mirror of
https://github.com/Relintai/material-maker.git
synced 2024-12-23 21:16:54 +01:00
More nodes and load/save
Added basic colorize and blend nodes Started implementing loading and saving texture graphs (most nodes need an update to support this)
This commit is contained in:
parent
6c615aeb02
commit
9443940d9a
38
addons/procedural_material/blend.gd
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38
addons/procedural_material/blend.gd
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@ -0,0 +1,38 @@
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tool
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extends "res://addons/procedural_material/node_base.gd"
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var amount = 0.0
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func _ready():
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set_slot(0, true, 0, Color(0.5, 0.5, 1), true, 0, Color(0.5, 0.5, 1))
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set_slot(1, true, 0, Color(0.5, 0.5, 1), false, 0, Color(0.5, 0.5, 1))
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set_slot(2, true, 0, Color(0.5, 0.5, 1), false, 0, Color(0.5, 0.5, 1))
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initialize_properties([ $amount ])
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func color_to_string(c):
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return "vec3("+str(c.r)+","+str(c.g)+","+str(c.b)+")"
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func get_shader_code(uv):
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var rv = { defs="", code="", uv=null, rgb=null, f=null }
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var src0 = get_source(0)
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var src1 = get_source(1)
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var src2 = get_source(2)
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if src0 == null or src1 == null:
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return rv
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var src0_code = src0.get_shader_code(uv)
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var src1_code = src1.get_shader_code(uv)
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var src2_code = { defs="", code="" }
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var amount_str = str(amount)
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if src2 != null:
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src2_code = src2.get_shader_code(uv)
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amount_str = str(src2_code.f)
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if !generated:
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rv.defs = src0_code.defs+src1_code.defs+src2_code.defs
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rv.code = src0_code.code+src1_code.code+src2_code.code
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rv.code += "vec3 "+name+"_rgb = mix("+get_source_rgb(src0_code)+", "+get_source_rgb(src1_code)+", "+amount_str+");\n"
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generated = true
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rv.rgb = name+"_rgb"
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return rv
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func _get_state_variables():
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return [ "amount" ]
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122
addons/procedural_material/blend.tscn
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122
addons/procedural_material/blend.tscn
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://addons/procedural_material/blend.gd" type="Script" id=1]
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[sub_resource type="Theme" id=1]
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[node name="Blend" type="GraphNode" index="0"]
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anchor_left = 0.0
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anchor_top = 0.0
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anchor_right = 0.0
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anchor_bottom = 0.0
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margin_left = 618.0
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margin_top = 148.0
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margin_right = 751.0
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margin_bottom = 310.0
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rect_pivot_offset = Vector2( 0, 0 )
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rect_clip_content = false
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mouse_filter = 1
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mouse_default_cursor_shape = 0
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size_flags_horizontal = 1
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size_flags_vertical = 1
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theme = SubResource( 1 )
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title = "Blend"
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offset = Vector2( 0, 0 )
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show_close = true
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resizable = false
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selected = false
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comment = false
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overlay = 0
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slot/0/left_enabled = true
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slot/0/left_type = 0
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slot/0/left_color = Color( 0.5, 0.5, 1, 1 )
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slot/0/right_enabled = true
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slot/0/right_type = 0
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slot/0/right_color = Color( 0.5, 0.5, 1, 1 )
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slot/1/left_enabled = false
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slot/1/left_type = 0
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slot/1/left_color = Color( 1, 1, 1, 1 )
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slot/1/right_enabled = false
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slot/1/right_type = 0
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slot/1/right_color = Color( 1, 1, 1, 1 )
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slot/2/left_enabled = false
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slot/2/left_type = 0
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slot/2/left_color = Color( 1, 1, 1, 1 )
