lawnjelly
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4fa3991280
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Update README.md
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2019-09-15 16:30:22 +01:00 |
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lawnjelly
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a34007741b
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Update README.md
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2019-09-15 16:25:43 +01:00 |
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lawnjelly
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092579db66
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Hiding of unvisited rooms more efficient
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2019-09-15 16:16:09 +01:00 |
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lawnjelly
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56e785ab4b
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Refactor LRooms and LPortals to no longer be part of scene graph
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2019-09-15 15:39:01 +01:00 |
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lawnjelly
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9fbdfe2bf9
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Update README.md
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2019-09-14 12:10:48 +01:00 |
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lawnjelly
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426a9f9261
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Update README.md
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2019-09-13 19:26:52 +01:00 |
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lawnjelly
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7640c68fc0
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Delete CoBitField_Dynamic.cpp
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2019-09-13 19:16:00 +01:00 |
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lawnjelly
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ae08a9d177
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Delete CoBitField_Dynamic.h
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2019-09-13 19:15:51 +01:00 |
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lawnjelly
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664e8175bf
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Dynamic objects now working
Code needs cleaning up though, and replacing Vector with LVector, and adding culling for dynamics.
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2019-09-13 19:15:25 +01:00 |
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lawnjelly
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811e6d984f
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Update README.md
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2019-09-12 20:14:52 +01:00 |
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lawnjelly
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a2281009a2
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Using pool and vector wrapper for planes to prevent allocations
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2019-09-12 19:53:24 +01:00 |
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lawnjelly
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da3dff21ba
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Update README.md
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2019-09-12 16:29:01 +01:00 |
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lawnjelly
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726412a97b
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First working test version
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2019-09-12 15:51:33 +01:00 |
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lawnjelly
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829dcb8e13
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Import working, basic vis function
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2019-09-12 11:07:43 +01:00 |
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lawnjelly
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a58c29fafc
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Update README.md
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2019-09-11 20:23:17 +01:00 |
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lawnjelly
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4d8abbcfcf
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Update README.md
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2019-09-11 08:10:03 +01:00 |
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lawnjelly
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f02b5f42d6
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Add files via upload
Work in progress, conversion spatials to rooms / portals
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2019-09-11 08:09:36 +01:00 |
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lawnjelly
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ac1e507aa6
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Initial commit
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2019-09-11 08:04:27 +01:00 |
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