Commit Graph

167 Commits

Author SHA1 Message Date
f29b01af8b Clang format. 2020-04-10 14:09:21 +02:00
9fa7c23462 Fix build for 4.0. (When 4.0 becomes stable I'll create a branch for it) 2020-04-09 12:32:05 +02:00
38738dc2f8 Added setting to allow spell and recipe learning into ClassProfiles. Also small fixes. 2020-03-20 03:29:36 +01:00
9cc99bbc27 Added a few setting to EntityDataManager for levelling. 2020-03-17 22:35:29 +01:00
4dce51d019 Implemented EntityResources. 2020-03-11 16:08:07 +01:00
3e10779dbc Updated old style getters/setters to use the new style. E.g. sget_ -> gets_. 2020-02-26 21:20:54 +01:00
7666d11b2d Add use spell points setting. 2020-02-21 11:56:57 +01:00
581127cde5 Now entity also stores the class level, and class xp. Added separate class and character xp properties to EntityCreateInfo aswell. Standardized the remaining methods in XPData. 2020-02-20 12:18:55 +01:00
a2d4df0c89 Levels are now (properly) separated into class and character levels. 2020-02-19 12:17:10 +01:00
e16c021ac8 Added bindings for item use support, and marked quite a few methods/arguments as const. 2020-02-19 09:11:36 +01:00
9d3bd194ee Added support for Entity relations. 2020-02-19 08:39:30 +01:00
d33a499847 Bind the ported methods in Entity. 2020-02-03 18:12:59 +01:00
f1490c7543 Organized the data folder's classes into subfolders. 2020-02-03 13:01:17 +01:00
5ea00de13e Ported a few of Entity's virtual methods from BrokenSeals. Started reworking spawning, and Entity initialization. Moved the singletons into a new singletons folder, and renamed the profile_manager folder to profiles. 2020-02-03 11:56:52 +01:00
74eb8bcb2f Updated the license header for 2020, also added the license text to the top of the c++ files. Removed a now unneeded, unused file. 2020-01-31 19:34:47 +01:00
6f3744e2cb Ran clang format on every file, I got used to it working by default in Visual Studio and I forgot about it. 2020-01-09 04:27:19 +01:00
e03146759c Work on the bindings for pet support. 2020-01-05 02:17:02 +01:00
6aa2df4647 Now both Entity, and WorldSpell inherit from Node, this complicates the setup by a tiny bit (Entity's body property needs to be assigned), but now the module will work in both 2D, and 3D. Also removed the compile time option. 2020-01-02 22:56:24 +01:00
bc797e4ffb Added the ability to manually update Entities. This will allow for turn based games. 2019-12-28 00:44:21 +01:00
251f9e6e2a Added a son_physics_process callback to spells, spell scripts can register for it in entities. 2019-12-12 16:44:43 +01:00
905da5161e Moved the EntityDataManager into a new autoloads subfolder. 2019-12-01 22:56:53 +01:00
e57c0ef30e Moved in-world spell related classes into a different folder. 2019-12-01 21:21:51 +01:00
e72650419d Networking for EntitySkills. 2019-12-01 18:45:15 +01:00
8c11a22209 Added EntitySkillData. 2019-12-01 18:00:09 +01:00
abb564acdc Resources should work in multiplayer now, also work on bindings. 2019-12-01 00:24:38 +01:00
dc5d1515e2 Moved entity resource to a subfolder. 2019-11-30 18:15:19 +01:00
675aeaeba2 Reworked the UtilityAI implementation into something that I think will actually be good, and useful. Also intial work on pet support. 2019-11-27 10:54:56 +01:00
ca498d753c Refactored the way the server can open windows. Also they work with networking now. 2019-11-04 23:05:45 +01:00
6c1c5eca46 Fix small issues, and model re-generation. 2019-11-04 21:43:32 +01:00
e57b8ec27a Implemented Equipping. 2019-11-04 21:00:17 +01:00
