Commit Graph

18 Commits

Author SHA1 Message Date
Marc Gilleron
ff96ba5528 Make VoxelBlock defined when including VoxelMap 2019-01-01 16:44:19 +00:00
Marc Gilleron
8f349a1c9a Moved loading and meshing to 2 threads, will need a few bugfixes 2018-09-25 00:54:07 +01:00
Marc Gilleron
126f367c50 Fix visibility + staying visible in other scenes 2017-08-28 02:32:23 +02:00
Marc Gilleron
115e0e2870 Fixed view distance + dynamic load/unload around viewer 2017-08-28 01:48:36 +02:00
Marc Gilleron
dc4f0c5cd1 Moved VoxelBlock to its own file 2017-08-20 15:48:55 +02:00
Marc Gilleron
cb548234fc Block size is no longer a constant 2017-08-20 15:17:54 +02:00
Marc Gilleron
51596fef95 Clang-format 2017-08-13 01:19:39 +02:00
Marc Gilleron
e74d64335c Remove obsolete physics, will be re-implemented later 2017-08-13 00:11:51 +02:00
Marc Gilleron
a5a1ded2f3 Added smooth voxels (untextured at the moment) 2017-04-06 23:44:11 +02:00
Marc Gilleron
9cce2aabcb Make it easier to edit voxels one by one + a few fixes for that 2017-03-29 22:36:42 +02:00
Marc Gilleron
353b32c49a Added collision shape generation 2017-03-26 18:09:37 +02:00
Marc Gilleron
fa5e419549 Upgraded to Godot 3.0 2017-03-25 01:23:36 +01:00
Marc Gilleron
06a399f932 Fixed set_voxel() and block force_update_blocks() 2017-01-05 02:39:40 +01:00
Marc Gilleron
d3ab015c67 VoxelBlock is no longer a Reference 2017-01-03 02:50:19 +01:00
Marc Gilleron
c38a822664 Code style 2017-01-02 02:19:02 +01:00
Marc Gilleron
8d1c8cc339 Spaces to tabs 2017-01-01 04:40:16 +01:00
Marc Gilleron
8acf40d338 Unused parameter 2017-01-01 04:19:36 +01:00
Marc Gilleron
5662dfde7b Added VoxelMap and VoxelTerrain + various fixes 2016-05-10 01:59:54 +02:00