Commit Graph

7 Commits

Author SHA1 Message Date
Rodolphe Suescun
7033bf4a6e Added blur, transform node update, more blend types, UI fixes
* updated transform node (scale split into scale_x and scale_y, and added a repeat parameter)
* added blend modes (burn, dodge, lighten and darken)
* added a (very bad) blur node, based on generic convolution code
* rewrote normal_map node using convolution code
2018-08-09 22:19:27 +02:00
RodZill4
5b20a189f9 New pattern node
Replaced the sin node with a pattern node similar to NeoTextureEdit's FunctionPattern
2018-08-01 07:50:58 +02:00
RodZill4
6b9b954526 Fixed load/save dialogs and refactoring
now load/save dialog use the non-editor classes (thus usable when running the project).

Refactored graphedit and node code (mainly load/save and adding and removing nodes).
2018-07-30 08:45:19 +02:00
RodZill4
4c75ca8565 Added blend modes + minor fixed
Added blend modes (Dissolve, Multiply, Screen, Overlay, Hard Light, Soft Light).
Fixed color popup position in the GradientEditor.
Fixed initial panoram shown in preview.
2018-07-29 11:55:17 +02:00
RodZill4
dffc6fc790 Finished GradientEditor and improved preview
Now gradient editor can remove points.
Improved preview:
- added panorama to 3d preview (with panoramas from the godot material demo)
- texture preview can be maximized
2018-07-28 21:21:05 +02:00
RodZill4
d04a319944 Prepared all nodes for caching and added Image node
Added Image node that can be used to import textures
Renamed all get_shader_code methods to _get_shader code so a caching system can be integrated in node_base (and we can get rid of get_source_rgb and get_source_f functions)
2018-07-26 08:31:28 +02:00
RodZill4
0cd0609541 Updated all nodes and added warp
- updated all nodes (load/save support and shader generation)
- added warp node
2018-07-23 22:18:43 +02:00