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slot/2/right_enabled = false
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slot/2/right_type = 0
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slot/2/right_color = Color( 1, 1, 1, 1 )
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script = ExtResource( 1 )
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_sections_unfolded = [ "Theme" ]
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[node name="Label1" type="Label" parent="." index="0"]
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anchor_left = 0.0
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anchor_top = 0.0
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anchor_right = 0.0
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anchor_bottom = 0.0
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margin_left = 16.0
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margin_top = 24.0
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margin_right = 117.0
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margin_bottom = 38.0
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rect_pivot_offset = Vector2( 0, 0 )
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rect_clip_content = false
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mouse_filter = 2
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mouse_default_cursor_shape = 0
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size_flags_horizontal = 1
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size_flags_vertical = 4
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text = "Source 1"
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percent_visible = 1.0
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lines_skipped = 0
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max_lines_visible = -1
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[node name="Label2" type="Label" parent="." index="1"]
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anchor_left = 0.0
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anchor_top = 0.0
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anchor_right = 0.0
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anchor_bottom = 0.0
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margin_left = 16.0
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margin_top = 38.0
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margin_right = 117.0
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margin_bottom = 52.0
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rect_pivot_offset = Vector2( 0, 0 )
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rect_clip_content = false
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mouse_filter = 2
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mouse_default_cursor_shape = 0
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size_flags_horizontal = 1
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size_flags_vertical = 4
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text = "Source 2"
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percent_visible = 1.0
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lines_skipped = 0
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max_lines_visible = -1
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[node name="amount" type="LineEdit" parent="." index="2"]
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anchor_left = 0.0
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anchor_top = 0.0
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anchor_right = 0.0
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anchor_bottom = 0.0
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margin_left = 16.0
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margin_top = 53.0
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margin_right = 117.0
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margin_bottom = 77.0
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rect_pivot_offset = Vector2( 0, 0 )
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rect_clip_content = false
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focus_mode = 2
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mouse_filter = 0
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mouse_default_cursor_shape = 1
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size_flags_horizontal = 1
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size_flags_vertical = 1
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text = "0.5"
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focus_mode = 2
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context_menu_enabled = true
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placeholder_alpha = 0.6
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caret_blink = false
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caret_blink_speed = 0.65
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caret_position = 0
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[connection signal="close_request" from="." to="." method="queue_free"]
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@ -1,21 +0,0 @@
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tool
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extends "res://addons/procedural_material/node_base.gd"
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func _ready():
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set_slot(0, true, 0, Color(0.5, 0.5, 1), true, 0, Color(0.5, 0.5, 1))
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set_slot(1, true, 0, Color(0.5, 0.5, 1), false, 0, Color(0.5, 0.5, 1))
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func get_shader_code(uv):
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var rv = { defs="", code="", uv=null, rgb=null, f=null }
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var src0 = get_source(0)
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var src1 = get_source(1)
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if src0 == null || src1 == null:
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return rv
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var src0_code = src0.get_shader_code(uv)
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var src1_code = src1.get_shader_code(uv)
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if !generated:
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rv.defs = src0_code.defs+src1_code.defs
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rv.code = "float "+name+"_f = "+src0_code.f+"+"+src1_code.f+";\n"
