godot_voxel/voxel_provider.h

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#ifndef VOXEL_PROVIDER_H
#define VOXEL_PROVIDER_H
#include "voxel_buffer.h"
2019-04-24 02:29:47 +02:00
#include <core/resource.h>
class VoxelProvider : public Resource {
GDCLASS(VoxelProvider, Resource)
public:
virtual void emerge_block(Ref<VoxelBuffer> out_buffer, Vector3i origin_in_voxels);
virtual void immerge_block(Ref<VoxelBuffer> buffer, Vector3i origin_in_voxels);
protected:
static void _bind_methods();
void _emerge_block(Ref<VoxelBuffer> out_buffer, Vector3 origin_in_voxels);
void _immerge_block(Ref<VoxelBuffer> buffer, Vector3 origin_in_voxels);
};
#endif // VOXEL_PROVIDER_H