Marc Gilleron
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1181cfa59f
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Dual marching cubes WIP (only octree and dual grid extraction, untested)
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2019-04-20 17:32:10 +01:00 |
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Marc Gilleron
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b052f7fc2d
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Added try_set_voxel and fix fill_area in cases where the box is out of range
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2018-10-04 23:13:03 +01:00 |
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Marc Gilleron
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8ffa7110c8
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Optimize mesher: access channel directly and remove some push_backs
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2018-09-30 01:55:09 +01:00 |
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Marc Gilleron
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a0026dbbeb
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Fix includes
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2018-09-19 20:25:04 +01:00 |
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Marc Gilleron
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cb6de49b96
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Got rid of SurfaceTool in the cubic mesher, moved cube tables in their own file, tweaked their winding
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2017-08-19 21:10:31 +02:00 |
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Marc Gilleron
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51596fef95
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Clang-format
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2017-08-13 01:19:39 +02:00 |
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Marc Gilleron
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a5a1ded2f3
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Added smooth voxels (untextured at the moment)
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2017-04-06 23:44:11 +02:00 |
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Marc Gilleron
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fa5e419549
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Upgraded to Godot 3.0
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2017-03-25 01:23:36 +01:00 |
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Marc Gilleron
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06a399f932
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Fixed set_voxel() and block force_update_blocks()
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2017-01-05 02:39:40 +01:00 |
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Marc Gilleron
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c38a822664
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Code style
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2017-01-02 02:19:02 +01:00 |
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Marc Gilleron
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8d1c8cc339
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Spaces to tabs
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2017-01-01 04:40:16 +01:00 |
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Marc Gilleron
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e990286b54
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Removed internal offset from VoxelBuffer and improved Vector3i
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2016-05-08 02:12:47 +02:00 |
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Marc Gilleron
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be630c05be
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Fixed VoxelBuffer binding mistakes and added fill and copy functions
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2016-05-05 21:08:52 +02:00 |
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Marc Gilleron
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68cf221d1a
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VoxelBuffer storage is now flat to reduce memory usage and simplify code
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2016-05-03 00:09:07 +02:00 |
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Marc Gilleron
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d1d685124f
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Added VoxelLibrary, texture coordinates and random stuff
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2016-05-01 22:20:27 +02:00 |
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Marc Gilleron
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1acabf1307
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Added project: first working prototype, but lots of TODOs
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2016-05-01 15:00:02 +02:00 |
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