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generated = true
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rv.f = name+"_f"
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return rv
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@ -12,11 +12,15 @@ func _ready():
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initialize_properties([ $GridContainer/rows, $GridContainer/columns, $GridContainer/row_offset, $GridContainer/mortar, $GridContainer/bevel ])
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initialize_properties([ $GridContainer/rows, $GridContainer/columns, $GridContainer/row_offset, $GridContainer/mortar, $GridContainer/bevel ])
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func get_shader_code(uv):
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func get_shader_code(uv):
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var rv = { defs="", code="", rgb=null, f=null }
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var rv = { defs="", code="" }
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if !generated:
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if generated_variants.empty():
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rv.defs = "float "+name+"_f(vec2 uv) { return bricks(uv, vec2("+str(rows)+", "+str(columns)+"), "+str(row_offset)+", "+str(mortar)+", "+str(bevel)+"); }\n"
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rv.defs = "float "+name+"_f(vec2 uv) { return bricks(uv, vec2("+str(rows)+", "+str(columns)+"), "+str(row_offset)+", "+str(mortar)+", "+str(max(0.001, bevel))+"); }\n"
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generated = true
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var variant_index = generated_variants.find(uv)
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rv.f = name+"_f("+uv+")"
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if variant_index == -1:
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variant_index = generated_variants.size()
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generated_variants.append(uv)
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rv.code = "float "+name+"_"+str(variant_index)+"_f = "+name+"_f("+uv+");\n"
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rv.f = name+"_"+str(variant_index)+"_f"
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return rv
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return rv
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func _get_state_variables():
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func _get_state_variables():
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anchor_top = 0.0
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anchor_top = 0.0
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anchor_right = 0.0
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anchor_right = 0.0
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anchor_bottom = 0.0
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anchor_bottom = 0.0
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margin_left = 251.0
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margin_left = 1.0
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margin_top = 121.0
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margin_right = 155.0
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margin_right = 405.0
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margin_bottom = 165.0
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margin_bottom = 286.0
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rect_pivot_offset = Vector2( 0, 0 )
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rect_pivot_offset = Vector2( 0, 0 )
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rect_clip_content = false
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rect_clip_content = false
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mouse_filter = 1
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mouse_filter = 1
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29
addons/procedural_material/colorize.gd
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29
addons/procedural_material/colorize.gd
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tool
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extends "res://addons/procedural_material/node_base.gd"
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var color0
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var color1
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func _ready():
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set_slot(0, true, 0, Color(0.5, 0.5, 1), true, 0, Color(0.5, 0.5, 1))
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initialize_properties([ $color0, $color1 ])
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func color_to_string(c):
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return "vec3("+str(c.r)+","+str(c.g)+","+str(c.b)+")"
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func get_shader_code(uv):
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var rv = { defs="", code="", uv=null, rgb=null, f=null }
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var src = get_source()
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if src == null:
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return rv
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var src_code = src.get_shader_code(uv)
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if !generated:
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rv.defs = src_code.defs;
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rv.code = src_code.code+"vec3 "+name+"_rgb = mix("+color_to_string(color0)+", "+color_to_string(color1)+", "+src_code.f+");\n"
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generated = true
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rv.f = src_code.f
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rv.rgb = name+"_rgb"
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return rv
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func _get_state_variables():
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return [ "color0", "color1" ]
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[gd_scene load_steps=3 format=2]
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://addons/procedural_material/boolean.gd" type="Script" id=1]
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[ext_resource path="res://addons/procedural_material/colorize.gd" type="Script" id=1]
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[sub_resource type="Theme" id=1]
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[sub_resource type="Theme" id=1]
