godot-steering-ai-framework/docs/mvp.md

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# First Release #
## System ##
- Standard types
- Combinations: Blended/Priority
- Seek/Flee
- Arrive
- Pursue/Evade
- Face
- LookWhereYouGo
- FollowPath
- Separation
- AvoidCollisions
- Should work in 2D and in 3D
## Demos ##
- 1 toy demo for each behavior
- 1 in context game demo that features at least two types of agents
## Documentation ##
- Getting started manual
- Quick reference for the behaviors