material-maker/project.godot

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=3
[application]
config/name="Procedural textures addon"
run/main_scene="res://addons/procedural_material/pm_editor.tscn"
config/icon="res://icon.png"
[editor_plugins]
enabled=PoolStringArray( "procedural_material" )
[rendering]
environment/default_environment="res://default_env.tres"