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[node name="Boolean" type="GraphNode" index="0"]
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[node name="Colorize" type="GraphNode" index="0"]
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anchor_left = 0.0
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anchor_left = 0.0
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anchor_top = 0.0
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anchor_top = 0.0
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anchor_right = 0.0
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anchor_right = 0.0
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anchor_bottom = 0.0
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anchor_bottom = 0.0
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margin_left = 329.0
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margin_left = 618.0
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margin_top = 117.0
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margin_top = 148.0
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margin_right = 462.0
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margin_right = 751.0
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margin_bottom = 279.0
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margin_bottom = 310.0
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rect_pivot_offset = Vector2( 0, 0 )
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rect_pivot_offset = Vector2( 0, 0 )
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rect_clip_content = false
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rect_clip_content = false
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mouse_filter = 1
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mouse_filter = 1
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size_flags_horizontal = 1
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size_flags_horizontal = 1
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size_flags_vertical = 1
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size_flags_vertical = 1
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theme = SubResource( 1 )
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theme = SubResource( 1 )
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title = "Boolean"
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title = "Colorize"
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offset = Vector2( 0, 0 )
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offset = Vector2( 0, 0 )
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show_close = true
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show_close = true
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resizable = false
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resizable = false
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@ -35,16 +35,16 @@ slot/0/left_color = Color( 0.5, 0.5, 1, 1 )
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slot/0/right_enabled = true
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slot/0/right_enabled = true
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slot/0/right_type = 0
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slot/0/right_type = 0
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slot/0/right_color = Color( 0.5, 0.5, 1, 1 )
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slot/0/right_color = Color( 0.5, 0.5, 1, 1 )
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slot/1/left_enabled = true
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slot/1/left_enabled = false
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slot/1/left_type = 0
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slot/1/left_type = 0
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slot/1/left_color = Color( 0.5, 0.5, 1, 1 )
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slot/1/left_color = Color( 1, 1, 1, 1 )
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slot/1/right_enabled = false
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slot/1/right_enabled = false
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slot/1/right_type = 0
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slot/1/right_type = 0
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slot/1/right_color = Color( 0.5, 0.5, 1, 1 )
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slot/1/right_color = Color( 1, 1, 1, 1 )
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script = ExtResource( 1 )
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script = ExtResource( 1 )
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_sections_unfolded = [ "Theme" ]
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_sections_unfolded = [ "Theme" ]
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[node name="OptionButton" type="OptionButton" parent="." index="0"]
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[node name="color0" type="ColorPickerButton" parent="." index="0"]
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anchor_left = 0.0
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anchor_left = 0.0
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anchor_top = 0.0
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anchor_top = 0.0
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@ -62,16 +62,17 @@ mouse_default_cursor_shape = 0
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size_flags_horizontal = 1
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size_flags_horizontal = 1
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size_flags_vertical = 1
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size_flags_vertical = 1
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toggle_mode = false
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toggle_mode = false
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action_mode = 0
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enabled_focus_mode = 2
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enabled_focus_mode = 2
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shortcut = null
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shortcut = null
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group = null
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group = null
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text = "0"
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flat = false
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flat = false
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align = 0
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align = 1
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items = [ ]
