Commit Graph

18 Commits

Author SHA1 Message Date
lawnjelly
4fa3991280
Update README.md 2019-09-15 16:30:22 +01:00
lawnjelly
a34007741b
Update README.md 2019-09-15 16:25:43 +01:00
lawnjelly
092579db66
Hiding of unvisited rooms more efficient 2019-09-15 16:16:09 +01:00
lawnjelly
56e785ab4b
Refactor LRooms and LPortals to no longer be part of scene graph 2019-09-15 15:39:01 +01:00
lawnjelly
9fbdfe2bf9
Update README.md 2019-09-14 12:10:48 +01:00
lawnjelly
426a9f9261
Update README.md 2019-09-13 19:26:52 +01:00
lawnjelly
7640c68fc0
Delete CoBitField_Dynamic.cpp 2019-09-13 19:16:00 +01:00
lawnjelly
ae08a9d177
Delete CoBitField_Dynamic.h 2019-09-13 19:15:51 +01:00
lawnjelly
664e8175bf
Dynamic objects now working
Code needs cleaning up though, and replacing Vector with LVector, and adding culling for dynamics.
2019-09-13 19:15:25 +01:00
lawnjelly
811e6d984f
Update README.md 2019-09-12 20:14:52 +01:00
lawnjelly
a2281009a2
Using pool and vector wrapper for planes to prevent allocations 2019-09-12 19:53:24 +01:00
lawnjelly
da3dff21ba
Update README.md 2019-09-12 16:29:01 +01:00
lawnjelly
726412a97b
First working test version 2019-09-12 15:51:33 +01:00
lawnjelly
829dcb8e13
Import working, basic vis function 2019-09-12 11:07:43 +01:00
lawnjelly
a58c29fafc
Update README.md 2019-09-11 20:23:17 +01:00
lawnjelly
4d8abbcfcf
Update README.md 2019-09-11 08:10:03 +01:00
lawnjelly
f02b5f42d6
Add files via upload
Work in progress, conversion spatials to rooms / portals
2019-09-11 08:09:36 +01:00
lawnjelly
ac1e507aa6
Initial commit 2019-09-11 08:04:27 +01:00