Commit Graph

19 Commits

Author SHA1 Message Date
Marc Gilleron
8ffa7110c8 Optimize mesher: access channel directly and remove some push_backs 2018-09-30 01:55:09 +01:00
Marc Gilleron
ef92e5f144 Darken default baked AO a little 2018-09-30 01:52:40 +01:00
Marc Gilleron
9e6170e705 Use raw copy to speed up the mesher a little 2018-09-29 22:41:52 +01:00
Marc Gilleron
8f349a1c9a Moved loading and meshing to 2 threads, will need a few bugfixes 2018-09-25 00:54:07 +01:00
Marc Gilleron
cb6de49b96 Got rid of SurfaceTool in the cubic mesher, moved cube tables in their own file, tweaked their winding 2017-08-19 21:10:31 +02:00
Marc Gilleron
df13e025ca Expose things to the editor, first iteration, might be buggy 2017-08-15 02:24:52 +02:00
Marc Gilleron
51596fef95 Clang-format 2017-08-13 01:19:39 +02:00
Marc Gilleron
3b6430ef83 Fix cubic mesher not setting up mesh materials 2017-08-13 00:12:52 +02:00
Marc Gilleron
05dfddfa20 Fix type hints in method registration 2017-08-13 00:10:18 +02:00
Marc Gilleron
dd64868c2e Fix compilation 2017-06-24 01:20:24 +02:00
Marc Gilleron
f07ddb37e3 Voxel raycast now considers smooth voxels too 2017-04-09 20:52:39 +02:00
Marc Gilleron
a5a1ded2f3 Added smooth voxels (untextured at the moment) 2017-04-06 23:44:11 +02:00
Marc Gilleron
a25c592cab Added profiling information (for engine dev mostly) 2017-04-01 20:10:38 +02:00
Marc Gilleron
fa5e419549 Upgraded to Godot 3.0 2017-03-25 01:23:36 +01:00
Marc Gilleron
670f46b470 Added getters 2017-01-01 05:23:22 +01:00
Marc Gilleron
08411a4a5b Index meshes 2016-05-10 04:42:30 +02:00
Marc Gilleron
5662dfde7b Added VoxelMap and VoxelTerrain + various fixes 2016-05-10 01:59:54 +02:00
Marc Gilleron
e990286b54 Removed internal offset from VoxelBuffer and improved Vector3i 2016-05-08 02:12:47 +02:00
Marc Gilleron
7305fd7b27 Renamed VoxelMeshBuilder => VoxelMesher 2016-05-08 01:09:00 +02:00