267b6c2082 Networking for bags, and target bags. 2019-11-04 16:50:53 +01:00
0d98a36668 Merged Mob and Player into Entity. 2019-11-04 01:38:27 +01:00
bac30cf901 Implement helpers for crafting. 2019-11-04 01:16:50 +01:00
d2c29095bb Added gender enum, and added it to ItemVisualEntry. 2019-11-03 22:39:19 +01:00
0bdf6652a6 Better/Different AuraGroup implementation. 2019-11-01 22:07:56 +01:00
8a19b74449 hass_spell_id, and hasc_spell_id functions. 2019-11-01 20:33:14 +01:00
b9430efb7a renamed the ai property to sai. 2019-10-31 11:52:56 +01:00
90e7e0064d Work on AI. 2019-10-31 01:35:29 +01:00
056791b313 Improved the design a bit, implemented serializing SpellDamageInfo, and SpellHealInfo. Also fixed a crash. 2019-10-29 18:12:15 +01:00
d410497b71 More work on networking. 2019-10-29 13:36:33 +01:00
c02fd1e9f3 Better fix for the previos compile error. 2019-10-29 00:33:30 +01:00
2a753972f5 Fix compile for android. 2019-10-29 00:24:37 +01:00
1994e023b2 More work on networking. 2019-10-29 00:15:52 +01:00
2a6b080cf6 More work on multiplayer. 2019-10-28 21:48:50 +01:00
233d934876 Added functions to manipulate what the _s_sees vector. Also added a bind for vrpc. And smaller fixes/improvements. 2019-10-28 16:53:48 +01:00
8512378fd2 Improved the RPC macros. 2019-10-28 14:45:38 +01:00
30332f7e7d Test implementation for sending objects across the network. 2019-10-23 20:34:08 +02:00
b0ce9818c1 Renamed DataManager to EntityDataManager. Also moved it to the root of the project. 2019-10-19 13:21:21 +02:00
fdecd5b733 Removed some unneeded commented out code. 2019-10-15 20:23:51 +02:00
dcd8c65782 More work on stats. 2019-10-15 20:23:13 +02:00
5c4f0a1fe3 Stat refactor part2. 2019-10-15 18:34:19 +02:00
df8331e07f Now entities have an action bar profile aswell. Also fixed small deserialization issues. 2019-10-14 19:49:40 +02:00
d490fa6b61 Added should_deny_equip. 2019-10-13 22:48:25 +02:00
3f586d46d2 Fixed some deserialization <-> setup related issues. 2019-10-13 20:05:03 +02:00
65227db52c Cleanups, and more missing stuff. 2019-10-13 13:53:03 +02:00
698e418d16 Added in the missing equipment related functions. 2019-10-13 13:31:49 +02:00
b578d928bd Added equip hooks. And added a non-existent signal. 2019-10-13 13:12:27 +02:00
88d9093996 Various levelling, and serialization related fixes, and improvements. 2019-10-10 00:46:12 +02:00
66018908d5 Implemented bag serialization. 2019-10-09 14:37:23 +02:00
7d4b718acc removed the hyphen from s, and clevelup. 2019-10-08 00:30:16 +02:00
f6ee549d07 Added crafting related functions into the entity. 2019-10-07 16:31:43 +02:00
3fc6579aee Renamed CraftDataAttribute into CraftRecipe. Also added a few more crafting categories. 2019-10-07 15:25:36 +02:00
425bf1df2f Removed the stat helper member Refs from entity. 2019-10-07 00:34:12 +02:00
26ba90a9d3 implemented equipslots. 2019-10-07 00:29:05 +02:00
bbb92b244d Renamed _stat_points_per_level to _spell_points_per_level in entity class data, and added free point counters for both spell points, and talent points into entity. 2019-10-06 18:51:16 +02:00
5afc9d4e08 Cleaned up the talent related functions in entity. 2019-10-06 16:47:03 +02:00
529f8935d6 Added seed to the player. 2019-10-06 00:25:12 +02:00
7c6cb26aba Implemented looting. 2019-10-02 13:23:04 +02:00
435b57337a Added an sspell_cast_success callback. Also the clientside version was finished up. 2019-09-28 17:36:02 +02:00
