2020-01-10 20:38:12 +01:00
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extends KinematicBody2D
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var separation: GSTSeparation
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var cohesion: GSTCohesion
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var proximity: GSTRadiusProximity
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2020-02-06 22:29:48 +01:00
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var agent := GSTKinematicBody2DAgent.new(self)
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2020-01-16 09:44:44 +01:00
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var blend := GSTBlend.new(agent)
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var acceleration := GSTTargetAcceleration.new()
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var draw_proximity := false
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2020-01-10 20:38:12 +01:00
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2020-01-16 09:44:44 +01:00
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var _color := Color.red
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var _velocity := Vector2()
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2020-01-10 20:38:12 +01:00
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2020-02-03 17:07:43 +01:00
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onready var collision_shape := $CollisionShape2D
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2020-01-10 20:38:12 +01:00
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2020-01-15 20:15:31 +01:00
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func setup(
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2020-01-22 17:55:49 +01:00
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linear_speed_max: float,
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linear_accel_max: float,
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2020-01-15 20:15:31 +01:00
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proximity_radius: float,
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separation_decay_coefficient: float,
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cohesion_strength: float,
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separation_strength: float
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) -> void:
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2020-01-10 20:38:12 +01:00
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_color = Color(rand_range(0.5, 1), rand_range(0.25, 1), rand_range(0, 1))
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2020-02-03 17:07:43 +01:00
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collision_shape.inner_color = _color
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2020-01-15 20:15:31 +01:00
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2020-01-22 17:55:49 +01:00
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agent.linear_acceleration_max = linear_accel_max
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agent.linear_speed_max = linear_speed_max
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2020-02-06 20:54:12 +01:00
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agent.linear_drag_percentage = 0.1
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2020-01-10 20:38:12 +01:00
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2020-01-15 20:15:31 +01:00
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proximity = GSTRadiusProximity.new(agent, [], proximity_radius)
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2020-01-10 20:38:12 +01:00
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separation = GSTSeparation.new(agent, proximity)
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2020-01-15 20:15:31 +01:00
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separation.decay_coefficient = separation_decay_coefficient
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2020-01-10 20:38:12 +01:00
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cohesion = GSTCohesion.new(agent, proximity)
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2020-01-15 20:15:31 +01:00
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blend.add(separation, separation_strength)
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blend.add(cohesion, cohesion_strength)
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2020-01-10 20:38:12 +01:00
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func _draw() -> void:
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2020-01-15 20:15:31 +01:00
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if draw_proximity:
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2020-02-03 17:07:43 +01:00
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draw_circle(Vector2.ZERO, proximity.radius, Color(0.4, 1.0, 0.89, 0.3))
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2020-01-10 20:38:12 +01:00
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2020-01-16 18:31:02 +01:00
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func _physics_process(delta: float) -> void:
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2020-01-10 20:38:12 +01:00
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if blend:
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2020-02-06 20:46:21 +01:00
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blend.calculate_steering(acceleration)
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2020-02-07 11:29:45 +01:00
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agent.apply_steering(acceleration, delta)
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2020-01-10 20:38:12 +01:00
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func set_neighbors(neighbor: Array) -> void:
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proximity.agents = neighbor
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