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Update INSTRUCTIONS.md
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@ -378,6 +378,7 @@ void fragment() {
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```
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### Command reference
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_(There is a full reference available from the help section in the IDE under 'LRoomManager')_
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* `rooms_convert()` - prepare lportal for rendering
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* `rooms_set_camera()` - set which camera visibility is calculated from
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* `Node * rooms_get_room()` - returns godot room node from lportal room id
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