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a5fb39a002
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Same treatment to the crafting related methods.
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2020-04-28 15:41:48 +02:00 |
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1afc3511f8
|
Same to the global cooldown related methods.
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2020-04-28 14:24:05 +02:00 |
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c28fbd155b
|
Same treatment to entity_resource related methods.
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2020-04-28 13:10:57 +02:00 |
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62d3928ced
|
Equpiment-related methods now start with the equip keyword.
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2020-04-28 12:31:03 +02:00 |
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06283f3768
|
Same api cleanup to the clientside versions of the methods.
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2020-04-28 03:09:26 +02:00 |
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d110b3368f
|
Moved cast, damage, heal and aura related serverside events into combined events to work similarly as notifications in Node. This makes creating events like these possible from scripts. (The rest will be converted aswell.)
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2020-04-27 21:30:59 +02:00 |
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b3442919de
|
Customizable stats - part 2. Removed the StatId enum. (The main stat enum still nees to be removed.)
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2020-04-25 16:50:53 +02:00 |
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384c2530d0
|
Started implementing _get, _set, and _get_property_list for Entity, because the ability to save them into godot scenes would be really useful.
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2020-04-24 23:43:37 +02:00 |
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4615300293
|
Removed the info parameter of _setup.
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2020-04-24 14:56:10 +02:00 |
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909f34af03
|
Renamed skeleton to body in SpeciesModelData. Now Entity can store transforms, also it now has a few more convenience getters/setters. Also it will try to instantiate the body of an entity if it is set into the species data.
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2020-04-24 13:35:30 +02:00 |
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677f138a46
|
Added a c_is_controller property to Entity. the server will set it to true for the owner if this is the entity they are supposed to control.
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2020-04-24 00:43:18 +02:00 |
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089c854c9e
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Now resource paths are used instead of ids for save files. (They are converted back on load - ids are better for networking) This makes remapping resource ids possible, which makes creating modules (and later mods into zips or pcks) simple.
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2020-04-19 17:15:36 +02:00 |
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0f823f4206
|
Split ESSResourceDB into 2 classes and a base class.
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2020-04-15 00:24:12 +02:00 |
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f29b01af8b
|
Clang format.
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2020-04-10 14:09:21 +02:00 |
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9fa7c23462
|
Fix build for 4.0. (When 4.0 becomes stable I'll create a branch for it)
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2020-04-09 12:32:05 +02:00 |
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38738dc2f8
|
Added setting to allow spell and recipe learning into ClassProfiles. Also small fixes.
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2020-03-20 03:29:36 +01:00 |
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|
9cc99bbc27
|
Added a few setting to EntityDataManager for levelling.
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2020-03-17 22:35:29 +01:00 |
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4dce51d019
|
Implemented EntityResources.
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2020-03-11 16:08:07 +01:00 |
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3e10779dbc
|
Updated old style getters/setters to use the new style. E.g. sget_ -> gets_.
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2020-02-26 21:20:54 +01:00 |
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|
7666d11b2d
|
Add use spell points setting.
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2020-02-21 11:56:57 +01:00 |
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|
581127cde5
|
Now entity also stores the class level, and class xp. Added separate class and character xp properties to EntityCreateInfo aswell. Standardized the remaining methods in XPData.
|
2020-02-20 12:18:55 +01:00 |
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a2d4df0c89
|
Levels are now (properly) separated into class and character levels.
|
2020-02-19 12:17:10 +01:00 |
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|
e16c021ac8
|
Added bindings for item use support, and marked quite a few methods/arguments as const.
|
2020-02-19 09:11:36 +01:00 |
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|
9d3bd194ee
|
Added support for Entity relations.
|
2020-02-19 08:39:30 +01:00 |
|
|
d33a499847
|
Bind the ported methods in Entity.
|
2020-02-03 18:12:59 +01:00 |
|
|
f1490c7543
|
Organized the data folder's classes into subfolders.
|
2020-02-03 13:01:17 +01:00 |
|
|
5ea00de13e
|
Ported a few of Entity's virtual methods from BrokenSeals. Started reworking spawning, and Entity initialization. Moved the singletons into a new singletons folder, and renamed the profile_manager folder to profiles.
|
2020-02-03 11:56:52 +01:00 |
|
|
74eb8bcb2f
|
Updated the license header for 2020, also added the license text to the top of the c++ files. Removed a now unneeded, unused file.
|
2020-01-31 19:34:47 +01:00 |
|
|
6f3744e2cb
|
Ran clang format on every file, I got used to it working by default in Visual Studio and I forgot about it.
|
2020-01-09 04:27:19 +01:00 |
|
|
e03146759c
|
Work on the bindings for pet support.
