godot-steering-ai-framework/project/demos/PursueSeek
Francois Belair 4885707145 Improved how the AI looks in Pursue VS Seek demo
They were looking kind of floaty, moving not like spaceships but like
they were on ice. Now they travel along their orientation, towards
where the player is/will be.
2020-01-29 10:04:47 -05:00
..
BoundaryManager.gd Fix init time setters and export Follow variables 2020-01-16 12:31:02 -05:00
Player.gd Refactor var names for consistency aka min/max 2020-01-22 11:55:49 -05:00
Pursuer.gd Improved how the AI looks in Pursue VS Seek demo 2020-01-29 10:04:47 -05:00
PursueVSSeekDemo.gd Refactor var names for consistency aka min/max 2020-01-22 11:55:49 -05:00
PursueVSSeekDemo.tscn Improved how the AI looks in Pursue VS Seek demo 2020-01-29 10:04:47 -05:00