godot-steering-ai-framework/docs/mvp.md

438 B

First Release

System

  • Standard types
  • Combinations: Blended/Priority
  • Seek/Flee
  • Arrive
  • Pursue/Evade
  • Face
  • LookWhereYouGo
  • FollowPath
  • Separation
  • AvoidCollisions
  • Should work in 2D and in 3D

Demos

  • 1 toy demo for each behavior
  • 1 in context game demo that features at least two types of agents

Documentation

  • Getting started manual
  • Quick reference for the behaviors