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color = Color( 0, 0, 0, 1 )
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selected = -1
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edit_alpha = true
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_sections_unfolded = [ "Caret", "Placeholder" ]
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[node name="OptionButton2" type="OptionButton" parent="." index="1"]
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[node name="color1" type="ColorPickerButton" parent="." index="1"]
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anchor_left = 0.0
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anchor_left = 0.0
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anchor_top = 0.0
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anchor_top = 0.0
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@ -89,14 +90,15 @@ mouse_default_cursor_shape = 0
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size_flags_horizontal = 1
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size_flags_horizontal = 1
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size_flags_vertical = 1
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size_flags_vertical = 1
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toggle_mode = false
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toggle_mode = false
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action_mode = 0
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enabled_focus_mode = 2
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enabled_focus_mode = 2
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shortcut = null
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shortcut = null
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group = null
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group = null
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text = "0"
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flat = false
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flat = false
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align = 0
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align = 1
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items = [ ]
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color = Color( 1, 1, 1, 1 )
|
||||||
selected = -1
|
edit_alpha = true
|
||||||
|
_sections_unfolded = [ "Caret", "Placeholder" ]
|
||||||
|
|
||||||
[connection signal="close_request" from="." to="." method="queue_free"]
|
[connection signal="close_request" from="." to="." method="queue_free"]
|
||||||
|
|
@ -10,7 +10,7 @@ func _ready():
|
|||||||
initialize_properties([ $GridContainer/subdivide, $GridContainer/u, $GridContainer/v ])
|
initialize_properties([ $GridContainer/subdivide, $GridContainer/u, $GridContainer/v ])
|
||||||
|
|
||||||
func get_shader_code(uv):
|
func get_shader_code(uv):
|
||||||
var rv = { defs="", code="", rgb=null, f=null }
|
var rv = { defs="", code="" }
|
||||||
if !generated:
|
if !generated:
|
||||||
rv.defs = "float "+name+"_f(vec2 uv) { return iqnoise(uv, "+str(subdivide)+", "+str(u)+", "+str(v)+"); }\n"
|
rv.defs = "float "+name+"_f(vec2 uv) { return iqnoise(uv, "+str(subdivide)+", "+str(u)+", "+str(v)+"); }\n"
|
||||||
generated = true
|
generated = true
|
||||||
|
@ -92,7 +92,7 @@ mouse_filter = 0
|
|||||||
mouse_default_cursor_shape = 1
|
mouse_default_cursor_shape = 1
|
||||||
size_flags_horizontal = 1
|
size_flags_horizontal = 1
|
||||||
size_flags_vertical = 1
|
size_flags_vertical = 1
|
||||||
text = "3"
|
text = "8"
|
||||||
focus_mode = 2
|
focus_mode = 2
|
||||||
context_menu_enabled = true
|
context_menu_enabled = true
|
||||||
placeholder_alpha = 0.6
|
placeholder_alpha = 0.6
|
||||||
|
@ -14,12 +14,11 @@ func get_shader_code(uv):
|
|||||||
var src_code = src.get_shader_code("UV")
|
var src_code = src.get_shader_code("UV")
|
||||||
rv.code += src_code.defs
|
rv.code += src_code.defs
|
||||||
rv.code += "void fragment() {\n"
|
rv.code += "void fragment() {\n"
|
||||||
rv.code += src_code.code+"\n"
|
rv.code += src_code.code
|
||||||
if src_code.rgb != null:
|
rv.code += "vec3 "+name+"_rgb = "+get_source_rgb(src_code)+";\n"
|
||||||
rv.code += "vec3 "+name+"_rgb = "+src_code.rgb+"\n"
|
rv.code += "COLOR = vec4("+name+"_rgb, 1.0);\n"
|
||||||
rv.code += "COLOR = vec4("+name+"_rgb.r, "+name+"_rgb.g, "+name+"_rgb.b, 1.0);"
|
rv.code += "}\n"
|
||||||
elif src_code.f != null:
|
|
||||||
rv.code += "float "+name+"_f = "+src_code.f+";\n"
|
|
||||||
rv.code += "COLOR = vec4("+name+"_f, "+name+"_f, "+name+"_f, 1.0);"
|
|
||||||
rv.code += "\n}\n"
|
|
||||||
return rv
|
return rv
|
||||||
|
|
||||||
|
func _get_state_variables():
|
||||||
|
return [ ]
|
||||||
|
@ -2,20 +2,38 @@ tool
|
|||||||
extends GraphNode
|
extends GraphNode
|
||||||
|
|
||||||
var generated = false
|
var generated = false
|
||||||
|
var generated_variants = []
|
||||||
|
|
||||||
|
var property_widgets = []
|
||||||
|
|
||||||
func _ready():
|
func _ready():
|
||||||
pass
|
print("ready: "+name)
|
||||||
|
|
||||||
func initialize_properties(object_list):
|
func initialize_properties(object_list):
|
||||||
|
property_widgets = object_list
|
||||||
for o in object_list:
|
for o in object_list:
|
||||||
if o is LineEdit:
|
if o is LineEdit:
|
||||||
set(o.name, float(o.text))
|
set(o.name, float(o.text))
|
||||||
o.connect("text_changed", self, "_on_text_changed", [ o.name ])
|
o.connect("text_changed", self, "_on_text_changed", [ o.name ])
|
||||||
|
elif o is ColorPickerButton:
|
||||||
|
set(o.name, o.color)
|
||||||
|
o.connect("color_changed", self, "_on_color_changed", [ o.name ])
|
||||||
|
|
||||||
|
func update_property_widgets():
|
||||||
|
for o in property_widgets:
|
||||||
|
if o is LineEdit:
|
||||||
|
o.text = str(get(o.name))
|
||||||
|
elif o is ColorPickerButton:
|
||||||
|
o.color = get(o.name)
|
||||||
|
|
||||||
func _on_text_changed(new_text, variable):
|
func _on_text_changed(new_text, variable):
|
||||||
set(variable, float(new_text))
|
set(variable, float(new_text))
|
||||||
get_parent().get_parent().generate_shader()
|
get_parent().get_parent().generate_shader()
|
||||||
|
|
||||||
|
func _on_color_changed(new_color, variable):
|
||||||
|
set(variable, new_color)
|
||||||
|
get_parent().get_parent().generate_shader()
|
||||||
|
|
||||||
func get_source(index = 0):
|
func get_source(index = 0):
|
||||||
for c in get_parent().get_children():
|
for c in get_parent().get_children():
|
||||||
if c != self && c is GraphNode:
|
if c != self && c is GraphNode:
|
||||||
@ -23,6 +41,43 @@ func get_source(index = 0):
|
|||||||
return c
|
return c
|
||||||
return null
|
return null
|
||||||
|
|
||||||
|
func get_source_rgb(source):
|
||||||
|
var rv
|
||||||
|
