f29b01af8b
Clang format.
2020-04-10 14:09:21 +02:00
9fa7c23462
Fix build for 4.0. (When 4.0 becomes stable I'll create a branch for it)
2020-04-09 12:32:05 +02:00
38738dc2f8
Added setting to allow spell and recipe learning into ClassProfiles. Also small fixes.
2020-03-20 03:29:36 +01:00
9cc99bbc27
Added a few setting to EntityDataManager for levelling.
2020-03-17 22:35:29 +01:00
4dce51d019
Implemented EntityResources.
2020-03-11 16:08:07 +01:00
3e10779dbc
Updated old style getters/setters to use the new style. E.g. sget_ -> gets_.
2020-02-26 21:20:54 +01:00
7666d11b2d
Add use spell points setting.
2020-02-21 11:56:57 +01:00
581127cde5
Now entity also stores the class level, and class xp. Added separate class and character xp properties to EntityCreateInfo aswell. Standardized the remaining methods in XPData.
2020-02-20 12:18:55 +01:00
a2d4df0c89
Levels are now (properly) separated into class and character levels.
2020-02-19 12:17:10 +01:00
e16c021ac8
Added bindings for item use support, and marked quite a few methods/arguments as const.
2020-02-19 09:11:36 +01:00
9d3bd194ee
Added support for Entity relations.
2020-02-19 08:39:30 +01:00
d33a499847
Bind the ported methods in Entity.
2020-02-03 18:12:59 +01:00
f1490c7543
Organized the data folder's classes into subfolders.
2020-02-03 13:01:17 +01:00
5ea00de13e
Ported a few of Entity's virtual methods from BrokenSeals. Started reworking spawning, and Entity initialization. Moved the singletons into a new singletons folder, and renamed the profile_manager folder to profiles.
2020-02-03 11:56:52 +01:00
74eb8bcb2f
Updated the license header for 2020, also added the license text to the top of the c++ files. Removed a now unneeded, unused file.
2020-01-31 19:34:47 +01:00
6f3744e2cb
Ran clang format on every file, I got used to it working by default in Visual Studio and I forgot about it.
2020-01-09 04:27:19 +01:00
e03146759c
Work on the bindings for pet support.
2020-01-05 02:17:02 +01:00
6aa2df4647
Now both Entity, and WorldSpell inherit from Node, this complicates the setup by a tiny bit (Entity's body property needs to be assigned), but now the module will work in both 2D, and 3D. Also removed the compile time option.
2020-01-02 22:56:24 +01:00
bc797e4ffb
Added the ability to manually update Entities. This will allow for turn based games.
2019-12-28 00:44:21 +01:00
251f9e6e2a
Added a son_physics_process callback to spells, spell scripts can register for it in entities.
2019-12-12 16:44:43 +01:00
905da5161e
Moved the EntityDataManager into a new autoloads subfolder.
2019-12-01 22:56:53 +01:00
e57c0ef30e
Moved in-world spell related classes into a different folder.
2019-12-01 21:21:51 +01:00
e72650419d
Networking for EntitySkills.
2019-12-01 18:45:15 +01:00
8c11a22209
Added EntitySkillData.
2019-12-01 18:00:09 +01:00
abb564acdc
Resources should work in multiplayer now, also work on bindings.
2019-12-01 00:24:38 +01:00
dc5d1515e2
Moved entity resource to a subfolder.
2019-11-30 18:15:19 +01:00
675aeaeba2
Reworked the UtilityAI implementation into something that I think will actually be good, and useful. Also intial work on pet support.
2019-11-27 10:54:56 +01:00
ca498d753c
Refactored the way the server can open windows. Also they work with networking now.
2019-11-04 23:05:45 +01:00
6c1c5eca46
Fix small issues, and model re-generation.
2019-11-04 21:43:32 +01:00
e57b8ec27a
Implemented Equipping.
2019-11-04 21:00:17 +01:00
267b6c2082
Networking for bags, and target bags.
2019-11-04 16:50:53 +01:00
0d98a36668
Merged Mob and Player into Entity.
2019-11-04 01:38:27 +01:00
bac30cf901
Implement helpers for crafting.
