Commit Graph

10 Commits

Author SHA1 Message Date
Marc Gilleron
beace8709b Update DMC mesher to the API required to integrate to VoxelTerrain 2019-04-25 01:00:58 +01:00
Marc Gilleron
9c3eb0e4b7 Added OCTREE_NODE mode to disable adaptivity, effectively providing classic marching cubes 2019-04-23 23:37:26 +01:00
Marc Gilleron
b627a5736d Expose octree mode, mesh mode and geometric error as properties; initialize stats 2019-04-23 01:30:15 +01:00
Marc Gilleron
cead529f11 Use object pool to speed up octree construction 2019-04-23 00:47:52 +01:00
Marc Gilleron
0e569df945 Re-use dualgrid memory 2019-04-22 23:36:42 +01:00
Marc Gilleron
3c366b1f09 Add stats 2019-04-22 23:03:57 +01:00
Marc Gilleron
91a5c7ffa8 A bit of reorganization and tweaks:
- Moved HermiteValue in its own file
- VoxelBuffer channels are now predefined
- Create DualGridGenerator for easier passing of data
- Chunk size is no longer hardcoded
- Respect padding when polygonizing voxels
- BUG: due to the above, the way we build the octree is now breaking the result as mentionned in the TODO
2019-04-21 19:31:35 +01:00
Marc Gilleron
9bb81f9bb7 Fix dependency in utility.h, move MeshBuilder to its own file, re-use vertex arrays 2019-04-21 01:14:28 +01:00
Marc Gilleron
d74201c93f Added marching cubes polygonization, almost works but sometimes holes appear 2019-04-20 21:21:45 +01:00
Marc Gilleron
1181cfa59f Dual marching cubes WIP (only octree and dual grid extraction, untested) 2019-04-20 17:32:10 +01:00