RodZill4
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88340b5502
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Added .tres file generation for Godot.
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2020-02-18 08:47:44 +01:00 |
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RodZill4
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c9aab3e831
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Started updating export to support multiple target game engines
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2020-02-17 08:54:46 +01:00 |
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RodZill4
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8b1fcc0b22
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Added tile 2x2
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2020-02-16 09:19:37 +01:00 |
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RodZill4
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24864846ec
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Updated splatters with mask support and added tile2x2
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2020-02-16 09:17:49 +01:00 |
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RodZill4
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6523ae3b06
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Added elongation node and update documentation
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2020-02-15 22:20:26 +01:00 |
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RodZill4
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8d4eb23483
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Added splatter and 2D fBm
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2020-02-15 11:16:18 +01:00 |
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RodZill4
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d4a72d6acd
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Better randomization in bricks and fbm, and fised sdf3d difference
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2020-02-13 08:38:43 +01:00 |
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RodZill4
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84a1899ab1
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Added 3D from 2D and 3D distord nodes, and added all TEX3D nodes to the library
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2020-02-12 08:01:56 +01:00 |
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RodZill4
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2d23f7d05f
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Added TEX3D apply node
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2020-02-10 23:11:32 +01:00 |
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RodZill4
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1595468bab
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Bug fixes in the graph view code (variable initialized too late) and the TEX3D blend node (function name collision with blend node).
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2020-02-08 14:48:15 +01:00 |
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RodZill4
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85bc6074b8
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Added fbm, sdf3d coloring and 3d textures nodes
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2020-02-08 08:20:20 +01:00 |
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RodZill4
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70a8ea6a48
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Added i/o type for 3D textures (takes xyz+color index as input)
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2020-02-07 22:07:59 +01:00 |
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RodZill4
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62e6d57b1e
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Updated 3DSDF nodes with color, and skulls and mmm_donuts examples
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2020-02-06 21:51:14 +01:00 |
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RodZill4
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c59496a3a8
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Fixed sdf3d -> sdf3dc conversion
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2020-02-05 06:36:49 +01:00 |
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RodZill4
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02623aa1f9
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Fixed rgba -> rgb conversion
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2020-01-29 07:54:58 +01:00 |
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RodZill4
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a811f3400f
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Moved io types definition (with conversions and preview) to a json file
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2020-01-28 22:40:03 +01:00 |
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RodZill4
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b6a2d08f78
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Moved everything not necessary for the plugin away from "addons"
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2020-01-25 15:20:08 +01:00 |
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RodZill4
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954a9588c4
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updated bricks and base lib
- Added brick orientation output to bricks
- Added morphs, greyscale and customuv to base library
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2020-01-16 22:53:11 +01:00 |
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RodZill4
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836b43da3c
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Updated workflow nodes and added documentation
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2020-01-11 23:10:46 +01:00 |
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RodZill4
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a850af674f
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Added min ad max options to the greyscale node
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2020-01-07 22:17:14 +01:00 |
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RodZill4
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ff9688d16e
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Added simple 3D and workflow nodes to the base library
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2020-01-07 22:16:54 +01:00 |
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RodZill4
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dcfbee7ffc
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Added 2D and 3D SDF morph operators
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2020-01-06 21:02:25 +01:00 |
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RodZill4
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784d46b405
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Udated workflow node templates
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2020-01-06 08:17:38 +01:00 |
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RodZill4
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c52f410142
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New greyscale node template
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2020-01-06 08:17:25 +01:00 |
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Rodolphe Suescun
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44a71faccc
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Added workflow and 2D SDF node templates
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2020-01-03 16:06:54 +01:00 |
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Rodolphe Suescun
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53cdb893af
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Fixed node in templates and base library.
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2020-01-03 16:06:13 +01:00 |
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Rodolphe Suescun
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4af095afba
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Fixed problem related to deferring nodes creation
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2020-01-03 16:03:53 +01:00 |
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Rodolphe Suescun
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7017b80039
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Updated normal map template to make buffering optional
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2019-12-30 11:47:54 +01:00 |
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Rodolphe Suescun
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421af6e439
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Updated remote to automatically show configurations with "True" and "False" configs as toggle buttons.
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2019-12-30 11:47:27 +01:00 |
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Rodolphe Suescun
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724c03feeb
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Merge branch 'master' into dev-new-nodes
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2019-12-29 18:39:56 +01:00 |
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Rodolphe Suescun
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150656d0df
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Merge branch 'master' into dev-new-nodes
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2019-12-29 18:36:15 +01:00 |
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Rodolphe Suescun
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1b377a7b05
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More parameters UI in 2D preview
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2019-12-29 18:12:35 +01:00 |
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Rodolphe Suescun
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5207b8093e
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Added UI in 2D preview to edit parameters.
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2019-12-27 22:30:49 +01:00 |
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Rodolphe Suescun
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a806ea19a3
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Merge branch 'master' into dev-ui
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2019-12-25 20:16:50 +01:00 |
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Rodolphe Suescun
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f5fe47a903
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Updated base library
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2019-12-25 12:35:00 +01:00 |
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Rodolphe Suescun
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1799ade2f2
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Fixed switch node (so it supports all port types) + minor bug fixes
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2019-12-25 10:36:45 +01:00 |
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Rodolphe Suescun
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be432c7223
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Added documentation for all 3D signed distance functions nodes.
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2019-12-24 15:42:09 +01:00 |
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Rodolphe Suescun
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97e923e781
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Added types to ios nodes
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2019-12-22 23:27:02 +01:00 |
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RodZill4
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d80e3caeb9
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Added 2d arc node (also useful to create torus arcs)
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2019-12-21 21:49:16 +01:00 |
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RodZill4
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4b968cc63e
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More 3D SDF nodes
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2019-12-21 07:44:44 +01:00 |
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RodZill4
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78891affae
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Added capsule and cylinder
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2019-12-18 23:18:28 +01:00 |
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RodZill4
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b7fb257d4c
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Added more raymarching nodes and examples
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2019-12-18 22:36:44 +01:00 |
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RodZill4
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864e4e9fe8
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More signed distance functions nodes...
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2019-12-15 16:21:15 +01:00 |
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RodZill4
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e919507f06
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Added support for raymarching
- Added signed distance functions 2D and 2D input/output types
- Updated SDF2D nodes to used SDF2D inputs/outputs
- Added preview code for SDF2D and SDF3D
- Updates all SDF2D templates
- Added basic SDF3D nodes
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2019-12-15 12:41:00 +01:00 |
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RodZill4
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69871b32f2
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Removed in-editor Material Maker (now obsolete thanks to the import plugin)
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2019-12-11 08:02:22 +01:00 |
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RodZill4
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fe03a4b28a
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Added swap channels node
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2019-12-04 22:36:01 +01:00 |
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RodZill4
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256272a125
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Merge branch 'master' into dev-new-nodes
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2019-12-04 22:31:36 +01:00 |
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RodZill4
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8282ab24fe
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Compatibility fixes for Godot 3.1.2, updated switch to support more choices, and shader nodes to support inputs in enum values
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2019-12-04 22:26:54 +01:00 |
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RodZill4
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8106811812
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Added box and sphere node templates and an example
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2019-12-04 21:20:59 +01:00 |
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RodZill4
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ebeb998333
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Fix in convolution node and 4 new convolution node templates
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2019-12-03 23:10:48 +01:00 |
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