2019-11-04 01:16:50 +01:00
d2c29095bb
Added gender enum, and added it to ItemVisualEntry.
2019-11-03 22:39:19 +01:00
0bdf6652a6
Better/Different AuraGroup implementation.
2019-11-01 22:07:56 +01:00
8a19b74449
hass_spell_id, and hasc_spell_id functions.
2019-11-01 20:33:14 +01:00
b9430efb7a
renamed the ai property to sai.
2019-10-31 11:52:56 +01:00
90e7e0064d
Work on AI.
2019-10-31 01:35:29 +01:00
056791b313
Improved the design a bit, implemented serializing SpellDamageInfo, and SpellHealInfo. Also fixed a crash.
2019-10-29 18:12:15 +01:00
d410497b71
More work on networking.
2019-10-29 13:36:33 +01:00
c02fd1e9f3
Better fix for the previos compile error.
2019-10-29 00:33:30 +01:00
2a753972f5
Fix compile for android.
2019-10-29 00:24:37 +01:00
1994e023b2
More work on networking.
2019-10-29 00:15:52 +01:00
2a6b080cf6
More work on multiplayer.
2019-10-28 21:48:50 +01:00
233d934876
Added functions to manipulate what the _s_sees vector. Also added a bind for vrpc. And smaller fixes/improvements.
2019-10-28 16:53:48 +01:00
8512378fd2
Improved the RPC macros.
2019-10-28 14:45:38 +01:00
30332f7e7d
Test implementation for sending objects across the network.
2019-10-23 20:34:08 +02:00
b0ce9818c1
Renamed DataManager to EntityDataManager. Also moved it to the root of the project.
2019-10-19 13:21:21 +02:00
fdecd5b733
Removed some unneeded commented out code.
2019-10-15 20:23:51 +02:00
dcd8c65782
More work on stats.
2019-10-15 20:23:13 +02:00
5c4f0a1fe3
Stat refactor part2.
2019-10-15 18:34:19 +02:00
df8331e07f
Now entities have an action bar profile aswell. Also fixed small deserialization issues.
2019-10-14 19:49:40 +02:00
d490fa6b61
Added should_deny_equip.
2019-10-13 22:48:25 +02:00
3f586d46d2
Fixed some deserialization <-> setup related issues.
2019-10-13 20:05:03 +02:00
65227db52c
Cleanups, and more missing stuff.
2019-10-13 13:53:03 +02:00
698e418d16
Added in the missing equipment related functions.
2019-10-13 13:31:49 +02:00
b578d928bd
Added equip hooks. And added a non-existent signal.
2019-10-13 13:12:27 +02:00
88d9093996
Various levelling, and serialization related fixes, and improvements.
2019-10-10 00:46:12 +02:00
66018908d5
Implemented bag serialization.
2019-10-09 14:37:23 +02:00
7d4b718acc
removed the hyphen from s, and clevelup.
2019-10-08 00:30:16 +02:00
f6ee549d07
Added crafting related functions into the entity.
2019-10-07 16:31:43 +02:00
3fc6579aee
Renamed CraftDataAttribute into CraftRecipe. Also added a few more crafting categories.
2019-10-07 15:25:36 +02:00
425bf1df2f
Removed the stat helper member Refs from entity.
2019-10-07 00:34:12 +02:00
26ba90a9d3
implemented equipslots.
2019-10-07 00:29:05 +02:00
bbb92b244d
Renamed _stat_points_per_level to _spell_points_per_level in entity class data, and added free point counters for both spell points, and talent points into entity.
2019-10-06 18:51:16 +02:00
5afc9d4e08
Cleaned up the talent related functions in entity.
2019-10-06 16:47:03 +02:00
529f8935d6
Added seed to the player.
2019-10-06 00:25:12 +02:00
7c6cb26aba
Implemented looting.
2019-10-02 13:23:04 +02:00
435b57337a
Added an sspell_cast_success callback. Also the clientside version was finished up.
2019-09-28 17:36:02 +02:00
bcbc83596a
Improved the targeting signals, and callbacks in entity.