|
2020-01-05 02:17:02 +01:00 |
|
|
6aa2df4647
|
Now both Entity, and WorldSpell inherit from Node, this complicates the setup by a tiny bit (Entity's body property needs to be assigned), but now the module will work in both 2D, and 3D. Also removed the compile time option.
|
2020-01-02 22:56:24 +01:00 |
|
|
bc797e4ffb
|
Added the ability to manually update Entities. This will allow for turn based games.
|
2019-12-28 00:44:21 +01:00 |
|
|
251f9e6e2a
|
Added a son_physics_process callback to spells, spell scripts can register for it in entities.
|
2019-12-12 16:44:43 +01:00 |
|
|
905da5161e
|
Moved the EntityDataManager into a new autoloads subfolder.
|
2019-12-01 22:56:53 +01:00 |
|
|
e57c0ef30e
|
Moved in-world spell related classes into a different folder.
|
2019-12-01 21:21:51 +01:00 |
|
|
e72650419d
|
Networking for EntitySkills.
|
2019-12-01 18:45:15 +01:00 |
|
|
8c11a22209
|
Added EntitySkillData.
|
2019-12-01 18:00:09 +01:00 |
|
|
abb564acdc
|
Resources should work in multiplayer now, also work on bindings.
|
2019-12-01 00:24:38 +01:00 |
|
|
dc5d1515e2
|
Moved entity resource to a subfolder.
|
2019-11-30 18:15:19 +01:00 |
|
|
675aeaeba2
|
Reworked the UtilityAI implementation into something that I think will actually be good, and useful. Also intial work on pet support.
|
2019-11-27 10:54:56 +01:00 |
|
|
ca498d753c
|
Refactored the way the server can open windows. Also they work with networking now.
|
2019-11-04 23:05:45 +01:00 |
|
|
6c1c5eca46
|
Fix small issues, and model re-generation.
|
2019-11-04 21:43:32 +01:00 |
|
|
e57b8ec27a
|
Implemented Equipping.
|
2019-11-04 21:00:17 +01:00 |
|
|
267b6c2082
|
Networking for bags, and target bags.
|
2019-11-04 16:50:53 +01:00 |
|
|
0d98a36668
|
Merged Mob and Player into Entity.
|
2019-11-04 01:38:27 +01:00 |
|
|
bac30cf901
|
Implement helpers for crafting.
|
2019-11-04 01:16:50 +01:00 |
|
|
d2c29095bb
|
Added gender enum, and added it to ItemVisualEntry.
|
2019-11-03 22:39:19 +01:00 |
|
|
0bdf6652a6
|
Better/Different AuraGroup implementation.
|
2019-11-01 22:07:56 +01:00 |
|
|
8a19b74449
|
hass_spell_id, and hasc_spell_id functions.
|
2019-11-01 20:33:14 +01:00 |
|
|
b9430efb7a
|
renamed the ai property to sai.
|
2019-10-31 11:52:56 +01:00 |
|
|
90e7e0064d
|
Work on AI.
|
2019-10-31 01:35:29 +01:00 |
|
|
056791b313
|
Improved the design a bit, implemented serializing SpellDamageInfo, and SpellHealInfo. Also fixed a crash.
|
2019-10-29 18:12:15 +01:00 |
|
|
d410497b71
|
More work on networking.
|
2019-10-29 13:36:33 +01:00 |
|
|
c02fd1e9f3
|
Better fix for the previos compile error.
|
2019-10-29 00:33:30 +01:00 |
|
|
2a753972f5
|
Fix compile for android.
|
2019-10-29 00:24:37 +01:00 |
|
|
1994e023b2
|
More work on networking.
|
2019-10-29 00:15:52 +01:00 |
|
|
2a6b080cf6
|
More work on multiplayer.
|
2019-10-28 21:48:50 +01:00 |
|
|
233d934876
|
Added functions to manipulate what the _s_sees vector. Also added a bind for vrpc. And smaller fixes/improvements.
|
2019-10-28 16:53:48 +01:00 |
|
|
8512378fd2
|
Improved the RPC macros.
|
2019-10-28 14:45:38 +01:00 |
|
|
30332f7e7d
|
Test implementation for sending objects across the network.
|
2019-10-23 20:34:08 +02:00 |
|
|
b0ce9818c1
|
Renamed DataManager to EntityDataManager. Also moved it to the root of the project.
|
2019-10-19 13:21:21 +02:00 |
|
|
fdecd5b733
|
Removed some unneeded commented out code.
|
2019-10-15 20:23:51 +02:00 |
|
|
dcd8c65782
|
More work on stats.
|
2019-10-15 20:23:13 +02:00 |
|
|
5c4f0a1fe3
|
Stat refactor part2.
|
2019-10-15 18:34:19 +02:00 |
|
|
df8331e07f
|
Now entities have an action bar profile aswell. Also fixed small deserialization issues.