bcbc83596a Improved the targeting signals, and callbacks in entity. 2019-09-27 18:05:43 +02:00
3b1028ddf4 Added mouseover callbacks. 2019-09-25 12:59:21 +02:00
6074b75ec3 Property style cleanup, and added an entity name changed signal. 2019-09-17 15:35:03 +02:00
5e68f551a3 Cleaned up the talent-related functions in entity. 2019-09-17 14:06:41 +02:00
4aad057925 Added a few remaining things required for entity interactions. 2019-09-17 02:14:24 +02:00
18925ee236 Implemented Bags, and added a InteractionType enum. 2019-09-16 21:57:55 +02:00
7756cf51ec Work on serialization. 2019-09-13 09:26:53 +02:00
f036bf449b Added Spell learning, and Skill support into Entity. And added an XP Rate stat. Also the levelup, and xp gain signals are now actually called. 2019-09-13 01:23:28 +02:00
99be4306ce Added EntitySkill. 2019-09-13 00:23:39 +02:00
2c8becc27a Added xp and level based events. 2019-09-12 13:26:52 +02:00
7fbb0c4599 Fixed compile. 2019-09-11 17:24:22 +02:00
4afc637801 Added 3 data classes. 2019-09-11 15:06:30 +02:00
41d94978e6 Added the money field. 2019-09-11 13:06:04 +02:00
870a1f406c Added the basic interact methods to entity, and EntityData. 2019-09-11 12:54:51 +02:00
39a335e36c Added the new enums into EntityData as well. Also small bug and typo fixes. 2019-09-11 12:26:41 +02:00
50062d8ad4 Added properties from the new enums into entity. 2019-09-11 11:25:52 +02:00
008bf34a34 Added 2 more events. 2019-09-11 11:01:30 +02:00
ca2fe9a6c4 Renamed CharacterClass to EntityData. Also moved it around, with a few related classes. 2019-09-09 14:26:18 +02:00
06436b27f8 Moved the inventory system into Player. Also Added a new inventory class, and renamed everything in playyer to use that instead of bag. 2019-08-16 02:24:32 +02:00
3cce6b0ae8 -Talent is now inherited from Aura.
-Cleaned up the talent system specific classes.
-The ResourceManager now loads talents aswell.
-Cleaned up, and made the EntityResource system scriptable.
-Fixed the stat signals, the stat parameter was null every time. ("this" should've been wrapped in a Ref.)
2019-08-13 23:58:42 +02:00
895525a998 Work on fleshing out the inventory system. 2019-08-07 01:54:59 +02:00
38b155d4ad -Moved StatModifier from Stats to it's own file. Also updated i.
-Removed the old, now unneeded SpellCastData stuff from Entity.
-Small interface fixed to stat, also fixed applying and deapplying modifiers.
-Fixed AuraStatAttribute's bindings.
-Made the aura commands a little more intuitive.
-Added gcd callback bindings.
-Has Global Cooldonw in spell is now defaults to true.
-Small binding fixes.
2019-08-05 23:59:37 +02:00
c3828efe05 A lot of work, mostly on the entity bindings. Added a lot of callbacks, and fixed a few bugs. 2019-08-05 01:36:33 +02:00
4f3c21a0cf Added the aura callbacks into the CharacterClass, and Entity, so they can be scripted via GDScript. Entity calls everything as needed.
Also added death events, and callbacks.
2019-08-04 19:13:00 +02:00
3906bea408 Created the bindings for EntityEquipSet, and fixed compile. 2019-07-23 13:55:11 +02:00
f95ac68a9b renamed character.h and cpp to character_class.h and cpp. 2019-07-06 19:18:07 +02:00
f1194ab218 -Added rage, and energy stat.
-Added class resource support.
-Fixed bugs related to auras.
2019-06-22 23:28:36 +02:00
29b3ccb3b3 Fixed targeting. 2019-06-22 01:57:43 +02:00
90e86557c5 More work on networking. 2019-06-18 15:33:28 +02:00
29f4288a54 More networking work. 2019-06-18 02:32:39 +02:00
7cdad4b8eb Work on networking. 2019-06-17 00:07:38 +02:00