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f2d35f8b2c
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Bit more work on fixing the crash. Haven't yet found the culprit. Fortunately it's only crashing sometimes.
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2020-06-18 20:47:02 +02:00 |
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4405178f06
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(Hopefully) fixed the crash that sometimes occurs on scene changes.
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2020-06-18 13:38:23 +02:00 |
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712accde54
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Properties for cooldowns, and category cooldowns.
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2020-06-15 13:40:12 +02:00 |
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924e258d33
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Property for datas.
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2020-06-15 13:23:43 +02:00 |
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f13dff0dfd
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Also added a property for spells.
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2020-06-15 13:18:07 +02:00 |
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cd0acdf329
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Property for serverside craft recipes.
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2020-06-15 13:12:50 +02:00 |
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c809b04ba8
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Also added properties for all class talents and character talents.
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2020-06-15 13:05:14 +02:00 |
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4d7983b6fc
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Added a property for serverside auras aswell.
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2020-06-15 12:47:08 +02:00 |
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f7847dfafc
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Also added a property for serverside skills.
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2020-06-15 12:34:35 +02:00 |
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545bd9b4de
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Added an PoolIntArray based property for server side states. Also fixed a few states specific properties.
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2020-06-15 12:22:39 +02:00 |
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827d67cca0
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Added a getter and setter for all EntityResources into Entity.
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2020-06-15 11:59:33 +02:00 |
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503481924f
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Added sgcd, and cgcd properties.
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2020-06-15 11:48:22 +02:00 |
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fb3a5cde04
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Removed the Cooldown and the CategoryCooldown classes. Entity now stores these with a small internal struct. The notifications are not all perfect, but I'm going to rework them a bit in the next few commits, and they will be fixed then.
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2020-06-13 21:51:28 +02:00 |
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64cb83c543
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Remove TalentRowData from config.py, also removed a now unneeded forward declaration.
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2020-06-05 17:51:07 +02:00 |
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55fafecc9d
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Now Entity has class and character talents.
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2020-06-04 12:46:38 +02:00 |
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d063f8da28
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Rename both ESS::get_instance, and ProfileManager::get_instance to <class>::get_singleton, to match Godot's standard.
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2020-05-23 16:29:47 +02:00 |
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7bbca9ae89
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Centralized most of the 4.0 port code into a new header.
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2020-05-22 20:48:08 +02:00 |
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18f3095832
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Removed the EntityGender enum. Now everything uses plain int model indexes.
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2020-05-20 20:38:10 +02:00 |
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69c6af4882
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Removed the EntityTypes enum.
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2020-05-20 11:51:05 +02:00 |
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b1efeb662a
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EquipSlots are now customizable from the ProjectSettings.
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2020-05-19 18:58:01 +02:00 |
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9fd0c23f5b
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Fix compile for 4.0.
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2020-05-16 21:32:33 +02:00 |
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c3a1bc4503
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Fix initial value of EntityStat's percent.
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2020-05-02 23:52:21 +02:00 |
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760254b7b1
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Added a new convenience stat setter.
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2020-05-02 01:54:12 +02:00 |
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ca07679be1
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Implement the new setters in Entity, and also bind the new methods.
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2020-05-01 18:06:20 +02:00 |
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b97bf3a767
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Merged Stat into Entity.
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2020-05-01 17:15:44 +02:00 |
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a53d7d2eb7
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A change got left out.
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2020-04-30 14:17:41 +02:00 |
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19fd2ea109
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Added an _initialize vmethod to entity, this makes the health and speed resources customizable.
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2020-04-29 01:25:02 +02:00 |
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38d6181469
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Now health and speed are automatically allocated in Entity, the resource management methods have been adjusted to ignore them (they can be removed, and or replaced deliberately though).
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2020-04-29 01:05:31 +02:00 |
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bebab39f34
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Added a simple Speed and Health resource.
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2020-04-28 23:54:23 +02:00 |
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2c47f9f550
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Standardized notification methods to have the "notification" prefix, instead of the "on", and changed the naming a bit. This makes them stand out inside the docs, and it's easier to get completions for them while using the api.
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2020-04-28 20:47:34 +02:00 |
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0a9d4d3c72
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Few more renames.
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2020-04-28 19:03:17 +02:00 |
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8864cdee06
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Even more renames.
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2020-04-28 19:01:46 +02:00 |
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f1e38e5a2a
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More renames.
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2020-04-28 16:50:26 +02:00 |
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37660951ca
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More renames.
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2020-04-28 16:39:42 +02:00 |
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86aaf2eaf5
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More renames.
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2020-04-28 16:17:54 +02:00 |
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9be4cba706
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Same treatment to aura related methods.
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2020-04-28 16:07:36 +02:00 |
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68a6256e67
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Converted more methods.
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2020-04-28 15:58:20 +02:00 |
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a5fb39a002
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Same treatment to the crafting related methods.
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2020-04-28 15:41:48 +02:00 |
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1afc3511f8
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Same to the global cooldown related methods.
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2020-04-28 14:24:05 +02:00 |
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c28fbd155b
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Same treatment to entity_resource related methods.
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2020-04-28 13:10:57 +02:00 |
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62d3928ced
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Equpiment-related methods now start with the equip keyword.
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2020-04-28 12:31:03 +02:00 |
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06283f3768
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Same api cleanup to the clientside versions of the methods.
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2020-04-28 03:09:26 +02:00 |
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d110b3368f
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Moved cast, damage, heal and aura related serverside events into combined events to work similarly as notifications in Node. This makes creating events like these possible from scripts. (The rest will be converted aswell.)
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2020-04-27 21:30:59 +02:00 |
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b3442919de
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Customizable stats - part 2. Removed the StatId enum. (The main stat enum still nees to be removed.)
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2020-04-25 16:50:53 +02:00 |
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384c2530d0
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Started implementing _get, _set, and _get_property_list for Entity, because the ability to save them into godot scenes would be really useful.
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2020-04-24 23:43:37 +02:00 |
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4615300293
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Removed the info parameter of _setup.
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2020-04-24 14:56:10 +02:00 |
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909f34af03
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Renamed skeleton to body in SpeciesModelData. Now Entity can store transforms, also it now has a few more convenience getters/setters. Also it will try to instantiate the body of an entity if it is set into the species data.
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2020-04-24 13:35:30 +02:00 |
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677f138a46
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Added a c_is_controller property to Entity. the server will set it to true for the owner if this is the entity they are supposed to control.
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2020-04-24 00:43:18 +02:00 |
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089c854c9e
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Now resource paths are used instead of ids for save files. (They are converted back on load - ids are better for networking) This makes remapping resource ids possible, which makes creating modules (and later mods into zips or pcks) simple.
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2020-04-19 17:15:36 +02:00 |
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0f823f4206
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Split ESSResourceDB into 2 classes and a base class.
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2020-04-15 00:24:12 +02:00 |
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