Commit Graph

  • 8437e27144
    Update INSTRUCTIONS.md lawnjelly 2019-10-23 14:57:06 +0100
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    Update README.md lawnjelly 2019-10-23 14:49:19 +0100
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    Update README.md lawnjelly 2019-10-23 11:24:46 +0100
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    Delete lportal_boxrooms.jpg lawnjelly 2019-10-23 11:22:54 +0100
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    Update README.md lawnjelly 2019-10-23 11:22:22 +0100
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    Delete nodes.png lawnjelly 2019-10-23 11:05:53 +0100
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    Delete kitchen.png lawnjelly 2019-10-23 11:05:43 +0100
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    Delete both_rooms.png lawnjelly 2019-10-23 11:03:46 +0100
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    Disable culling of camera DOB lawnjelly 2019-10-23 10:58:42 +0100
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    Update TUTORIAL.md lawnjelly 2019-10-23 09:35:36 +0100
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    Update INSTRUCTIONS.md lawnjelly 2019-10-22 21:22:42 +0100
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    Update README.md lawnjelly 2019-10-22 20:51:58 +0100
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    Working with box rooms demo lawnjelly 2019-10-22 20:44:17 +0100
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    Update README.md lawnjelly 2019-10-19 17:01:22 +0100
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    Update README.md lawnjelly 2019-10-14 15:43:12 +0100
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    Update README.md lawnjelly 2019-10-09 11:34:57 +0100
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    Preliminary lighting support lawnjelly 2019-10-09 11:33:19 +0100
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    Hiding is now detach from scene tree backup lawnjelly 2019-10-08 16:17:07 +0100
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    Fixed caster list per light lawnjelly 2019-10-08 12:28:14 +0100
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    Workaround to godot light cull bug lawnjelly 2019-10-08 09:26:31 +0100
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    Update README.md lawnjelly 2019-10-03 11:09:37 +0100
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    Update README.md lawnjelly 2019-10-03 11:08:12 +0100
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    Backup while investigate Godot light cull bug lawnjelly 2019-10-01 15:27:32 +0100
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    Update README.md lawnjelly 2019-09-27 15:49:57 +0100
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    Precalced shadow casters working lawnjelly 2019-09-26 18:33:40 +0100
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    Starting to optimize shadow caster list lawnjelly 2019-09-26 08:53:15 +0100
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    SOB render list working (finally!) lawnjelly 2019-09-25 16:45:09 +0100
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    Shadow caster list working lawnjelly 2019-09-25 16:35:14 +0100
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    Continuing conversion to sob list lawnjelly 2019-09-25 12:54:53 +0100
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    Mid conversion to render sob list lawnjelly 2019-09-25 12:28:22 +0100
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    Improved pool lawnjelly 2019-09-25 07:48:35 +0100
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    SOB visibility to bitflags lawnjelly 2019-09-24 19:05:33 +0100
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    Refactoring SOBs out of lrooms lawnjelly 2019-09-24 18:56:46 +0100
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    Culling via layers lawnjelly 2019-09-24 15:37:38 +0100
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    Update README.md lawnjelly 2019-09-23 12:32:09 +0100
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    Visual debugging of room bounds lawnjelly 2019-09-23 12:31:26 +0100
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    Debug lines to show clipping planes to portals lawnjelly 2019-09-23 11:14:41 +0100
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    Update INSTRUCTIONS.md lawnjelly 2019-09-18 11:13:59 +0100
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    More debugging support lawnjelly 2019-09-18 11:04:02 +0100
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    Update INSTRUCTIONS.md lawnjelly 2019-09-17 20:51:32 +0100
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    Update INSTRUCTIONS.md lawnjelly 2019-09-17 14:38:22 +0100
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    Update README.md lawnjelly 2019-09-17 14:31:37 +0100
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    Optional convex hull bound for rooms lawnjelly 2019-09-17 14:30:31 +0100
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    Update INSTRUCTIONS.md lawnjelly 2019-09-17 09:40:10 +0100
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    Search for statics within rooms is now recursive lawnjelly 2019-09-17 09:32:18 +0100
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    Update INSTRUCTIONS.md lawnjelly 2019-09-16 18:25:32 +0100
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