Commit Graph

84 Commits

Author SHA1 Message Date
RodZill4
8282ab24fe Compatibility fixes for Godot 3.1.2, updated switch to support more choices, and shader nodes to support inputs in enum values 2019-12-04 22:26:54 +01:00
RodZill4
b153b3306f (last?) changes for 0.7 2019-11-24 18:47:21 +01:00
RodZill4
8650a5ae40 Fixed a bug that allowed Material to be duplicated 2019-11-22 07:47:45 +01:00
RodZill4
d72f1f2055 Fixed problem when duplicating gradient (interpolation mode was not copied) 2019-11-19 07:16:09 +01:00
RodZill4
3ff862f446 minor changes and fixes
- Added an option to duplicate nodes
- Creating a subgraph will now show the contents of the subgraph (so it can be easily renamed)
- Fixed node preview updtae when the node's seed is modified
2019-11-17 07:40:50 +01:00
RodZill4
4d90c20493 Bug fixes
* In Material node, ORM was not rendered when a channel depended on a texture
* Missing HSlider in generic node broke the Switch
2019-11-14 08:47:21 +01:00
Rodz Labs
587f5d85a3
Merge branch 'master' into remove-trailing-whitespace 2019-11-10 17:19:53 +01:00
RodZill4
85599c2fea Added menu to show nodes documentation and updated import plugin 2019-11-10 15:02:00 +01:00
Hugo Locurcio
fc3173b9b4
Remove trailing whitespace, add newlines at end of files
This results in less merge conflicts when using the
Text Editor > Files > Trim Trailing Whitespace editor setting.

.ptex, .mmg and .json files generated weren't modified
as these are saved by Material Maker. These files could be made
to end with a newline automatically on save in a future commit.
2019-11-10 01:21:11 +01:00
RodZill4
46c2c1b684 Fixed randomness condition on groups 2019-11-06 23:55:09 +01:00
RodZill4
8f4a525107 Added missing return types (#30) 2019-11-06 23:49:26 +01:00
RodZill4
bbfe288b15 Preloaded renderer, support for subsurface scattering, minor fixes 2019-11-06 22:33:01 +01:00
RodZill4
c121f7c00a Updated loader and random seed handling (#15)
Loader is not a lot more generic and deserialization code moved to generators.

There is now a small dice button on nodes that create random patterns that can be used to freeze the seed. Frozen nodes can thus be moved without affecting the seed.
Graph nodes can also transmit their seed to their children (this behavior can be enabled/disabled using the dice button at the top right of the graph pane).
2019-11-04 07:58:17 +01:00
Rodolphe Suescun
c466d20229 Preoared random seed lock button 2019-11-03 10:04:23 +01:00
Rodolphe Suescun
f136046082 Added support for shader materials and added a tesselated sphere in preview shapes 2019-11-02 22:58:29 +01:00
Rodolphe Suescun
bfa1306b0e Added export and debug nodes 2019-11-02 08:43:54 +01:00
RodZill4
5430f96f29 Removed useless debug output in convolution 2019-11-01 06:21:28 +01:00
RodZill4
e598f0867d Updated convolution (support for sparse matrix content to override matrix function) and added emboss node 2019-10-31 22:14:18 +01:00
RodZill4
47fa19c65f fix in convolution node (incorrect behavior near edges) 2019-10-29 22:12:53 +01:00
RodZill4
c375c7e23e Added an output and a parameter to support LOD in buffer 2019-10-29 22:12:14 +01:00
RodZill4
4c2274104b Made IOs node editable (can add/remove ports) 2019-10-29 22:10:08 +01:00
RodZill4
46d0e0f5cd Updated switch to update connections when changing the number of choices/outputs and added tooltips 2019-10-27 14:48:35 +01:00
RodZill4
f07e4475a2 JSON files are now pretty-printed 2019-10-27 14:36:16 +01:00
RodZill4
e41c509e9f Updated normal map generator and fixed bugs 2019-10-27 10:12:03 +01:00
RodZill4
4c9ada6249 Fixes in remote node 2019-10-26 13:49:35 +02:00
RodZill4
26f083cd3d Updated remote and group creation 2019-10-24 09:00:31 +02:00
RodZill4
4fc7c11a29 Updated size parameter handling and resized all examples to 2048x2048
Also added a base class for all graph nodes, fixed issues with graph/remote interactions.
2019-10-21 23:58:14 +02:00
Rodz Labs
27aa683786
Merge branch 'export_plugin' into add-return-type-hints 2019-10-20 23:05:26 +02:00
Rodz Labs
5e81f9d616
Merge pull request #37 from Calinou/preview-material-double-sided
Make the preview material double-sided for better visibility
2019-10-20 23:01:04 +02:00
Rodz Labs
ede29a90ca
Merge pull request #38 from Calinou/tweak-texture-size-limits
Tweak texture size limits for consistency, set default size to 1024x1024
2019-10-20 23:00:47 +02:00
Rodz Labs
93dd1ca1f0
Merge pull request #40 from Calinou/small-textures-disable-filtering
Disable filtering for small textures in the material preview
2019-10-20 23:00:24 +02:00
RodZill4
d376aa22f8 Updated convolution node and added gaussian blur 2019-10-20 22:37:42 +02:00
Hugo Locurcio
c00a77eaa4
Disable filtering for small textures in the material preview
This makes previewing materials with a pixel art style
closer to the intended result.
2019-10-20 21:16:20 +02:00
Hugo Locurcio
893e5446f8
Tweak texture size limits for consistency, set default size to 1024x1024
- The maximum allowed size is now 4096x4096 for all textures.
- The material texture size can now be set as low as 16x16.
- The default material texture size is now 1024x1024, which matches
  modern expectations better.

