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Update INSTRUCTIONS.md
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@ -252,6 +252,8 @@ You can see that conversion takes place in several stages:
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3) Making portals two way
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4) Detecting room bounds
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_(Note that if you are reading the log in the Godot IDE you may need to bump up the value of network/limits/debugger_stdout/max_chars_per_second in the project settings, to prevent getting an output overflow message)_
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A sample visibility tree for a frame is as follows:
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```
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FRAME 172
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