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https://github.com/Relintai/material-maker.git
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9443940d9a
Added basic colorize and blend nodes Started implementing loading and saving texture graphs (most nodes need an update to support this)
29 lines
771 B
GDScript
29 lines
771 B
GDScript
tool
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extends "res://addons/procedural_material/node_base.gd"
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var waves = 1.0
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var sharpness = 1.0
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func _ready():
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set_slot(0, false, 0, Color(0.5, 0.5, 1), true, 0, Color(0.5, 0.5, 1))
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initialize_properties([ $waves, $sharpness ])
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func get_shader_code(uv):
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var rv = { defs="", code="", rgb=null, f=null }
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if !generated:
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rv.defs = "float "+name+"_f(vec2 uv) { return sine(uv, "+str(waves)+", "+str(sharpness)+"); }\n"
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generated = true
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rv.f = name+"_f("+uv+")"
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return rv
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func _on_Count_text_changed(new_text):
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waves = float(new_text)
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get_parent().get_parent().generate_shader()
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func _on_Sharpness_text_changed(new_text):
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sharpness = float(new_text)
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get_parent().get_parent().generate_shader()
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func _get_state_variables():
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return [ "waves", "sharpness" ]
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