godot-steering-ai-framework/godot/addons/com.gdquest.godot-steering-ai-framework/GSAITargetAcceleration.gd

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# A desired linear and angular amount of acceleration requested by the steering
# system.
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# @category - Base types
extends Reference
class_name GSAITargetAcceleration
# Linear acceleration
var linear : Vector3 = Vector3.ZERO
# Angular acceleration
var angular : float = 0.0
# Sets the linear and angular components to 0.
func set_zero() -> void:
linear.x = 0.0
linear.y = 0.0
linear.z = 0.0
angular = 0.0
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# Adds `accel`'s components, multiplied by `scalar`, to this one.
func add_scaled_accel(accel: GSAITargetAcceleration, scalar: float) -> void:
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linear += accel.linear * scalar
angular += accel.angular * scalar
# Returns the squared magnitude of the linear and angular components.
func get_magnitude_squared() -> float:
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return linear.length_squared() + angular * angular
# Returns the magnitude of the linear and angular components.
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func get_magnitude() -> float:
return sqrt(get_magnitude_squared())