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https://github.com/Relintai/entity_spell_system.git
synced 2025-05-09 22:41:39 +02:00
Removed AISpellActionContainer temporarily from the build, as it caused errors in the android build.
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@ -111,5 +111,5 @@ module_env.add_source_files(env.modules_sources,"loot/loot_data_item.cpp")
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module_env.add_source_files(env.modules_sources,"ai/ai_action.cpp")
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module_env.add_source_files(env.modules_sources,"ai/ai_spell_action.cpp")
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module_env.add_source_files(env.modules_sources,"ai/ai_action_container.cpp")
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module_env.add_source_files(env.modules_sources,"ai/ai_spell_action_container.cpp")
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#module_env.add_source_files(env.modules_sources,"ai/ai_spell_action_container.cpp")
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@ -1,6 +1,7 @@
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#ifndef AI_SPELL_ACTION_CONTAINER_H
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#define AI_SPELL_ACTION_CONTAINER_H
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#include "ai_action.h"
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#include "ai_spell_action.h"
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class AISpellActionContainer : public AIAction {
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@ -101,7 +101,7 @@
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#include "ai/ai_action.h"
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#include "ai/ai_spell_action.h"
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#include "ai/ai_action_container.h"
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#include "ai/ai_spell_action_container.h"
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//#include "ai/ai_spell_action_container.h"
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#ifdef TOOLS_ENABLED
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#include "editor/editor_plugin.h"
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@ -223,7 +223,7 @@ void register_entity_spell_system_types() {
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ClassDB::register_class<AIAction>();
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ClassDB::register_class<AISpellAction>();
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ClassDB::register_class<AIActionContainer>();
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ClassDB::register_class<AISpellActionContainer>();
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// ClassDB::register_class<AISpellActionContainer>();
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//meshes
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ClassDB::register_class<MeshDataResource>();
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