# First Release # ## System ## - Standard types - Combinations: Blended/Priority - Seek/Flee - Arrive - Pursue/Evade - Face - LookWhereYouGo - FollowPath - Separation - AvoidCollisions - Should work in 2D and in 3D ## Demos ## - 1 toy demo for each behavior - 1 in context game demo that features at least two types of agents ## Documentation ## - Getting started manual - Quick reference for the behaviors