Marc Gilleron
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da0a1a058c
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Moved side, edge and corner enums to cube tables, and renamed CubeTables to Cube
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2018-09-30 19:38:02 +01:00 |
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Marc Gilleron
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8ffa7110c8
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Optimize mesher: access channel directly and remove some push_backs
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2018-09-30 01:55:09 +01:00 |
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Marc Gilleron
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ef92e5f144
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Darken default baked AO a little
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2018-09-30 01:52:40 +01:00 |
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Marc Gilleron
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9e6170e705
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Use raw copy to speed up the mesher a little
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2018-09-29 22:41:52 +01:00 |
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Marc Gilleron
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8f349a1c9a
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Moved loading and meshing to 2 threads, will need a few bugfixes
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2018-09-25 00:54:07 +01:00 |
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Marc Gilleron
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cb6de49b96
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Got rid of SurfaceTool in the cubic mesher, moved cube tables in their own file, tweaked their winding
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2017-08-19 21:10:31 +02:00 |
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Marc Gilleron
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df13e025ca
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Expose things to the editor, first iteration, might be buggy
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2017-08-15 02:24:52 +02:00 |
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Marc Gilleron
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51596fef95
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Clang-format
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2017-08-13 01:19:39 +02:00 |
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Marc Gilleron
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3b6430ef83
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Fix cubic mesher not setting up mesh materials
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2017-08-13 00:12:52 +02:00 |
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Marc Gilleron
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05dfddfa20
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Fix type hints in method registration
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2017-08-13 00:10:18 +02:00 |
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Marc Gilleron
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dd64868c2e
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Fix compilation
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2017-06-24 01:20:24 +02:00 |
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Marc Gilleron
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f07ddb37e3
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Voxel raycast now considers smooth voxels too
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2017-04-09 20:52:39 +02:00 |
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Marc Gilleron
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a5a1ded2f3
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Added smooth voxels (untextured at the moment)
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2017-04-06 23:44:11 +02:00 |
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Marc Gilleron
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a25c592cab
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Added profiling information (for engine dev mostly)
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2017-04-01 20:10:38 +02:00 |
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Marc Gilleron
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fa5e419549
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Upgraded to Godot 3.0
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2017-03-25 01:23:36 +01:00 |
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Marc Gilleron
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670f46b470
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Added getters
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2017-01-01 05:23:22 +01:00 |
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Marc Gilleron
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08411a4a5b
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Index meshes
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2016-05-10 04:42:30 +02:00 |
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Marc Gilleron
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5662dfde7b
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Added VoxelMap and VoxelTerrain + various fixes
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2016-05-10 01:59:54 +02:00 |
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Marc Gilleron
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e990286b54
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Removed internal offset from VoxelBuffer and improved Vector3i
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2016-05-08 02:12:47 +02:00 |
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Marc Gilleron
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7305fd7b27
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Renamed VoxelMeshBuilder => VoxelMesher
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2016-05-08 01:09:00 +02:00 |
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