Note that this will change the output size of existing material files.
This can be solved by changing the output size and saving the material
again.
2019-10-20 20:20:28 +02:00
Hugo Locurcio
a249ebb5f4
Make the preview material double-sided for better visibility
This makes the material still render if the camera "enters"
the preview mesh. This can reduce disorientation when moving
the camera around.
2019-10-20 19:30:51 +02:00
Rodolphe Suescun
80f8071d7b Started updating convolution for computed matrices 2019-10-20 17:28:06 +02:00
Hugo Locurcio
93c84650cd
Add return type hints to all scripts
This also simplifies some functions.

This partially addresses #30.
2019-10-20 16:35:45 +02:00
Rodolphe Suescun
c8414f47df Updated switch node and refactored generator edit feature. 2019-10-20 00:59:51 +02:00
Hugo Locurcio
f91f85d005
Enable 16× anisotropic filtering in the 3D preview
This improves rendering quality, especially when viewing the texture
at an oblique angle.
2019-10-19 22:40:28 +02:00
Rodolphe Suescun
885b74a845 Detect loops when connecting nodes and make sure Material cannot be deleted 2019-10-19 01:30:25 +02:00
RodZill4
53c5fd4f56 Fixed shader generation problems revealed by Godot 3.2 2019-10-18 08:35:54 +02:00
Hugo Locurcio
7f9808a415
Fix mixed indentation in gen_switch.gd
Mixed indentation is no longer allowed in Godot's `master` branch.
This change allows Material Maker to run without script errors
when using the `master` branch.
2019-10-17 14:16:59 +02:00
RodZill4
e573a78fd6 Updated Godot integration 2019-10-16 23:15:11 +02:00
RodZill4
74959637bd Size parameter fix and better preview UI 2019-10-14 20:42:11 +02:00
RodZill4
4dbfd6be75 Added comment nodes 2019-10-12 08:30:46 +02:00
RodZill4
8006f07e04 Updates in transform and voronoi, and compatibility fix
- Fixed compatibility with v0.5 files
- Added a randomness parameter to voronoi
- Changed tranform order (translate applies first so rotate and scale are relative to the center of the source)
2019-10-12 07:10:25 +02:00
RodZill4
19b9d804b9 Fixed control label edition in remote 2019-10-10 22:43:34 +02:00
RodZill4
825d98e0fe Added main code section to shader generators 2019-10-10 07:42:38 +02:00
RodZill4
3adeffe23c Fixed preview update problem 2019-10-09 20:39:08 +02:00
RodZill4
ad2de4a52e Updated code editors and added a menu to create all elementary generators 2019-10-07 20:41:57 +02:00