Update INSTRUCTIONS.md

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@ -378,6 +378,7 @@ void fragment() {
```
### Command reference
_(There is a full reference available from the help section in the IDE under 'LRoomManager')_
* `rooms_convert()` - prepare lportal for rendering
* `rooms_set_camera()` - set which camera visibility is calculated from
* `Node * rooms_get_room()` - returns godot room node from lportal room id