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aee1e1f8cf
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Added SpeciesInstance, it can store an entity's look setup (like hair index etc.). Also added SpeciesData loading/storing into EntityDataManager.
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2020-02-03 16:13:42 +01:00 |
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fceecac17c
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Moved the atlases folder into data aswell.
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2020-02-03 13:03:33 +01:00 |
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f1490c7543
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Organized the data folder's classes into subfolders.
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2020-02-03 13:01:17 +01:00 |
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5ea00de13e
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Ported a few of Entity's virtual methods from BrokenSeals. Started reworking spawning, and Entity initialization. Moved the singletons into a new singletons folder, and renamed the profile_manager folder to profiles.
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2020-02-03 11:56:52 +01:00 |
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413031fb3c
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Now the module can be built as a shared library. This doesn't work on windows (at least it didn't a while ago when I tried it).
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2020-01-03 15:52:26 +01:00 |
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6aa2df4647
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Now both Entity, and WorldSpell inherit from Node, this complicates the setup by a tiny bit (Entity's body property needs to be assigned), but now the module will work in both 2D, and 3D. Also removed the compile time option.
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2020-01-02 22:56:24 +01:00 |
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e9a7a92fb2
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Moved MeshDataResource to it's own module. This module will now detect it's presence.
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2019-12-20 16:13:33 +01:00 |
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d5a3132d16
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Removed ESSPhysicsQuery, as it's no longer needed.
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2019-12-12 18:57:00 +01:00 |
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7f3b1eecdd
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Merged SpellProjectile and WorldEffect into a new WorldSpell class.
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2019-12-09 21:23:57 +01:00 |
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8acd3e4a3a
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Added ESSPhysicsQuery autoload's skeleton. It's purpose is so spell can request raycasts, and this will execute them in physics_process.
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2019-12-01 23:05:06 +01:00 |
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905da5161e
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Moved the EntityDataManager into a new autoloads subfolder.
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2019-12-01 22:56:53 +01:00 |
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e57c0ef30e
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Moved in-world spell related classes into a different folder.
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2019-12-01 21:21:51 +01:00 |
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8c11a22209
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Added EntitySkillData.
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2019-12-01 18:00:09 +01:00 |
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ea06b2346b
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Added EntityResourceCostData, also more refactorings.
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2019-11-30 21:04:35 +01:00 |
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fe6b3224c8
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Refactored how entity resources are set up.
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2019-11-30 19:26:12 +01:00 |
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dc5d1515e2
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Moved entity resource to a subfolder.
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2019-11-30 18:15:19 +01:00 |
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675aeaeba2
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Reworked the UtilityAI implementation into something that I think will actually be good, and useful. Also intial work on pet support.
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2019-11-27 10:54:56 +01:00 |
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0d98a36668
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Merged Mob and Player into Entity.
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2019-11-04 01:38:27 +01:00 |
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0bdf6652a6
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Better/Different AuraGroup implementation.
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2019-11-01 22:07:56 +01:00 |
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90e7e0064d
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Work on AI.
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2019-10-31 01:35:29 +01:00 |
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e267217b84
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Removed the now unneeded CharacterSkeletonVisualEntry, and it's related properties/classes.
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2019-10-26 15:28:58 +02:00 |
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de25ec9dd5
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Added SkeletonModelEntry.
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2019-10-25 15:52:58 +02:00 |
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f4341a1d51
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Renamed EntityRace to EntitySpeciesData. Added SpeciesModelData. Small changes.
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2019-10-25 10:22:57 +02:00 |
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b0ce9818c1
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Renamed DataManager to EntityDataManager. Also moved it to the root of the project.
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2019-10-19 13:21:21 +02:00 |
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87848565b4
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ProfileManager is now a part of ESS.
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2019-10-14 15:16:59 +02:00 |
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885504c864
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Added the new classes to the build. Also small fixes.
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2019-10-13 19:39:11 +02:00 |
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3fc6579aee
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Renamed CraftDataAttribute into CraftRecipe. Also added a few more crafting categories.
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2019-10-07 15:25:36 +02:00 |
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262e278377
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Merged Talent and Skill into Aura.
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2019-10-06 18:19:04 +02:00 |
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f337ab57c4
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Cleaned up ItemInstance, and ESDragAndDrop a bit. Reenabled AISpellActionContainer and fixed android build with it.
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2019-09-27 00:49:21 +02:00 |
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501f33484d
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Removed AISpellActionContainer temporarily from the build, as it caused errors in the android build.
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2019-09-26 01:41:48 +02:00 |
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bdc90b4b47
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Added more variables to AISpellACtion, and added an AiSpellActionContainer.
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2019-09-25 11:29:25 +02:00 |
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d16e580bf4
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Moved the container and vendor data into it's own classes from EntityData.
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2019-09-17 01:14:19 +02:00 |
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0a00a12c32
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Split EntityData into EntityClassData, and a new EntityData.
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2019-09-17 00:04:37 +02:00 |
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18925ee236
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Implemented Bags, and added a InteractionType enum.
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2019-09-16 21:57:55 +02:00 |
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f3a9a9e14a
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Added LevelStatData classes.
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2019-09-16 03:13:52 +02:00 |
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99be4306ce
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Added EntitySkill.
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2019-09-13 00:23:39 +02:00 |
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aadb56411a
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Added skills.
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2019-09-12 18:22:50 +02:00 |
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4afc637801
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Added 3 data classes.
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2019-09-11 15:06:30 +02:00 |
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8cc7017351
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Removed MobData, and merged it into EntityData. Also cleaned up PlayerCharacterData.
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2019-09-09 22:12:04 +02:00 |
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ca2fe9a6c4
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Renamed CharacterClass to EntityData. Also moved it around, with a few related classes.
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2019-09-09 14:26:18 +02:00 |
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3201488ac4
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Added 3 AIAction classes, also added an array for them into CharacterClass.
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2019-09-09 01:28:29 +02:00 |
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c6b50a2c66
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Added a bunch on new classes (Visual related). Moved some of the bindings around.
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2019-08-26 20:10:26 +02:00 |
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1667a315ed
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Fixed up CharacterSkeleton3D.
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2019-08-26 11:46:43 +02:00 |
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1949e49aed
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Added a CharacterBones class.
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2019-08-24 21:27:42 +02:00 |
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236a59e582
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Added CharacterAtlas, and CharacterAtlasEntry.
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2019-08-24 19:44:04 +02:00 |
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9267eb3fd9
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Added a simple itemVisual class, and an ItemVisualEntry Class.
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2019-08-24 15:53:56 +02:00 |
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06436b27f8
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Moved the inventory system into Player. Also Added a new inventory class, and renamed everything in playyer to use that instead of bag.
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2019-08-16 02:24:32 +02:00 |
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1ae265a171
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-Implemented MobData, and playerCharacterData.
-Also added them to the data manager.
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2019-08-09 13:18:09 +02:00 |
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baec5b1091
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Added data classes for loot. Also added MobData, and PlayerCharacterData files (placeholder).
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2019-08-09 02:10:08 +02:00 |
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895525a998
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Work on fleshing out the inventory system.
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2019-08-07 01:54:59 +02:00 |
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