-12-29 18:36:15 +01:00
Rodolphe Suescun
1b377a7b05 More parameters UI in 2D preview 2019-12-29 18:12:35 +01:00
Rodolphe Suescun
5207b8093e Added UI in 2D preview to edit parameters. 2019-12-27 22:30:49 +01:00
Rodolphe Suescun
a806ea19a3 Merge branch 'master' into dev-ui 2019-12-25 20:16:50 +01:00