if source.has("rgb"):
|
||||||
|
rv = source.rgb
|
||||||
|
elif source.has("f"):
|
||||||
|
rv = "vec3("+source.f+")"
|
||||||
|
else:
|
||||||
|
rv = "***error***"
|
||||||
|
return rv
|
||||||
|
|
||||||
func queue_free():
|
func queue_free():
|
||||||
get_parent().remove_node(self.name)
|
get_parent().remove_node(self.name)
|
||||||
.queue_free()
|
.queue_free()
|
||||||
|
|
||||||
|
func serialize_element(e):
|
||||||
|
if typeof(e) == TYPE_COLOR:
|
||||||
|
return { type= "Color", r=e.r, g=e.g, b=e.b, a=e.a }
|
||||||
|
return e
|
||||||
|
|
||||||
|
func deserialize_element(e):
|
||||||
|
if typeof(e) == TYPE_DICTIONARY:
|
||||||
|
if e.type == "Color":
|
||||||
|
return Color(e.r, e.g, e.b, e.a)
|
||||||
|
return e
|
||||||
|
|
||||||
|
func serialize():
|
||||||
|
var type = get_script().resource_path
|
||||||
|
type = type.right(type.find_last("/")+1)
|
||||||
|
type = type.left(type.find_last("."))
|
||||||
|
var data = { name=name, type=type }
|
||||||
|
for v in _get_state_variables():
|
||||||
|
data[v] = serialize_element(get(v))
|
||||||
|
return data
|
||||||
|
|
||||||
|
func deserialize(data):
|
||||||
|
print("deserialize: "+name)
|
||||||
|
for v in _get_state_variables():
|
||||||
|
set(v, deserialize_element(data[v]))
|
||||||
|
print(" "+v+" = "+str(deserialize_element(data[v])))
|
||||||
|
update_property_widgets()
|
||||||
|
@ -9,7 +9,7 @@ func _ready():
|
|||||||
initialize_properties([ $GridContainer/iterations, $GridContainer/turbulence ])
|
initialize_properties([ $GridContainer/iterations, $GridContainer/turbulence ])
|
||||||
|
|
||||||
func get_shader_code(uv):
|
func get_shader_code(uv):
|
||||||
var rv = { defs="", code="", rgb=null, f=null }
|
var rv = { defs="", code="" }
|
||||||
if !generated:
|
if !generated:
|
||||||
rv.defs = "float "+name+"_f(vec2 uv) { return perlin(uv, "+str(iterations)+", "+str(turbulence)+"); }\n"
|
rv.defs = "float "+name+"_f(vec2 uv) { return perlin(uv, "+str(iterations)+", "+str(turbulence)+"); }\n"
|
||||||
generated = true
|
generated = true
|
||||||
|
@ -4,12 +4,16 @@ extends Container
|
|||||||
var popup_position = Vector2(0, 0)
|
var popup_position = Vector2(0, 0)
|
||||||
|
|
||||||
const MENU = [
|
const MENU = [
|
||||||
|
{ command="load_texture", description="Load texture" },
|
||||||
|
{ command="save_texture", description="Save texture" },
|
||||||
{ name="sine", description="Sine" },
|
{ name="sine", description="Sine" },
|
||||||
{ name="boolean", description="Boolean" },
|
|
||||||
{ name="bricks", description="Bricks" },
|
{ name="bricks", description="Bricks" },
|
||||||
{ name="iqnoise", description="IQ Noise" },
|
{ name="iqnoise", description="IQ Noise" },
|
||||||
{ name="perlin", description="Perlin noise" },
|
{ name="perlin", description="Perlin noise" },
|
||||||
{ name="transform", description="Transform" }
|
{ name="boolean", description="Boolean" },
|
||||||
|
{ name="transform", description="Transform" },
|
||||||
|
{ name="colorize", description="Colorize" },
|
||||||
|
{ name="blend", description="Blend" }
|
||||||
]
|
]
|
||||||
|
|
||||||
func _ready():
|
func _ready():
|
||||||
@ -24,6 +28,9 @@ func _on_GraphEdit_popup_request(position):
|
|||||||
|
|
||||||
func _on_PopupMenu_id_pressed(id):
|
func _on_PopupMenu_id_pressed(id):
|
||||||
var node_type = null
|
var node_type = null
|
||||||
|
if MENU[id].has("command"):
|
||||||
|
call(MENU[id].command)
|
||||||
|
elif MENU[id].has("name"):
|
||||||
node_type = load("res://addons/procedural_material/"+MENU[id].name+".tscn")
|
node_type = load("res://addons/procedural_material/"+MENU[id].name+".tscn")
|
||||||
if node_type != null:
|
if node_type != null:
|
||||||
var node = node_type.instance()
|
var node = node_type.instance()
|
||||||
@ -37,6 +44,57 @@ func _on_GraphEdit_connection_request(from, from_slot, to, to_slot):
|
|||||||
$GraphEdit.connect_node(from, from_slot, to, to_slot)
|
$GraphEdit.connect_node(from, from_slot, to, to_slot)
|
||||||
generate_shader();
|
generate_shader();
|
||||||
|
|
||||||
|
func load_texture():
|
||||||
|
var dialog = EditorFileDialog.new()
|
||||||
|
add_child(dialog)
|
||||||
|
dialog.access = EditorFileDialog.ACCESS_FILESYSTEM
|
||||||
|
dialog.mode = EditorFileDialog.MODE_OPEN_FILE
|
||||||
|
dialog.add_filter("*.ptex;Procedural texture file")
|
||||||
|
dialog.connect("file_selected", self, "load_file")
|
||||||
|
dialog.popup_centered()
|
||||||
|
|
||||||
|
func load_file(filename):
|
||||||
|
var file = File.new()
|
||||||
|
if file.open(filename, File.READ) != OK:
|
||||||
|
return
|
||||||
|
var data = file.get_var()
|
||||||
|
file.close()
|
||||||
|
$GraphEdit.clear_connections()
|
||||||
|
for c in $GraphEdit.get_children():
|
||||||
|
if c is GraphNode:
|
||||||
|
$GraphEdit.remove_child(c)
|
||||||
|
c.free()
|
||||||
|
for n in data.nodes:
|
||||||
|
var node_type = load("res://addons/procedural_material/"+n.type+".tscn")
|
||||||
|
if node_type != null:
|
||||||
|
var node = node_type.instance()
|
||||||
|
node.name = n.name
|
||||||
|
$GraphEdit.add_child(node)
|
||||||
|
node.deserialize(n)
|
||||||
|
for c in data.connections:
|
||||||
|
$GraphEdit.connect_node(c.from, c.from_port, c.to, c.to_port)
|
||||||
|
generate_shader()
|
||||||
|
|
||||||
|
func save_texture():
|
||||||
|
var dialog = EditorFileDialog.new()
|
||||||
|
add_child(dialog)
|
||||||
|
dialog.access = EditorFileDialog.ACCESS_FILESYSTEM
|
||||||
|
dialog.mode = EditorFileDialog.MODE_SAVE_FILE
|
||||||
|
dialog.add_filter("*.ptex;Procedural texture file")
|
||||||
|
dialog.connect("file_selected", self, "save_file")
|
||||||
|
dialog.popup_centered()
|
||||||
|
|
||||||
|
func save_file(filename):
|
||||||
|
var data = { nodes = [] }
|
||||||
|
for c in $GraphEdit.get_children():
|
||||||
|
if c is GraphNode:
|
||||||
|
data.nodes.append(c.serialize())
|
||||||
|
data.connections = $GraphEdit.get_connection_list()
|
||||||
|
var file = File.new()
|
||||||
|
if file.open(filename, File.WRITE) == OK:
|
||||||
|
file.store_var(data)
|
||||||
|
file.close()
|
||||||
|
|
||||||
func generate_shader():
|
func generate_shader():
|
||||||
var code = ""
|
var code = ""
|
||||||
var file = File.new()
|
var file = File.new()
|
||||||
@ -47,8 +105,9 @@ func generate_shader():
|
|||||||
for c in $GraphEdit.get_children():
|
for c in $GraphEdit.get_children():
|
||||||
if c is GraphNode:
|
if c is GraphNode:
|
||||||
c.generated = false
|
c.generated = false
|
||||||
|
c.generated_variants = []
|
||||||
var shader_code = $GraphEdit/Material.get_shader_code("UV")
|
var shader_code = $GraphEdit/Material.get_shader_code("UV")
|
||||||
|
print("GENERATED SHADER:\n"+shader_code.code)
|
||||||
code += shader_code.code
|
code += shader_code.code
|
||||||
#print(code)
|
|
||||||
$Preview.material.shader.set_code(code)
