godot_voxel/dmc/voxel_mesher_dmc.h

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#ifndef VOXEL_MESHER_DMC_H
#define VOXEL_MESHER_DMC_H
#include "../voxel_buffer.h"
#include "scene/resources/mesh.h"
namespace dmc {
Ref<ArrayMesh> polygonize(const VoxelBuffer &voxels, float geometric_error);
}
class VoxelMesherDMC : public Reference {
GDCLASS(VoxelMesherDMC, Reference)
public:
enum Mode {
MODE_NORMAL,
MODE_WIREFRAME,
MODE_DEBUG_OCTREE,
MODE_DEBUG_DUAL_GRID
};
Ref<ArrayMesh> build_mesh(Ref<VoxelBuffer> voxels, real_t geometric_error, Mode mode);
protected:
static void _bind_methods();
};
VARIANT_ENUM_CAST(VoxelMesherDMC::Mode)
#endif // VOXEL_MESHER_DMC_H