Commit Graph

12 Commits

Author SHA1 Message Date
RodZill4
69871b32f2 Removed in-editor Material Maker (now obsolete thanks to the import plugin) 2019-12-11 08:02:22 +01:00
RodZill4
9a4800883f updated 2d view to show texture as square with margins 2019-12-10 08:00:55 +01:00
RodZill4
52e2af231d Made background 3D preview independant 2019-12-10 06:54:10 +01:00
RodZill4
7ec31234db Moved 2D and 3D preview into separate tabs 2019-12-08 08:50:14 +01:00
RodZill4
b153b3306f (last?) changes for 0.7 2019-11-24 18:47:21 +01:00
Rodolphe Suescun
f136046082 Added support for shader materials and added a tesselated sphere in preview shapes 2019-11-02 22:58:29 +01:00
RodZill4
5a7e093eef Added Studio environment provided by @tinmanjuggernaut (issue #29) 2019-10-31 20:58:46 +01:00
Hugo Locurcio
cf86111b81
Increase the environments' radiance size to 512×512
This makes reflections more detailed, which is especially noticeable
on smooth materials.
2019-10-27 11:26:13 +01:00
Rodz Labs
27aa683786
Merge branch 'export_plugin' into add-return-type-hints 2019-10-20 23:05:26 +02:00
Hugo Locurcio
f40248b5e6
Tweak .gitignore and include .import files in version control
`.import` files (not to be confused with the `.import/` directory)
should be included in version control as they contain important
metadata, such as whether a texture should be filtered or not.

A `.gdignore` file was added to the `doc/` folder of the add-on,
which prevents Godot from importing any files inside.
This also speeds up the initial editor import step.
2019-10-20 19:25:31 +02:00
Hugo Locurcio
93c84650cd
Add return type hints to all scripts
This also simplifies some functions.

This partially addresses #30.
2019-10-20 16:35:45 +02:00
Rodolphe Suescun
b44160b582 Moved preview stuff to a new directory. Slightly updated environments as described in #29 2019-10-20 08:50:32 +02:00