|
$Preview.material.shader.set_code(code)
|
||||||
|
|
||||||
|
@ -49,7 +49,7 @@ float bricks(vec2 uv, vec2 count, float offset, float mortar, float bevel) {
|
|||||||
float slope_y = 1.0/(bevel*count.y);
|
float slope_y = 1.0/(bevel*count.y);
|
||||||
float f3 = fract_y*slope_y-off;
|
float f3 = fract_y*slope_y-off;
|
||||||
float f4 = (1.0-fract_y)*slope_y-off;
|
float f4 = (1.0-fract_y)*slope_y-off;
|
||||||
return min(min(f1, f2), min(f3, f4));
|
return max(0.0, min(1.0, min(min(f1, f2), min(f3, f4))));
|
||||||
}
|
}
|
||||||
|
|
||||||
float colored_bricks(vec2 uv, vec2 count, float offset) {
|
float colored_bricks(vec2 uv, vec2 count, float offset) {
|
||||||
@ -100,11 +100,12 @@ float perlin(vec2 uv, int iterations, float turbulence) {
|
|||||||
return f/m;
|
return f/m;
|
||||||
}
|
}
|
||||||
|
|
||||||
float Sine_f(vec2 uv) { return sine(uv, 1, 1); }
|
float Bricks_f(vec2 uv) { return bricks(uv, vec2(4, 8), 0.5, 0.1, 0.1); }
|
||||||
void fragment() {
|
void fragment() {
|
||||||
|
float Bricks_0_f = Bricks_f(UV);
|
||||||
float Material_f = Sine_f(UV);
|
vec3 Colorize_rgb = mix(vec3(0.882813,0.134491,0.134491), vec3(0.882813,0.446795,0.062073), Bricks_0_f);
|
||||||
COLOR = vec4(Material_f, Material_f, Material_f, 1.0);
|
vec3 Material_rgb = Colorize_rgb;
|
||||||
|
COLOR = vec4(Material_rgb, 1.0);
|
||||||
}
|
}
|
||||||
"
|
"
|
||||||
_sections_unfolded = [ "Resource" ]
|
_sections_unfolded = [ "Resource" ]
|
||||||
@ -159,7 +160,7 @@ margin_left = 0.0
|
|||||||
margin_top = 0.0
|
margin_top = 0.0
|
||||||
margin_right = 84.0
|
margin_right = 84.0
|
||||||
margin_bottom = 43.0
|
margin_bottom = 43.0
|
||||||
_sections_unfolded = [ "Anchor", "Margin", "Mouse", "slot" ]
|
_sections_unfolded = [ "Anchor", "Margin", "Mouse", "Theme", "slot" ]
|
||||||
|
|
||||||
[node name="PopupMenu" type="PopupMenu" parent="GraphEdit" index="1"]
|
[node name="PopupMenu" type="PopupMenu" parent="GraphEdit" index="1"]
|
||||||
|
|
||||||
@ -180,7 +181,7 @@ mouse_default_cursor_shape = 0
|
|||||||
size_flags_horizontal = 1
|
size_flags_horizontal = 1
|
||||||
size_flags_vertical = 1
|
size_flags_vertical = 1
|
||||||
popup_exclusive = false
|
popup_exclusive = false
|
||||||
items = [ "Material", null, 0, false, false, 0, 0, null, "", false, "Sine", null, 0, false, false, 1, 0, null, "", false, "Boolean", null, 0, false, false, 2, 0, null, "", false, "Bricks", null, 0, false, false, 3, 0, null, "", false, "IQ Noise", null, 0, false, false, 4, 0, null, "", false, "Perlin noise", null, 0, false, false, 5, 0, null, "", false, "Transform", null, 0, false, false, 6, 0, null, "", false ]
|
items = [ "Load texture", null, 0, false, false, 0, 0, null, "", false, "Save texture", null, 0, false, false, 1, 0, null, "", false, "Sine", null, 0, false, false, 2, 0, null, "", false, "Bricks", null, 0, false, false, 3, 0, null, "", false, "IQ Noise", null, 0, false, false, 4, 0, null, "", false, "Perlin noise", null, 0, false, false, 5, 0, null, "", false, "Boolean", null, 0, false, false, 6, 0, null, "", false, "Transform", null, 0, false, false, 7, 0, null, "", false, "Colorize", null, 0, false, false, 8, 0, null, "", false, "Blend", null, 0, false, false, 9, 0, null, "", false ]
|
||||||
hide_on_state_item_selection = false
|
hide_on_state_item_selection = false
|
||||||
_sections_unfolded = [ "Rect" ]
|
_sections_unfolded = [ "Rect" ]
|
||||||
|
|
||||||
|
@ -41,7 +41,7 @@ float bricks(vec2 uv, vec2 count, float offset, float mortar, float bevel) {
|
|||||||
float slope_y = 1.0/(bevel*count.y);
|
float slope_y = 1.0/(bevel*count.y);
|
||||||
float f3 = fract_y*slope_y-off;
|
float f3 = fract_y*slope_y-off;
|
||||||
float f4 = (1.0-fract_y)*slope_y-off;
|
float f4 = (1.0-fract_y)*slope_y-off;
|
||||||
return min(min(f1, f2), min(f3, f4));
|
return max(0.0, min(1.0, min(min(f1, f2), min(f3, f4))));
|
||||||
}
|
}
|
||||||
|
|
||||||
float colored_bricks(vec2 uv, vec2 count, float offset) {
|
float colored_bricks(vec2 uv, vec2 count, float offset) {
|
||||||
|
@ -6,6 +6,7 @@ var sharpness = 1.0
|
|||||||
|
|
||||||
func _ready():
|
func _ready():
|
||||||
set_slot(0, false, 0, Color(0.5, 0.5, 1), true, 0, Color(0.5, 0.5, 1))
|
set_slot(0, false, 0, Color(0.5, 0.5, 1), true, 0, Color(0.5, 0.5, 1))
|
||||||
|
initialize_properties([ $waves, $sharpness ])
|
||||||
|
|
||||||
func get_shader_code(uv):
|
func get_shader_code(uv):
|
||||||
var rv = { defs="", code="", rgb=null, f=null }
|
var rv = { defs="", code="", rgb=null, f=null }
|
||||||
@ -22,3 +23,6 @@ func _on_Count_text_changed(new_text):
|
|||||||
func _on_Sharpness_text_changed(new_text):
|
func _on_Sharpness_text_changed(new_text):
|
||||||
sharpness = float(new_text)
|
sharpness = float(new_text)
|
||||||
get_parent().get_parent().generate_shader()
|
get_parent().get_parent().generate_shader()
|
||||||
|
|
||||||
|
func _get_state_variables():
|
||||||
|
return [ "waves", "sharpness" ]
|
||||||
|
@ -43,7 +43,7 @@ slot/1/right_color = Color( 1, 1, 1, 1 )
|
|||||||
script = ExtResource( 1 )
|
script = ExtResource( 1 )
|
||||||
_sections_unfolded = [ "Theme" ]
|
_sections_unfolded = [ "Theme" ]
|
||||||
|
|
||||||
[node name="Count" type="LineEdit" parent="." index="0"]
|
[node name="waves" type="LineEdit" parent="." index="0"]
|
||||||
|
|
||||||
anchor_left = 0.0
|
anchor_left = 0.0
|
||||||
anchor_top = 0.0
|
anchor_top = 0.0
|
||||||
@ -69,7 +69,7 @@ caret_blink_speed = 0.65
|
|||||||
caret_position = 0
|
caret_position = 0
|
||||||
_sections_unfolded = [ "Caret", "Placeholder" ]
|
_sections_unfolded = [ "Caret", "Placeholder" ]
|
||||||
|
|
||||||
[node name="Sharpness" type="LineEdit" parent="." index="1"]
|
[node name="sharpness" type="LineEdit" parent="." index="1"]
|
||||||
|
|
||||||
anchor_left = 0.0
|
anchor_left = 0.0
|
||||||
anchor_top = 0.0
|
anchor_top = 0.0
|
||||||
@ -97,8 +97,8 @@ _sections_unfolded = [ "Caret", "Placeholder" ]
|
|||||||
|
|
||||||
[connection signal="close_request" from="." to="." method="queue_free"]
|
[connection signal="close_request" from="." to="." method="queue_free"]
|
||||||
|
|
||||||
[connection signal="text_changed" from="Count" to="." method="_on_Count_text_changed"]
|
[connection signal="text_changed" from="waves" to="." method="_on_Count_text_changed"]
|
||||||
|
|
||||||
[connection signal="text_changed" from="Sharpness" to="." method="_on_Sharpness_text_changed"]
|
[connection signal="text_changed" from="sharpness" to="." method="_on_Sharpness_text_changed"]
|
||||||
|
|
||||||
|
|
||||||
|
@ -5,9 +5,10 @@ var angle = 0.0
|
|||||||
|
|
||||||
func _ready():
|
func _ready():
|
||||||
set_slot(0, true, 0, Color(0.5, 0.5, 1), true, 0, Color(0.5, 0.5, 1))
|
set_slot(0, true, 0, Color(0.5, 0.5, 1), true, 0, Color(0.5, 0.5, 1))
|
||||||
|
initialize_properties([ $rotate ])
