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8b6cf5efab
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Renamed the PANDEMONIUM_CLASS macro to GDCLASS.
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2023-10-24 21:32:18 +02:00 |
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8e75e50028
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Fix undeclared variables.
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2023-10-23 22:07:56 +02:00 |
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550ba3e366
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Fixed some namespace related issues.
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2023-10-23 21:25:29 +02:00 |
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ee393fc5b5
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Try #1 at setting up a fully automatic memnew() macro.
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2023-10-23 20:40:06 +02:00 |
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e468d94bbe
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Codestyle.
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2023-10-23 19:30:52 +02:00 |
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990db21277
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Codestyle.
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2023-10-23 19:24:53 +02:00 |
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0a7e5d0f4a
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Make the HashMap work. Move the Mathp namespace into the Math class. Small tweaks.
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2023-10-23 19:18:50 +02:00 |
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41f61a6ef5
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Fix Vector and use it instead of std::vector.
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2023-10-23 18:31:57 +02:00 |
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d437fc5ac5
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Added engine containers.
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2023-10-23 18:08:17 +02:00 |
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e1f7662027
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Use the built in macros.
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2023-10-23 18:03:01 +02:00 |
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3e2e07a056
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Include typedefs.h in defs.h.
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2023-10-23 17:54:30 +02:00 |
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6ea7b53e5a
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Added int_types and type_defs from the engine.
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2023-10-23 17:36:06 +02:00 |
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c45e0ce2af
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Merged the include and src folders.
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2023-10-23 17:24:00 +02:00 |
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81c0193475
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Got rid of the pandemonium namespace.
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2023-10-23 17:11:10 +02:00 |
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96864fbabb
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Added Char16String.
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2023-10-23 16:06:35 +02:00 |
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e0d3ab5ea5
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Updated the bindings generator, and fixed some issues.
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2023-10-23 15:35:24 +02:00 |
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5869382646
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Renamed the headers to follow engine side conventions.
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2023-10-23 14:41:55 +02:00 |
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1a198c4589
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Use .h header files instead of .hpp.
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2023-10-23 14:14:03 +02:00 |
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e08a32544b
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Mass replaced godot to pandemonium.
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2023-10-23 14:07:57 +02:00 |
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3ba1d209c4
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Rename the Math namespace in Vector2.
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2023-05-31 22:57:44 +02:00 |
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c6607875c9
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Handle inf default values in the bindings generator.
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2023-05-31 22:41:12 +02:00 |
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2b669fcb6f
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Fix more issues with the binding generator.
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2023-05-31 22:21:25 +02:00 |
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d3375e8eaf
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Fix typo.
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2023-05-31 17:38:49 +02:00 |
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7aeb3d3c4d
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Fix StringName default values.
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2023-05-31 17:29:01 +02:00 |
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52b5a8e4db
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Added Vector2i, Vector3i, Vector4, Vector4i, Rect2i, and PoolVector2iArray.
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2023-05-31 17:25:57 +02:00 |
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56f4e1ec46
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Renamed CameraMatrix to Projection.
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2023-05-31 16:44:59 +02:00 |
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7327b95957
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Added the new variant types to the binding generator. Also fixed issue with Color default value generation.
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2023-05-31 15:51:33 +02:00 |
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000946e5f1
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Also update header guard.
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2023-05-31 15:39:57 +02:00 |
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8f369a0980
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Rename Quat to Quaternion.
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2023-05-31 15:39:37 +02:00 |
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cbb15f8b7d
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Include cleanups, and various fixes.
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2023-05-31 15:03:53 +02:00 |
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6b167533d6
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Variant cleanups, and added StringName.
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2023-05-31 14:29:51 +02:00 |
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1f3bdca877
|
Fix typo.
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2023-05-31 13:49:14 +02:00 |
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360d2828fa
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More fixes.
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2023-05-31 13:43:51 +02:00 |
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663ee4de7a
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Mass api renames.
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2023-05-31 13:31:45 +02:00 |
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7efc4247e1
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Initial path setups.
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2023-05-31 13:28:14 +02:00 |
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ab52f40a24
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Remove .gitmodule file.
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2023-05-31 13:26:38 +02:00 |
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465668f74b
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.Gitignore the pandemonium_headers folder.
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2023-05-31 13:26:07 +02:00 |
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6c4989cff5
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Use checkout v3.
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2023-05-31 13:24:37 +02:00 |
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000efa415a
|
Disabled github actions.
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2023-05-31 13:24:01 +02:00 |
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957fb82f03
|
Initial commit. Added https://github.com/godotengine/godot-cpp/tree/3.x 7c09b5484de21 as a base, but without the submodule.
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2023-05-23 19:01:39 +02:00 |
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