material-maker/project.godot

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]
2018-08-11 15:11:39 +02:00
config/name="Material Maker"
run/main_scene="res://addons/material_maker/main_window.tscn"
config/use_custom_user_dir=true
config/custom_user_dir_name="material_maker"
config/icon="res://icon.png"
config/release="0.6"
[debug]
gdscript/warnings/unsafe_property_access=true
gdscript/warnings/unsafe_method_access=true
gdscript/warnings/unsafe_cast=true
gdscript/warnings/unsafe_call_argument=true
[display]
window/size/width=1280
window/size/height=720
[editor_plugins]
enabled=PoolStringArray( "material_maker" )
[logging]
file_logging/enable_file_logging=true
[rendering]
environment/default_environment="res://default_env.tres"