material-maker/addons/procedural_material/colorize.gd
RodZill4 9443940d9a More nodes and load/save
Added basic colorize and blend nodes
Started implementing loading and saving texture graphs (most nodes need an update to support this)
2018-07-22 23:25:05 +02:00

30 lines
780 B
GDScript

tool
extends "res://addons/procedural_material/node_base.gd"
var color0
var color1
func _ready():
set_slot(0, true, 0, Color(0.5, 0.5, 1), true, 0, Color(0.5, 0.5, 1))
initialize_properties([ $color0, $color1 ])
func color_to_string(c):
return "vec3("+str(c.r)+","+str(c.g)+","+str(c.b)+")"
func get_shader_code(uv):
var rv = { defs="", code="", uv=null, rgb=null, f=null }
var src = get_source()
if src == null:
return rv
var src_code = src.get_shader_code(uv)
if !generated:
rv.defs = src_code.defs;
rv.code = src_code.code+"vec3 "+name+"_rgb = mix("+color_to_string(color0)+", "+color_to_string(color1)+", "+src_code.f+");\n"
generated = true
rv.f = src_code.f
rv.rgb = name+"_rgb"
return rv
func _get_state_variables():
return [ "color0", "color1" ]