2019-09-27 18:05:43 +02:00
3b1028ddf4
Added mouseover callbacks.
2019-09-25 12:59:21 +02:00
6074b75ec3
Property style cleanup, and added an entity name changed signal.
2019-09-17 15:35:03 +02:00
5e68f551a3
Cleaned up the talent-related functions in entity.
2019-09-17 14:06:41 +02:00
4aad057925
Added a few remaining things required for entity interactions.
2019-09-17 02:14:24 +02:00
18925ee236
Implemented Bags, and added a InteractionType enum.
2019-09-16 21:57:55 +02:00
7756cf51ec
Work on serialization.
2019-09-13 09:26:53 +02:00
f036bf449b
Added Spell learning, and Skill support into Entity. And added an XP Rate stat. Also the levelup, and xp gain signals are now actually called.
2019-09-13 01:23:28 +02:00
99be4306ce
Added EntitySkill.
2019-09-13 00:23:39 +02:00
2c8becc27a
Added xp and level based events.
2019-09-12 13:26:52 +02:00
7fbb0c4599
Fixed compile.
2019-09-11 17:24:22 +02:00
4afc637801
Added 3 data classes.
2019-09-11 15:06:30 +02:00
41d94978e6
Added the money field.
2019-09-11 13:06:04 +02:00
870a1f406c
Added the basic interact methods to entity, and EntityData.
2019-09-11 12:54:51 +02:00
39a335e36c
Added the new enums into EntityData as well. Also small bug and typo fixes.
2019-09-11 12:26:41 +02:00
50062d8ad4
Added properties from the new enums into entity.
2019-09-11 11:25:52 +02:00
008bf34a34
Added 2 more events.
2019-09-11 11:01:30 +02:00
ca2fe9a6c4
Renamed CharacterClass to EntityData. Also moved it around, with a few related classes.
2019-09-09 14:26:18 +02:00
06436b27f8
Moved the inventory system into Player. Also Added a new inventory class, and renamed everything in playyer to use that instead of bag.
2019-08-16 02:24:32 +02:00
3cce6b0ae8
-Talent is now inherited from Aura.
...
-Cleaned up the talent system specific classes.
-The ResourceManager now loads talents aswell.
-Cleaned up, and made the EntityResource system scriptable.
-Fixed the stat signals, the stat parameter was null every time. ("this" should've been wrapped in a Ref.)
2019-08-13 23:58:42 +02:00
895525a998
Work on fleshing out the inventory system.
2019-08-07 01:54:59 +02:00
38b155d4ad
-Moved StatModifier from Stats to it's own file. Also updated i.
...
-Removed the old, now unneeded SpellCastData stuff from Entity.
-Small interface fixed to stat, also fixed applying and deapplying modifiers.
-Fixed AuraStatAttribute's bindings.
-Made the aura commands a little more intuitive.
-Added gcd callback bindings.
-Has Global Cooldonw in spell is now defaults to true.
-Small binding fixes.
2019-08-05 23:59:37 +02:00
c3828efe05
A lot of work, mostly on the entity bindings. Added a lot of callbacks, and fixed a few bugs.
2019-08-05 01:36:33 +02:00
4f3c21a0cf
Added the aura callbacks into the CharacterClass, and Entity, so they can be scripted via GDScript. Entity calls everything as needed.
...
Also added death events, and callbacks.
2019-08-04 19:13:00 +02:00
3906bea408
Created the bindings for EntityEquipSet, and fixed compile.
2019-07-23 13:55:11 +02:00
f95ac68a9b
renamed character.h and cpp to character_class.h and cpp.
2019-07-06 19:18:07 +02:00
f1194ab218
-Added rage, and energy stat.
...
-Added class resource support.
-Fixed bugs related to auras.
2019-06-22 23:28:36 +02:00
29b3ccb3b3
Fixed targeting.
2019-06-22 01:57:43 +02:00
90e86557c5
More work on networking.
2019-06-18 15:33:28 +02:00
29f4288a54
More networking work.
2019-06-18 02:32:39 +02:00
7cdad4b8eb
Work on networking.
2019-06-17 00:07:38 +02:00