Commit Graph

187 Commits

Author SHA1 Message Date
lawnjelly
5969d06e08
Search for statics within rooms is now recursive
Statics can now be in hierarchies in rooms instead of expecting meshes hanging directly from the room.
2019-09-17 09:32:18 +01:00
lawnjelly
d3eadcbfa5
Update INSTRUCTIONS.md 2019-09-16 18:25:32 +01:00
lawnjelly
0a69026be7
Update INSTRUCTIONS.md 2019-09-16 18:24:58 +01:00
lawnjelly
6dd8940ca8
Update README.md 2019-09-16 18:07:22 +01:00
lawnjelly
c797d958bb
Update README.md 2019-09-16 18:06:34 +01:00
lawnjelly
976bdd6deb
Update README.md 2019-09-16 18:03:57 +01:00
lawnjelly
8160fd01ea
Update INSTRUCTIONS.md 2019-09-16 18:02:41 +01:00
lawnjelly
6ce2be705a
Update INSTRUCTIONS.md 2019-09-16 17:47:06 +01:00
lawnjelly
b920454a08
Update INSTRUCTIONS.md 2019-09-16 17:41:46 +01:00
lawnjelly
6685e30ed9
Update INSTRUCTIONS.md 2019-09-16 16:43:30 +01:00
lawnjelly
1875972350
Update INSTRUCTIONS.md 2019-09-16 16:17:54 +01:00
lawnjelly
44219a32c1
Create INSTRUCTIONS.md 2019-09-16 15:46:30 +01:00
lawnjelly
85b8757ae4
Update README.md 2019-09-16 15:45:06 +01:00
lawnjelly
3211a82c6d
Update README.md 2019-09-16 15:38:52 +01:00
lawnjelly
2969fd4900
DOB visibility culling added 2019-09-16 14:23:10 +01:00
lawnjelly
b7c5f74062
Update README.md 2019-09-15 19:38:42 +01:00
lawnjelly
4fb67ff18e
Update README.md 2019-09-15 19:36:47 +01:00
lawnjelly
e6846971f9
Update README.md 2019-09-15 19:33:15 +01:00
lawnjelly
7cad808ebe
Allow multiportal views
Multiple portals can view into a room.
Added functions for querying current room of DOB.
2019-09-15 19:26:18 +01:00
lawnjelly
4fa3991280
Update README.md 2019-09-15 16:30:22 +01:00
lawnjelly
a34007741b
Update README.md 2019-09-15 16:25:43 +01:00
lawnjelly
092579db66
Hiding of unvisited rooms more efficient 2019-09-15 16:16:09 +01:00
lawnjelly
56e785ab4b
Refactor LRooms and LPortals to no longer be part of scene graph 2019-09-15 15:39:01 +01:00
lawnjelly
9fbdfe2bf9
Update README.md 2019-09-14 12:10:48 +01:00
lawnjelly
426a9f9261
Update README.md 2019-09-13 19:26:52 +01:00
lawnjelly
7640c68fc0
Delete CoBitField_Dynamic.cpp 2019-09-13 19:16:00 +01:00
lawnjelly
ae08a9d177
Delete CoBitField_Dynamic.h 2019-09-13 19:15:51 +01:00
lawnjelly
664e8175bf
Dynamic objects now working
Code needs cleaning up though, and replacing Vector with LVector, and adding culling for dynamics.
2019-09-13 19:15:25 +01:00
lawnjelly
811e6d984f
Update README.md 2019-09-12 20:14:52 +01:00
lawnjelly
a2281009a2
Using pool and vector wrapper for planes to prevent allocations 2019-09-12 19:53:24 +01:00
lawnjelly
da3dff21ba
Update README.md 2019-09-12 16:29:01 +01:00
lawnjelly
726412a97b
First working test version 2019-09-12 15:51:33 +01:00
lawnjelly
829dcb8e13
Import working, basic vis function 2019-09-12 11:07:43 +01:00
lawnjelly
a58c29fafc
Update README.md 2019-09-11 20:23:17 +01:00
lawnjelly
4d8abbcfcf
Update README.md 2019-09-11 08:10:03 +01:00
lawnjelly
f02b5f42d6
Add files via upload
Work in progress, conversion spatials to rooms / portals
2019-09-11 08:09:36 +01:00
lawnjelly
ac1e507aa6
Initial commit 2019-09-11 08:04:27 +01:00