godot-steering-ai-framework/project/demos
Răzvan C. Rădulescu 1baed58659 Review smart agents
I made minimal changes, mostly cosmetic like so:

- rename KinematicMovementType to MovementType since
  GSTKinematicBody2DAgent.KinematicMovementType.COLLIDE for example is
  really more than a mouthful with repeated Kinematic in the name
- add optional movement_type parameter to the constructor, otherwise
  we'd be forced to construct the object and then specify as an
  aditional step the type of movement if we want something else than the
  default
- rewrote the constructor to yield on ready and removed _on_body_ready
- renamed _apply_steering to apply_steering as this is a public method
- renamed _on_SceneTree_frame to _on_SceneTree_physics_frame
2020-02-07 12:29:45 +02:00
..
Arrive Review smart agents 2020-02-07 12:29:45 +02:00
AvoidCollisions Review smart agents 2020-02-07 12:29:45 +02:00
Face Review smart agents 2020-02-07 12:29:45 +02:00
FollowPath Review smart agents 2020-02-07 12:29:45 +02:00
GroupBehaviors Review smart agents 2020-02-07 12:29:45 +02:00
PursueSeek Split agent types into specialized classes 2020-02-06 16:30:53 -05:00
Quickstart Finish look and feel of the toy demos 2020-02-04 12:12:51 +02:00
SeekFlee Review smart agents 2020-02-07 12:29:45 +02:00
Utils Finish look and feel of the toy demos 2020-02-04 12:12:51 +02:00