godot-steering-ai-framework/project
Răzvan C. Rădulescu 1baed58659 Review smart agents
I made minimal changes, mostly cosmetic like so:

- rename KinematicMovementType to MovementType since
  GSTKinematicBody2DAgent.KinematicMovementType.COLLIDE for example is
  really more than a mouthful with repeated Kinematic in the name
- add optional movement_type parameter to the constructor, otherwise
  we'd be forced to construct the object and then specify as an
  aditional step the type of movement if we want something else than the
  default
- rewrote the constructor to yield on ready and removed _on_body_ready
- renamed _apply_steering to apply_steering as this is a public method
- renamed _on_SceneTree_frame to _on_SceneTree_physics_frame
2020-02-07 12:29:45 +02:00
..
assets Finish look and feel of the toy demos 2020-02-04 12:12:51 +02:00
demos Review smart agents 2020-02-07 12:29:45 +02:00
src Review smart agents 2020-02-07 12:29:45 +02:00
default_env.tres Reorganize project 2020-01-12 10:16:37 -05:00
icon.png Reorganize project 2020-01-12 10:16:37 -05:00
icon.png.import Reorganize project 2020-01-12 10:16:37 -05:00
project.godot Split agent types into specialized classes 2020-02-06 16:30:53 -05:00