|
||||||
|
|
||||||
func get_shader_code(uv):
|
func get_shader_code(uv):
|
||||||
var rv = { defs="", code="", uv=null, rgb=null, f=null }
|
var rv = { defs="", code="", uv=null }
|
||||||
var src = get_source()
|
var src = get_source()
|
||||||
if src == null:
|
if src == null:
|
||||||
return rv
|
return rv
|
||||||
@ -15,8 +16,11 @@ func get_shader_code(uv):
|
|||||||
var src_code = src.get_shader_code(rv.uv)
|
var src_code = src.get_shader_code(rv.uv)
|
||||||
if !generated:
|
if !generated:
|
||||||
rv.defs = src_code.defs+"vec2 "+name+"_uv(vec2 uv) { return rotate(uv, "+str(angle)+"); }\n"
|
rv.defs = src_code.defs+"vec2 "+name+"_uv(vec2 uv) { return rotate(uv, "+str(angle)+"); }\n"
|
||||||
|
rv.code = src_code.code;
|
||||||
generated = true
|
generated = true
|
||||||
|
if src_code.has("f"):
|
||||||
rv.f = src_code.f
|
rv.f = src_code.f
|
||||||
|
if src_code.has("rgb"):
|
||||||
rv.rgb = src_code.rgb
|
rv.rgb = src_code.rgb
|
||||||
return rv
|
return rv
|
||||||
|
|
||||||
|
@ -29,7 +29,7 @@ resizable = false
|
|||||||
selected = false
|
selected = false
|
||||||
comment = false
|
comment = false
|
||||||
overlay = 0
|
overlay = 0
|
||||||
slot/0/left_enabled = false
|
slot/0/left_enabled = true
|
||||||
slot/0/left_type = 0
|
slot/0/left_type = 0
|
||||||
slot/0/left_color = Color( 0.5, 0.5, 1, 1 )
|
slot/0/left_color = Color( 0.5, 0.5, 1, 1 )
|
||||||
slot/0/right_enabled = true
|
slot/0/right_enabled = true
|
||||||
@ -38,7 +38,7 @@ slot/0/right_color = Color( 0.5, 0.5, 1, 1 )
|
|||||||
script = ExtResource( 1 )
|
script = ExtResource( 1 )
|
||||||
_sections_unfolded = [ "Theme" ]
|
_sections_unfolded = [ "Theme" ]
|
||||||
|
|
||||||
[node name="Rotate" type="LineEdit" parent="." index="0"]
|
[node name="rotate" type="LineEdit" parent="." index="0"]
|
||||||
|
|
||||||
anchor_left = 0.0
|
anchor_left = 0.0
|
||||||
anchor_top = 0.0
|
anchor_top = 0.0
|
||||||
@ -66,6 +66,6 @@ _sections_unfolded = [ "Caret", "Placeholder" ]
|
|||||||
|
|
||||||
[connection signal="close_request" from="." to="." method="queue_free"]
|
[connection signal="close_request" from="." to="." method="queue_free"]
|
||||||
|
|
||||||
[connection signal="text_changed" from="Rotate" to="." method="_on_Rotate_text_changed"]
|
[connection signal="text_changed" from="rotate" to="." method="_on_Rotate_text_changed"]
|
||||||
|
|
||||||
|
|
||||||
|
@ -1,5 +1,101 @@
|
|||||||
[gd_resource type="Environment" load_steps=2 format=2]
|
[gd_resource type="Environment" load_steps=2 format=2]
|
||||||
|
|
||||||
[sub_resource type="ProceduralSky" id=1]
|
[sub_resource type="ProceduralSky" id=1]
|
||||||
|
|
||||||
|
radiance_size = 4
|
||||||
|
sky_top_color = Color( 0.0470588, 0.454902, 0.976471, 1 )
|
||||||
|
sky_horizon_color = Color( 0.556863, 0.823529, 0.909804, 1 )
|
||||||
|
sky_curve = 0.25
|
||||||
|
sky_energy = 1.0
|
||||||
|
ground_bottom_color = Color( 0.101961, 0.145098, 0.188235, 1 )
|
||||||
|
ground_horizon_color = Color( 0.482353, 0.788235, 0.952941, 1 )
|
||||||
|
ground_curve = 0.01
|
||||||
|
ground_energy = 1.0
|
||||||
|
sun_color = Color( 1, 1, 1, 1 )
|
||||||
|
sun_latitude = 35.0
|
||||||
|
sun_longitude = 0.0
|
||||||
|
sun_angle_min = 1.0
|
||||||
|
sun_angle_max = 100.0
|
||||||
|
sun_curve = 0.05
|
||||||
|
sun_energy = 16.0
|
||||||
|
texture_size = 2
|
||||||
|
|
||||||
[resource]
|
[resource]
|
||||||
|
|
||||||
background_mode = 2
|
background_mode = 2
|
||||||
background_sky = SubResource( 1 )
|
background_sky = SubResource( 1 )
|
||||||
|
background_sky_custom_fov = 0.0
|
||||||
|
background_color = Color( 0, 0, 0, 1 )
|
||||||
|
background_energy = 1.0
|
||||||
|
background_canvas_max_layer = 0
|
||||||
|
ambient_light_color = Color( 0, 0, 0, 1 )
|
||||||
|
ambient_light_energy = 1.0
|
||||||
|
ambient_light_sky_contribution = 1.0
|
||||||
|
fog_enabled = false
|
||||||
|
fog_color = Color( 0.5, 0.6, 0.7, 1 )
|
||||||
|
fog_sun_color = Color( 1, 0.9, 0.7, 1 )
|
||||||
|
fog_sun_amount = 0.0
|
||||||
|
fog_depth_enabled = true
|
||||||
|
fog_depth_begin = 10.0
|
||||||
|
fog_depth_curve = 1.0
|
||||||
|
fog_transmit_enabled = false
|
||||||
|
fog_transmit_curve = 1.0
|
||||||
|
fog_height_enabled = false
|
||||||
|
fog_height_min = 0.0
|
||||||
|
fog_height_max = 100.0
|
||||||
|
fog_height_curve = 1.0
|
||||||
|
tonemap_mode = 0
|
||||||
|
tonemap_exposure = 1.0
|
||||||
|
tonemap_white = 1.0
|
||||||
|
auto_exposure_enabled = false
|
||||||
|
auto_exposure_scale = 0.4
|
||||||
|
auto_exposure_min_luma = 0.05
|
||||||
|
auto_exposure_max_luma = 8.0
|
||||||
|
auto_exposure_speed = 0.5
|
||||||
|
ss_reflections_enabled = false
|
||||||
|
ss_reflections_max_steps = 64
|
||||||
|
ss_reflections_fade_in = 0.15
|
||||||
|
ss_reflections_fade_out = 2.0
|
||||||
|
ss_reflections_depth_tolerance = 0.2
|
||||||
|
ss_reflections_roughness = true
|
||||||
|
ssao_enabled = false
|
||||||
|
ssao_radius = 1.0
|
||||||
|
ssao_intensity = 1.0
|
||||||
|
ssao_radius2 = 0.0
|
||||||
|
ssao_intensity2 = 1.0
|
||||||
|
ssao_bias = 0.01
|
||||||
|
ssao_light_affect = 0.0
|
||||||
|
ssao_color = Color( 0, 0, 0, 1 )
|
||||||
|
ssao_quality = 0
|
||||||
|
ssao_blur = 3
|
||||||
|
ssao_edge_sharpness = 4.0
|
||||||
|
dof_blur_far_enabled = false
|
||||||
|
dof_blur_far_distance = 10.0
|
||||||
|
dof_blur_far_transition = 5.0
|
||||||
|
dof_blur_far_amount = 0.1
|
||||||
|
dof_blur_far_quality = 1
|
||||||
|
dof_blur_near_enabled = false
|
||||||
|
dof_blur_near_distance = 2.0
|
||||||
|
dof_blur_near_transition = 1.0
|
||||||
|
dof_blur_near_amount = 0.1
|
||||||
|
dof_blur_near_quality = 1
|
||||||
|
glow_enabled = false
|
||||||
|
glow_levels/1 = false
|
||||||
|
glow_levels/2 = false
|
||||||
|
glow_levels/3 = true
|
||||||
|
glow_levels/4 = false
|
||||||
|
glow_levels/5 = true
|
||||||
|
glow_levels/6 = false
|
||||||
|
glow_levels/7 = false
|
||||||
|
glow_intensity = 0.8
|
||||||
|
glow_strength = 1.0
|
||||||
|
glow_bloom = 0.0
|
||||||
|
glow_blend_mode = 2
|
||||||
|
glow_hdr_threshold = 1.0
|
||||||
|
glow_hdr_scale = 2.0
|
||||||
|
glow_bicubic_upscale = false
|
||||||
|
adjustment_enabled = false
|
||||||
|
adjustment_brightness = 1.0
|
||||||
|
adjustment_contrast = 1.0
|
||||||
|
adjustment_saturation = 1.0
|
||||||
|
|
||||||
|
BIN
examples/bricks.ptex
Normal file
BIN
examples/bricks.ptex
Normal file
Binary file not shown.
@ -11,6 +11,7 @@ config_version=3
|
|||||||
[application]
|
[application]
|
||||||
|
|
||||||
config/name="Procedural textures addon"
|
config/name="Procedural textures addon"
|
||||||
|
run/main_scene="res://addons/procedural_material/pm_editor.tscn"
|
||||||
config/icon="res://icon.png"
|
config/icon="res://icon.png"
|
||||||
|
|
||||||
[editor_plugins]
|
[editor_plugins]
|
||||||
|
Loading…
Reference in New Issue
Block a user