mirror of
https://github.com/Relintai/material-maker.git
synced 2024-11-13 06:27:18 +01:00
6c615aeb02
Created base framework and created simple operators
22 lines
662 B
GDScript
22 lines
662 B
GDScript
tool
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extends "res://addons/procedural_material/node_base.gd"
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func _ready():
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set_slot(0, true, 0, Color(0.5, 0.5, 1), true, 0, Color(0.5, 0.5, 1))
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set_slot(1, true, 0, Color(0.5, 0.5, 1), false, 0, Color(0.5, 0.5, 1))
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func get_shader_code(uv):
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var rv = { defs="", code="", uv=null, rgb=null, f=null }
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var src0 = get_source(0)
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var src1 = get_source(1)
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if src0 == null || src1 == null:
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return rv
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var src0_code = src0.get_shader_code(uv)
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var src1_code = src1.get_shader_code(uv)
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if !generated:
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rv.defs = src0_code.defs+src1_code.defs
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rv.code = "float "+name+"_f = "+src0_code.f+"+"+src1_code.f+";\n"
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generated = true
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rv.f = name+"_f"
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return rv
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