Commit Graph

180 Commits

Author SHA1 Message Date
c26a47273b Added additional build time arguments ess_entity_base_class and ess_entity_base_class_include. It does not work too well, it is going to be reverted, but I want to save the code in case it's needed later. 2022-02-21 01:36:34 +01:00
3767068096 Update the copyright headers to 2022. 2022-01-12 21:44:26 +01:00
cc9dc30b83 Check whether we are on a server before calling rpc() / vrpc() in the macros. 2021-08-31 00:38:53 +02:00
71dc15650a Reworked how c_is_controlled works. Now Entities just sync sentity_controller to the client and getc_is_controlled just determines from the available data whether the Entity is controlled on that particular client. 2021-08-30 20:14:37 +02:00
42b994717d Improved ORPC. 2021-08-29 21:24:30 +02:00
6490663c97 Added helpers for easy checking the target's range for interaction. 2021-08-05 22:33:23 +02:00
378ebcff23 Update the copyright texts for 2021. 2021-04-19 10:13:51 +02:00
aa7e605d65 Fix compile for 4.0. 2021-02-06 11:44:14 +01:00
52cd322c88 Added SpeciesInstance to EntityData. 2020-10-19 12:20:12 +02:00
bbe9df3ad6 Implemented buying from and selling to a vendor. 2020-09-15 01:15:53 +02:00
2c7a982a28 Added a body changed signal, and a vmethod to Entity. 2020-07-29 15:21:29 +02:00
4ab7e83956 Removed XPData. 2020-07-10 17:17:15 +02:00
dbc7bde24b Now Entity only has one level property instead of separate class and character levels. Updated notifications accordingly. 2020-07-10 15:24:14 +02:00
f2d35f8b2c Bit more work on fixing the crash. Haven't yet found the culprit. Fortunately it's only crashing sometimes. 2020-06-18 20:47:02 +02:00
4405178f06 (Hopefully) fixed the crash that sometimes occurs on scene changes. 2020-06-18 13:38:23 +02:00
712accde54 Properties for cooldowns, and category cooldowns. 2020-06-15 13:40:12 +02:00
924e258d33 Property for datas. 2020-06-15 13:23:43 +02:00
f13dff0dfd Also added a property for spells. 2020-06-15 13:18:07 +02:00
cd0acdf329 Property for serverside craft recipes. 2020-06-15 13:12:50 +02:00
c809b04ba8 Also added properties for all class talents and character talents. 2020-06-15 13:05:14 +02:00
4d7983b6fc Added a property for serverside auras aswell. 2020-06-15 12:47:08 +02:00
f7847dfafc Also added a property for serverside skills. 2020-06-15 12:34:35 +02:00
545bd9b4de Added an PoolIntArray based property for server side states. Also fixed a few states specific properties. 2020-06-15 12:22:39 +02:00
827d67cca0 Added a getter and setter for all EntityResources into Entity. 2020-06-15 11:59:33 +02:00
503481924f Added sgcd, and cgcd properties. 2020-06-15 11:48:22 +02:00
fb3a5cde04 Removed the Cooldown and the CategoryCooldown classes. Entity now stores these with a small internal struct. The notifications are not all perfect, but I'm going to rework them a bit in the next few commits, and they will be fixed then. 2020-06-13 21:51:28 +02:00
64cb83c543 Remove TalentRowData from config.py, also removed a now unneeded forward declaration. 2020-06-05 17:51:07 +02:00
55fafecc9d Now Entity has class and character talents. 2020-06-04 12:46:38 +02:00
d063f8da28 Rename both ESS::get_instance, and ProfileManager::get_instance to <class>::get_singleton, to match Godot's standard. 2020-05-23 16:29:47 +02:00
7bbca9ae89 Centralized most of the 4.0 port code into a new header. 2020-05-22 20:48:08 +02:00
18f3095832 Removed the EntityGender enum. Now everything uses plain int model indexes. 2020-05-20 20:38:10 +02:00
69c6af4882 Removed the EntityTypes enum. 2020-05-20 11:51:05 +02:00
b1efeb662a EquipSlots are now customizable from the ProjectSettings. 2020-05-19 18:58:01 +02:00
9fd0c23f5b Fix compile for 4.0. 2020-05-16 21:32:33 +02:00
c3a1bc4503 Fix initial value of EntityStat's percent. 2020-05-02 23:52:21 +02:00
760254b7b1 Added a new convenience stat setter. 2020-05-02 01:54:12 +02:00
ca07679be1 Implement the new setters in Entity, and also bind the new methods. 2020-05-01 18:06:20 +02:00
b97bf3a767 Merged Stat into Entity. 2020-05-01 17:15:44 +02:00
a53d7d2eb7 A change got left out. 2020-04-30 14:17:41 +02:00
19fd2ea109 Added an _initialize vmethod to entity, this makes the health and speed resources customizable. 2020-04-29 01:25:02 +02:00
38d6181469 Now health and speed are automatically allocated in Entity, the resource management methods have been adjusted to ignore them (they can be removed, and or replaced deliberately though). 2020-04-29 01:05:31 +02:00
bebab39f34 Added a simple Speed and Health resource. 2020-04-28 23:54:23 +02:00
2c47f9f550 Standardized notification methods to have the "notification" prefix, instead of the "on", and changed the naming a bit. This makes them stand out inside the docs, and it's easier to get completions for them while using the api. 2020-04-28 20:47:34 +02:00
0a9d4d3c72 Few more renames. 2020-04-28 19:03:17 +02:00
8864cdee06 Even more renames. 2020-04-28 19:01:46 +02:00
f1e38e5a2a More renames. 2020-04-28 16:50:26 +02:00
37660951ca More renames. 2020-04-28 16:39:42 +02:00
86aaf2eaf5 More renames. 2020-04-28 16:17:54 +02:00
9be4cba706 Same treatment to aura related methods. 2020-04-28 16:07:36 +02:00
68a6256e67 Converted more methods. 2020-04-28 15:58:20 +02:00