Commit Graph

477 Commits

Author SHA1 Message Date
RodZill4
a850af674f Added min ad max options to the greyscale node 2020-01-07 22:17:14 +01:00
RodZill4
ff9688d16e Added simple 3D and workflow nodes to the base library 2020-01-07 22:16:54 +01:00
RodZill4
dcfbee7ffc Added 2D and 3D SDF morph operators 2020-01-06 21:02:25 +01:00
RodZill4
8fa12448eb Updated examples (workflow nodes update) 2020-01-06 08:19:14 +01:00
RodZill4
597cdcacc9 Updated previews (higher resolution panoramas) 2020-01-06 08:18:42 +01:00
RodZill4
784d46b405 Udated workflow node templates 2020-01-06 08:17:38 +01:00
RodZill4
c52f410142 New greyscale node template 2020-01-06 08:17:25 +01:00
RodZill4
dd2e4162af Fixed problem that could occur when deleting nodes 2020-01-06 08:13:42 +01:00
RodZill4
71dce8108d Fixed graph node free error 2020-01-05 12:36:46 +01:00
Rodolphe Suescun
44a71faccc Added workflow and 2D SDF node templates 2020-01-03 16:06:54 +01:00
Rodolphe Suescun
53cdb893af Fixed node in templates and base library. 2020-01-03 16:06:13 +01:00
Rodolphe Suescun
a77ad3363e Updated export presets 2020-01-03 16:05:10 +01:00
Rodolphe Suescun
4af095afba Fixed problem related to deferring nodes creation 2020-01-03 16:03:53 +01:00
Rodolphe Suescun
88b2f4f2b8 Updated marble example to experiment new workflow nodes 2019-12-30 11:48:48 +01:00
Rodolphe Suescun
7017b80039 Updated normal map template to make buffering optional 2019-12-30 11:47:54 +01:00
Rodolphe Suescun
421af6e439 Updated remote to automatically show configurations with "True" and "False" configs as toggle buttons. 2019-12-30 11:47:27 +01:00
Rodolphe Suescun
724c03feeb Merge branch 'master' into dev-new-nodes 2019-12-29 18:39:56 +01:00
Rodolphe Suescun
150656d0df Merge branch 'master' into dev-new-nodes 2019-12-29 18:36:15 +01:00
Rodz Labs
9c9d6a5952
Merge pull request #60 from RodZill4/dev-ui
Dev ui
2019-12-29 18:33:50 +01:00
Rodolphe Suescun
1b377a7b05 More parameters UI in 2D preview 2019-12-29 18:12:35 +01:00
Rodolphe Suescun
5207b8093e Added UI in 2D preview to edit parameters. 2019-12-27 22:30:49 +01:00
Rodolphe Suescun
a806ea19a3 Merge branch 'master' into dev-ui 2019-12-25 20:16:50 +01:00
Rodz Labs
172b8e4bc3
Merge pull request #59 from RodZill4/dev-functions
Merged raymarching related stuff
2019-12-25 13:50:11 +01:00
Rodolphe Suescun
5e5a7de69e Updated base library 2019-12-25 13:45:45 +01:00
Rodolphe Suescun
f5fe47a903 Updated base library 2019-12-25 12:35:00 +01:00
Rodolphe Suescun
1799ade2f2 Fixed switch node (so it supports all port types) + minor bug fixes 2019-12-25 10:36:45 +01:00
Rodolphe Suescun
509853e743 Updated skulls example (fixed type of subgraph ports). 2019-12-24 16:04:10 +01:00
Rodolphe Suescun
be432c7223 Added documentation for all 3D signed distance functions nodes. 2019-12-24 15:42:09 +01:00
Rodolphe Suescun
97e923e781 Added types to ios nodes 2019-12-22 23:27:02 +01:00
Rodolphe Suescun
f0a22b593f Added new example with 3D SDF 2019-12-22 23:25:25 +01:00
RodZill4
d80e3caeb9 Added 2d arc node (also useful to create torus arcs) 2019-12-21 21:49:16 +01:00
RodZill4
9b961e50c5 Added all 3D SDF nodes in the base library. Updated thumbnails of 2D SDF nodes. 2019-12-21 10:11:39 +01:00
RodZill4
4b968cc63e More 3D SDF nodes 2019-12-21 07:44:44 +01:00
RodZill4
78891affae Added capsule and cylinder 2019-12-18 23:18:28 +01:00
RodZill4
b7fb257d4c Added more raymarching nodes and examples 2019-12-18 22:36:44 +01:00
RodZill4
864e4e9fe8 More signed distance functions nodes... 2019-12-15 16:21:15 +01:00
RodZill4
e919507f06 Added support for raymarching
- Added signed distance functions 2D and 2D input/output types
- Updated SDF2D nodes to used SDF2D inputs/outputs
- Added preview code for SDF2D and SDF3D
- Updates all SDF2D templates
- Added basic SDF3D nodes
2019-12-15 12:41:00 +01:00
RodZill4
2a51e3b726 Prepared function generation for inputs 2019-12-12 23:11:43 +01:00
RodZill4
69871b32f2 Removed in-editor Material Maker (now obsolete thanks to the import plugin) 2019-12-11 08:02:22 +01:00
RodZill4
9a4800883f updated 2d view to show texture as square with margins 2019-12-10 08:00:55 +01:00
RodZill4
52e2af231d Made background 3D preview independant 2019-12-10 06:54:10 +01:00
RodZill4
7ec31234db Moved 2D and 3D preview into separate tabs 2019-12-08 08:50:14 +01:00
RodZill4
fe03a4b28a Added swap channels node 2019-12-04 22:36:01 +01:00
RodZill4
256272a125 Merge branch 'master' into dev-new-nodes 2019-12-04 22:31:36 +01:00
RodZill4
8282ab24fe Compatibility fixes for Godot 3.1.2, updated switch to support more choices, and shader nodes to support inputs in enum values 2019-12-04 22:26:54 +01:00
RodZill4
8106811812 Added box and sphere node templates and an example 2019-12-04 21:20:59 +01:00
RodZill4
ebeb998333 Fix in convolution node and 4 new convolution node templates 2019-12-03 23:10:48 +01:00
RodZill4
f05c8a408b Added behive and generic truchet nodes, update bricks 2019-11-30 18:54:46 +01:00
RodZill4
e251cb3af6 Updated bricks and added indirect uv node
Bricks now have rounded corners, an UV map for each brick and an UV map for each brick corner.
2019-11-27 23:58:16 +01:00
Rodz Labs
a95f1045d8
Update README.md 2019-11-27 13:50:25 +01:00