Marc Gilleron
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9e13c68da7
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Return empty mesh if blocky mesher doesnt find a type channel
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2019-04-25 00:56:51 +01:00 |
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Marc Gilleron
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8f349a1c9a
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Moved loading and meshing to 2 threads, will need a few bugfixes
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2018-09-25 00:54:07 +01:00 |
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Marc Gilleron
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a0026dbbeb
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Fix includes
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2018-09-19 20:25:04 +01:00 |
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Marc Gilleron
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cb6de49b96
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Got rid of SurfaceTool in the cubic mesher, moved cube tables in their own file, tweaked their winding
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2017-08-19 21:10:31 +02:00 |
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Marc Gilleron
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51596fef95
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Clang-format
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2017-08-13 01:19:39 +02:00 |
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Marc Gilleron
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dd64868c2e
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Fix compilation
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2017-06-24 01:20:24 +02:00 |
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Marc Gilleron
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a5a1ded2f3
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Added smooth voxels (untextured at the moment)
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2017-04-06 23:44:11 +02:00 |
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Marc Gilleron
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a25c592cab
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Added profiling information (for engine dev mostly)
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2017-04-01 20:10:38 +02:00 |
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Marc Gilleron
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fa5e419549
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Upgraded to Godot 3.0
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2017-03-25 01:23:36 +01:00 |
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Marc Gilleron
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670f46b470
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Added getters
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2017-01-01 05:23:22 +01:00 |
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Marc Gilleron
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8d1c8cc339
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Spaces to tabs
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2017-01-01 04:40:16 +01:00 |
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Marc Gilleron
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507ff7eda5
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Fixed compilation of refcount-zero in headers with other compilers, my VS was silent...
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2016-10-14 00:16:46 +02:00 |
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Marc Gilleron
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5662dfde7b
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Added VoxelMap and VoxelTerrain + various fixes
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2016-05-10 01:59:54 +02:00 |
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Marc Gilleron
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7305fd7b27
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Renamed VoxelMeshBuilder => VoxelMesher
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2016-05-08 01:09:00 +02:00 |
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