Update INSTRUCTIONS.md

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lawnjelly 2019-09-23 08:37:02 +01:00 committed by GitHub
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@ -252,6 +252,8 @@ You can see that conversion takes place in several stages:
3) Making portals two way
4) Detecting room bounds
_(Note that if you are reading the log in the Godot IDE you may need to bump up the value of network/limits/debugger_stdout/max_chars_per_second in the project settings, to prevent getting an output overflow message)_
A sample visibility tree for a frame is as follows:
```
FRAME 172