|
e033d5a988
|
Clean ups to StatData.
|
2020-05-02 01:42:44 +02:00 |
|
|
ca07679be1
|
Implement the new setters in Entity, and also bind the new methods.
|
2020-05-01 18:06:20 +02:00 |
|
|
b97bf3a767
|
Merged Stat into Entity.
|
2020-05-01 17:15:44 +02:00 |
|
|
65f0d3e7b3
|
Removed more things.
|
2020-04-30 15:32:02 +02:00 |
|
|
a53d7d2eb7
|
A change got left out.
|
2020-04-30 14:17:41 +02:00 |
|
|
58b318b9f4
|
Stat simplification/rework - Part 1. Stats doesn't work yet! Removed StatModifier, and initial Stat api simplification/cleanup.
|
2020-04-30 14:17:18 +02:00 |
|
|
085890cd15
|
Clenaups to Stat.
|
2020-04-30 11:19:45 +02:00 |
|
|
cbac91ae1e
|
Cleaned up StatDataEntry.
|
2020-04-30 00:17:01 +02:00 |
|
|
94d2ddf73b
|
Moved StatData into EntityData from EntityClassData.
|
2020-04-29 18:12:09 +02:00 |
|
|
19fd2ea109
|
Added an _initialize vmethod to entity, this makes the health and speed resources customizable.
|
2020-04-29 01:25:02 +02:00 |
|
|
38d6181469
|
Now health and speed are automatically allocated in Entity, the resource management methods have been adjusted to ignore them (they can be removed, and or replaced deliberately though).
|
2020-04-29 01:05:31 +02:00 |
|
|
bebab39f34
|
Added a simple Speed and Health resource.
|
2020-04-28 23:54:23 +02:00 |
|
|
2c47f9f550
|
Standardized notification methods to have the "notification" prefix, instead of the "on", and changed the naming a bit. This makes them stand out inside the docs, and it's easier to get completions for them while using the api.
|
2020-04-28 20:47:34 +02:00 |
|
|
0a9d4d3c72
|
Few more renames.
|
2020-04-28 19:03:17 +02:00 |
|
|
8864cdee06
|
Even more renames.
|
2020-04-28 19:01:46 +02:00 |
|
|
f1e38e5a2a
|
More renames.
|
2020-04-28 16:50:26 +02:00 |
|
|
37660951ca
|
More renames.
|
2020-04-28 16:39:42 +02:00 |
|
|
86aaf2eaf5
|
More renames.
|
2020-04-28 16:17:54 +02:00 |
|
|
9be4cba706
|
Same treatment to aura related methods.
|
2020-04-28 16:07:36 +02:00 |
|
|
68a6256e67
|
Converted more methods.
|
2020-04-28 15:58:20 +02:00 |
|
|
a5fb39a002
|
Same treatment to the crafting related methods.
|
2020-04-28 15:41:48 +02:00 |
|
|
1afc3511f8
|
Same to the global cooldown related methods.
|
2020-04-28 14:24:05 +02:00 |
|
|
c28fbd155b
|
Same treatment to entity_resource related methods.
|
2020-04-28 13:10:57 +02:00 |
|
|
62d3928ced
|
Equpiment-related methods now start with the equip keyword.
|
2020-04-28 12:31:03 +02:00 |
|
|
e3eeb581c4
|
Updated a few more signals.
|
2020-04-28 11:58:56 +02:00 |
|
|
90ad406d73
|
A bit of cleanup for the new api.
|
2020-04-28 11:44:47 +02:00 |
|
|
06283f3768
|
Same api cleanup to the clientside versions of the methods.
|
2020-04-28 03:09:26 +02:00 |
|
|
d110b3368f
|
Moved cast, damage, heal and aura related serverside events into combined events to work similarly as notifications in Node. This makes creating events like these possible from scripts. (The rest will be converted aswell.)
|
2020-04-27 21:30:59 +02:00 |
|
|
8d680240ea
|
Now health and speed are both considered EntityResources. They'll have automatic setup a bit later. If this system works out well Stats will be cleaned up, and simplified.
|
2020-04-27 18:37:43 +02:00 |
|
|
46950b6378
|
Removed PlayerResourceType getter from EntityClassData as it is not needed anymore.
|
2020-04-27 17:16:53 +02:00 |
|
|
157edcc8d6
|
Fix xp_data property in the resource db.
|
2020-04-26 13:29:02 +02:00 |
|
|
85e06a4ca9
|
Fix typo.
|
2020-04-26 13:24:07 +02:00 |
|
|
fdcff467f1
|
Fix 2 typos.
|
2020-04-26 12:26:23 +02:00 |
|
|
9e64163f61
|
Fix crash by hiding a property that shouldn't have been visible from the editor.
|
2020-04-26 12:08:16 +02:00 |
|
|
e3f110a962
|
Fix typo.
|
2020-04-26 11:53:48 +02:00 |
|
|
5901fc66d0
|
Handle invalid/old properties better.
|
2020-04-25 21:27:26 +02:00 |
|
|
366d2336d5
|
Updated StatData's properties to use human readable names.
|
2020-04-25 19:58:29 +02:00 |
|
|
04b8772a1d
|
Removed the MainStat enum.
|
2020-04-25 19:48:25 +02:00 |
|
|
0f49ea2ea6
|
Complex level stat data is using the new system now aswell.
|
2020-04-25 19:48:09 +02:00 |
|
|
9ede69c7b4
|
Add destructor to simple level stat data.
|
2020-04-25 19:32:50 +02:00 |
|
|
2c99111860
|
Entity's character level up uses the new system now aswell.
|
2020-04-25 19:25:00 +02:00 |
|
|
aa5cec5071
|
SimpleLevelStatData now uses the new flexible stat system.
|
2020-04-25 19:24:05 +02:00 |
|
|
f8f7d6bd0d
|
Fix 2 typos.
|
2020-04-25 19:23:02 +02:00 |
|
|
38de5a7c1a
|
Fix error in binding.
|
2020-04-25 19:11:45 +02:00 |
|
|
da845cb9df
|
Add stat_is_property to ESS.
|
2020-04-25 19:02:17 +02:00 |
|
|
7f878a892d
|
The ESS singleton will now create a property version aswell from the given stat enum string.
|
2020-04-25 18:51:37 +02:00 |
|
|
b3442919de
|
Customizable stats - part 2. Removed the StatId enum. (The main stat enum still nees to be removed.)
|
2020-04-25 16:50:53 +02:00 |
|
|
c00a604102
|
Customizable stats - Part 1. The ESS singleton now stores stats, and they can be changed from the project settings. Stuff doesn't use it yet.
|
2020-04-25 14:38:52 +02:00 |
|
|
384c2530d0
|
Started implementing _get, _set, and _get_property_list for Entity, because the ability to save them into godot scenes would be really useful.
|
2020-04-24 23:43:37 +02:00 |
|
|
4615300293
|
Removed the info parameter of _setup.
|
2020-04-24 14:56:10 +02:00 |
|