Commit Graph

9 Commits

Author SHA1 Message Date
Francois Belair
85784791ec Add and have most demos use specialized agents
The agents auto-update themselves and can calculate their velocities.
This keeps the user from having to create an update_agent function.
It can also save the user from having to keep track of and update
velocities at all by using the provided `apply_steering` method.

Closes #15, closes #16
2020-02-06 16:00:41 -05:00
Francois Belair
57f3c4a24a Make calculate_acceleration return void
This makes the code more in line with GDQuest gdscript guidelines about
 not both transforming state and returning a value.
2020-02-06 14:46:21 -05:00
Răzvan C. Rădulescu
3f58cc4921 Finish look and feel of the toy demos
Based on the 2D Beginner Project look, these demos now have the colorful
GDQuest "theme" to them.

This had the effect of removing the circle and triangle/ship sprites as
everything is drawn in Godot directly.
2020-02-04 12:12:51 +02:00
Răzvan C. Rădulescu
4fceb866f7 Use beginner 2d platformer visual style 2020-02-03 18:07:43 +02:00
Francois Belair
4885707145 Improved how the AI looks in Pursue VS Seek demo
They were looking kind of floaty, moving not like spaceships but like
they were on ice. Now they travel along their orientation, towards
where the player is/will be.
2020-01-29 10:04:47 -05:00
Francois Belair
8228694713 Refactor var names for consistency aka min/max 2020-01-22 11:55:49 -05:00
Francois Belair
6e6f27505c Fix init time setters and export Follow variables
The use of `not is_inside_tree()` before setting the setting class' value
meant that the starting values would always be the default. Moving the
value setting before checking for tree readiness fixes the issue.
2020-01-16 12:31:02 -05:00
Răzvan C. Rădulescu
1f44bace3e Improve and review the available demos
- simplify code when possible
- add a simple info panel
- adhere to the "new" gdscript guidelines
2020-01-16 17:04:27 +02:00
Răzvan C. Rădulescu
1a37b2bee0 Update project to follow GDScript guidelines closer
Used `var variable := 0.0` as discussed in the Godot issue, instead of
`var variable: = 0.0`.

Mostly these are minor/cosmetic changes, but I've also reorganized the
folder structure (naming of folders) to reflect our guidelines, plus
made some minor changes to the demo codes. Still work in progress.
2020-01-16 10:44:44 +02:00