material-maker/addons/material_maker/engine
Hugo Locurcio a249ebb5f4
Make the preview material double-sided for better visibility
This makes the material still render if the camera "enters"
the preview mesh. This can reduce disorientation when moving
the camera around.
2019-10-20 19:30:51 +02:00
..
gen_base.gd Updated switch node and refactored generator edit feature. 2019-10-20 00:59:51 +02:00
gen_buffer.gd Added preview, rendering fixes, better grouping 2019-10-05 11:04:50 +02:00
gen_comment.gd Added comment nodes 2019-10-12 08:30:46 +02:00
gen_context.gd Added main code section to shader generators 2019-10-10 07:42:38 +02:00
gen_convolution.gd Started updating convolution for computed matrices 2019-10-20 17:28:06 +02:00
gen_graph.gd Updated switch node and refactored generator edit feature. 2019-10-20 00:59:51 +02:00
gen_image.gd More refactoring and added image "generator" 2019-08-25 23:27:07 +02:00
gen_ios.gd Added preview, rendering fixes, better grouping 2019-10-05 11:04:50 +02:00
gen_material.gd Make the preview material double-sided for better visibility 2019-10-20 19:30:51 +02:00
gen_remote.gd Updates in transform and voronoi, and compatibility fix 2019-10-12 07:10:25 +02:00
gen_shader.gd Updated switch node and refactored generator edit feature. 2019-10-20 00:59:51 +02:00
gen_switch.gd Started updating convolution for computed matrices 2019-10-20 17:28:06 +02:00
gen_texture.gd Fixed shader generation problems revealed by Godot 3.2 2019-10-18 08:35:54 +02:00
loader.gd Detect loops when connecting nodes and make sure Material cannot be deleted 2019-10-19 01:30:25 +02:00
renderer.gd Fixed shader generation problems revealed by Godot 3.2 2019-10-18 08:35:54 +02:00
renderer.tscn More progress on remote and various fixes 2019-09-24 22:25:46 +02:00