# A desired linear and angular amount of acceleration requested by the steering # system. # @category - Base types extends Reference class_name GSAITargetAcceleration # Linear acceleration var linear : Vector3 = Vector3.ZERO # Angular acceleration var angular : float = 0.0 # Sets the linear and angular components to 0. func set_zero() -> void: linear.x = 0.0 linear.y = 0.0 linear.z = 0.0 angular = 0.0 # Adds `accel`'s components, multiplied by `scalar`, to this one. func add_scaled_accel(accel: GSAITargetAcceleration, scalar: float) -> void: linear += accel.linear * scalar angular += accel.angular * scalar # Returns the squared magnitude of the linear and angular components. func get_magnitude_squared() -> float: return linear.length_squared() + angular * angular # Returns the magnitude of the linear and angular components. func get_magnitude() -> float: return sqrt(get_magnitude_squared())