|
2019-10-14 19:49:40 +02:00 |
|
|
d490fa6b61
|
Added should_deny_equip.
|
2019-10-13 22:48:25 +02:00 |
|
|
3f586d46d2
|
Fixed some deserialization <-> setup related issues.
|
2019-10-13 20:05:03 +02:00 |
|
|
65227db52c
|
Cleanups, and more missing stuff.
|
2019-10-13 13:53:03 +02:00 |
|
|
698e418d16
|
Added in the missing equipment related functions.
|
2019-10-13 13:31:49 +02:00 |
|
|
b578d928bd
|
Added equip hooks. And added a non-existent signal.
|
2019-10-13 13:12:27 +02:00 |
|
|
88d9093996
|
Various levelling, and serialization related fixes, and improvements.
|
2019-10-10 00:46:12 +02:00 |
|
|
66018908d5
|
Implemented bag serialization.
|
2019-10-09 14:37:23 +02:00 |
|
|
7d4b718acc
|
removed the hyphen from s, and clevelup.
|
2019-10-08 00:30:16 +02:00 |
|
|
f6ee549d07
|
Added crafting related functions into the entity.
|
2019-10-07 16:31:43 +02:00 |
|
|
3fc6579aee
|
Renamed CraftDataAttribute into CraftRecipe. Also added a few more crafting categories.
|
2019-10-07 15:25:36 +02:00 |
|
|
425bf1df2f
|
Removed the stat helper member Refs from entity.
|
2019-10-07 00:34:12 +02:00 |
|
|
26ba90a9d3
|
implemented equipslots.
|
2019-10-07 00:29:05 +02:00 |
|
|
bbb92b244d
|
Renamed _stat_points_per_level to _spell_points_per_level in entity class data, and added free point counters for both spell points, and talent points into entity.
|
2019-10-06 18:51:16 +02:00 |
|
|
5afc9d4e08
|
Cleaned up the talent related functions in entity.
|
2019-10-06 16:47:03 +02:00 |
|
|
529f8935d6
|
Added seed to the player.
|
2019-10-06 00:25:12 +02:00 |
|
|
7c6cb26aba
|
Implemented looting.
|
2019-10-02 13:23:04 +02:00 |
|
|
435b57337a
|
Added an sspell_cast_success callback. Also the clientside version was finished up.
|
2019-09-28 17:36:02 +02:00 |
|
|
bcbc83596a
|
Improved the targeting signals, and callbacks in entity.
|
2019-09-27 18:05:43 +02:00 |
|
|
3b1028ddf4
|
Added mouseover callbacks.
|
2019-09-25 12:59:21 +02:00 |
|
|
6074b75ec3
|
Property style cleanup, and added an entity name changed signal.
|
2019-09-17 15:35:03 +02:00 |
|
|
5e68f551a3
|
Cleaned up the talent-related functions in entity.
|
2019-09-17 14:06:41 +02:00 |
|
|
4aad057925
|
Added a few remaining things required for entity interactions.
|
2019-09-17 02:14:24 +02:00 |
|
|
18925ee236
|
Implemented Bags, and added a InteractionType enum.
|
2019-09-16 21:57:55 +02:00 |
|
|
7756cf51ec
|
Work on serialization.
|
2019-09-13 09:26:53 +02:00 |
|
|
f036bf449b
|
Added Spell learning, and Skill support into Entity. And added an XP Rate stat. Also the levelup, and xp gain signals are now actually called.
|
2019-09-13 01:23:28 +02:00 |
|
|
99be4306ce
|
Added EntitySkill.
|
2019-09-13 00:23:39 +02:00 |
|
|
2c8becc27a
|
Added xp and level based events.
|
2019-09-12 13:26:52 +02:00 |
|
|
7fbb0c4599
|
Fixed compile.
|
2019-09-11 17:24:22 +02:00 |
|
|
4afc637801
|
Added 3 data classes.
|
2019-09-11 15:06:30 +02:00 |
|
|
41d94978e6
|
Added the money field.
|
2019-09-11 13:06:04 +02:00 |
|
|
870a1f406c
|
Added the basic interact methods to entity, and EntityData.
|
2019-09-11 12:54:51 +02:00 |
|
|
39a335e36c
|
Added the new enums into EntityData as well. Also small bug and typo fixes.
|
2019-09-11 12:26:41 +02:00 |
|
|
50062d8ad4
|
Added properties from the new enums into entity.
|
2019-09-11 11:25:52 +02:00 |
|
|
008bf34a34
|
Added 2 more events.
|
2019-09-11 11:01:30 +02:00 |
|
|
ca2fe9a6c4
|
Renamed CharacterClass to EntityData. Also moved it around, with a few related classes.
|
2019-09-09 14:26:18 +02:00 |
|