Commit Graph

159 Commits

Author SHA1 Message Date
RodZill4
24864846ec Updated splatters with mask support and added tile2x2 2020-02-16 09:17:49 +01:00
RodZill4
6523ae3b06 Added elongation node and update documentation 2020-02-15 22:20:26 +01:00
RodZill4
8d4eb23483 Added splatter and 2D fBm 2020-02-15 11:16:18 +01:00
RodZill4
d4a72d6acd Better randomization in bricks and fbm, and fised sdf3d difference 2020-02-13 08:38:43 +01:00
RodZill4
84a1899ab1 Added 3D from 2D and 3D distord nodes, and added all TEX3D nodes to the library 2020-02-12 08:01:56 +01:00
RodZill4
2d23f7d05f Added TEX3D apply node 2020-02-10 23:11:32 +01:00
RodZill4
1595468bab Bug fixes in the graph view code (variable initialized too late) and the TEX3D blend node (function name collision with blend node). 2020-02-08 14:48:15 +01:00
RodZill4
85bc6074b8 Added fbm, sdf3d coloring and 3d textures nodes 2020-02-08 08:20:20 +01:00
RodZill4
70a8ea6a48 Added i/o type for 3D textures (takes xyz+color index as input) 2020-02-07 22:07:59 +01:00
RodZill4
62e6d57b1e Updated 3DSDF nodes with color, and skulls and mmm_donuts examples 2020-02-06 21:51:14 +01:00
RodZill4
c59496a3a8 Fixed sdf3d -> sdf3dc conversion 2020-02-05 06:36:49 +01:00
RodZill4
02623aa1f9 Fixed rgba -> rgb conversion 2020-01-29 07:54:58 +01:00
RodZill4
a811f3400f Moved io types definition (with conversions and preview) to a json file 2020-01-28 22:40:03 +01:00
RodZill4
b6a2d08f78 Moved everything not necessary for the plugin away from "addons" 2020-01-25 15:20:08 +01:00
RodZill4
954a9588c4 updated bricks and base lib
- Added brick orientation output to bricks
- Added morphs, greyscale and customuv to base library
2020-01-16 22:53:11 +01:00
RodZill4
836b43da3c Updated workflow nodes and added documentation 2020-01-11 23:10:46 +01:00
RodZill4
a850af674f Added min ad max options to the greyscale node 2020-01-07 22:17:14 +01:00
RodZill4
ff9688d16e Added simple 3D and workflow nodes to the base library 2020-01-07 22:16:54 +01:00
RodZill4
dcfbee7ffc Added 2D and 3D SDF morph operators 2020-01-06 21:02:25 +01:00
RodZill4
784d46b405 Udated workflow node templates 2020-01-06 08:17:38 +01:00
RodZill4
c52f410142 New greyscale node template 2020-01-06 08:17:25 +01:00
Rodolphe Suescun
44a71faccc Added workflow and 2D SDF node templates 2020-01-03 16:06:54 +01:00
Rodolphe Suescun
53cdb893af Fixed node in templates and base library. 2020-01-03 16:06:13 +01:00
Rodolphe Suescun
4af095afba Fixed problem related to deferring nodes creation 2020-01-03 16:03:53 +01:00
Rodolphe Suescun
7017b80039 Updated normal map template to make buffering optional 2019-12-30 11:47:54 +01:00
Rodolphe Suescun
421af6e439 Updated remote to automatically show configurations with "True" and "False" configs as toggle buttons. 2019-12-30 11:47:27 +01:00
Rodolphe Suescun
724c03feeb Merge branch 'master' into dev-new-nodes 2019-12-29 18:39:56 +01:00
Rodolphe Suescun
150656d0df Merge branch 'master' into dev-new-nodes 2019-12-29 18:36:15 +01:00
Rodolphe Suescun
1b377a7b05 More parameters UI in 2D preview 2019-12-29 18:12:35 +01:00
Rodolphe Suescun
5207b8093e Added UI in 2D preview to edit parameters. 2019-12-27 22:30:49 +01:00
Rodolphe Suescun
a806ea19a3 Merge branch 'master' into dev-ui 2019-12-25 20:16:50 +01:00
Rodolphe Suescun
f5fe47a903 Updated base library 2019-12-25 12:35:00 +01:00
Rodolphe Suescun
1799ade2f2 Fixed switch node (so it supports all port types) + minor bug fixes 2019-12-25 10:36:45 +01:00
Rodolphe Suescun
be432c7223 Added documentation for all 3D signed distance functions nodes. 2019-12-24 15:42:09 +01:00
Rodolphe Suescun
97e923e781 Added types to ios nodes 2019-12-22 23:27:02 +01:00
RodZill4
d80e3caeb9 Added 2d arc node (also useful to create torus arcs) 2019-12-21 21:49:16 +01:00
RodZill4
4b968cc63e More 3D SDF nodes 2019-12-21 07:44:44 +01:00
RodZill4
78891affae Added capsule and cylinder 2019-12-18 23:18:28 +01:00
RodZill4
b7fb257d4c Added more raymarching nodes and examples 2019-12-18 22:36:44 +01:00
RodZill4
864e4e9fe8 More signed distance functions nodes... 2019-12-15 16:21:15 +01:00
RodZill4
e919507f06 Added support for raymarching
- Added signed distance functions 2D and 2D input/output types
- Updated SDF2D nodes to used SDF2D inputs/outputs
- Added preview code for SDF2D and SDF3D
- Updates all SDF2D templates
- Added basic SDF3D nodes
2019-12-15 12:41:00 +01:00
RodZill4
69871b32f2 Removed in-editor Material Maker (now obsolete thanks to the import plugin) 2019-12-11 08:02:22 +01:00
RodZill4
fe03a4b28a Added swap channels node 2019-12-04 22:36:01 +01:00
RodZill4
256272a125 Merge branch 'master' into dev-new-nodes 2019-12-04 22:31:36 +01:00
RodZill4
8282ab24fe Compatibility fixes for Godot 3.1.2, updated switch to support more choices, and shader nodes to support inputs in enum values 2019-12-04 22:26:54 +01:00
RodZill4
8106811812 Added box and sphere node templates and an example 2019-12-04 21:20:59 +01:00
RodZill4
ebeb998333 Fix in convolution node and 4 new convolution node templates 2019-12-03 23:10:48 +01:00
RodZill4
f05c8a408b Added behive and generic truchet nodes, update bricks 2019-11-30 18:54:46 +01:00
RodZill4
e251cb3af6 Updated bricks and added indirect uv node
Bricks now have rounded corners, an UV map for each brick and an UV map for each brick corner.
2019-11-27 23:58:16 +01:00
RodZill4
8edd21e488 Added new examples to test splatter node and material workflow 2019-11-27 07:45:58 +01:00