Marc Gilleron
|
a25c592cab
|
Added profiling information (for engine dev mostly)
|
2017-04-01 20:10:38 +02:00 |
|
Marc Gilleron
|
9cce2aabcb
|
Make it easier to edit voxels one by one + a few fixes for that
|
2017-03-29 22:36:42 +02:00 |
|
Marc Gilleron
|
4a24e28fce
|
Blocks updates can be sorted by distance to viewer
|
2017-03-28 00:56:01 +02:00 |
|
Marc Gilleron
|
ef4d07ca03
|
Added simple voxel raycast
|
2017-03-26 20:07:01 +02:00 |
|
Marc Gilleron
|
353b32c49a
|
Added collision shape generation
|
2017-03-26 18:09:37 +02:00 |
|
Marc Gilleron
|
fa5e419549
|
Upgraded to Godot 3.0
|
2017-03-25 01:23:36 +01:00 |
|
Marc Gilleron
|
06a399f932
|
Fixed set_voxel() and block force_update_blocks()
|
2017-01-05 02:39:40 +01:00 |
|
Marc Gilleron
|
c38a822664
|
Code style
|
2017-01-02 02:19:02 +01:00 |
|
Marc Gilleron
|
c75d1e78b2
|
Voxels are loaded through VoxelProvider
|
2017-01-02 02:15:57 +01:00 |
|
Marc Gilleron
|
8d1c8cc339
|
Spaces to tabs
|
2017-01-01 04:40:16 +01:00 |
|
Marc Gilleron
|
5662dfde7b
|
Added VoxelMap and VoxelTerrain + various fixes
|
2016-05-10 01:59:54 +02:00 |
|