|
8864cdee06
|
Even more renames.
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2020-04-28 19:01:46 +02:00 |
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|
f1e38e5a2a
|
More renames.
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2020-04-28 16:50:26 +02:00 |
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|
37660951ca
|
More renames.
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2020-04-28 16:39:42 +02:00 |
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|
86aaf2eaf5
|
More renames.
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2020-04-28 16:17:54 +02:00 |
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9be4cba706
|
Same treatment to aura related methods.
|
2020-04-28 16:07:36 +02:00 |
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|
68a6256e67
|
Converted more methods.
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2020-04-28 15:58:20 +02:00 |
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|
a5fb39a002
|
Same treatment to the crafting related methods.
|
2020-04-28 15:41:48 +02:00 |
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|
1afc3511f8
|
Same to the global cooldown related methods.
|
2020-04-28 14:24:05 +02:00 |
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|
c28fbd155b
|
Same treatment to entity_resource related methods.
|
2020-04-28 13:10:57 +02:00 |
|
|
62d3928ced
|
Equpiment-related methods now start with the equip keyword.
|
2020-04-28 12:31:03 +02:00 |
|
|
e3eeb581c4
|
Updated a few more signals.
|
2020-04-28 11:58:56 +02:00 |
|
|
90ad406d73
|
A bit of cleanup for the new api.
|
2020-04-28 11:44:47 +02:00 |
|
|
06283f3768
|
Same api cleanup to the clientside versions of the methods.
|
2020-04-28 03:09:26 +02:00 |
|
|
d110b3368f
|
Moved cast, damage, heal and aura related serverside events into combined events to work similarly as notifications in Node. This makes creating events like these possible from scripts. (The rest will be converted aswell.)
|
2020-04-27 21:30:59 +02:00 |
|
|
8d680240ea
|
Now health and speed are both considered EntityResources. They'll have automatic setup a bit later. If this system works out well Stats will be cleaned up, and simplified.
|
2020-04-27 18:37:43 +02:00 |
|
|
2c99111860
|
Entity's character level up uses the new system now aswell.
|
2020-04-25 19:25:00 +02:00 |
|
|
b3442919de
|
Customizable stats - part 2. Removed the StatId enum. (The main stat enum still nees to be removed.)
|
2020-04-25 16:50:53 +02:00 |
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|
384c2530d0
|
Started implementing _get, _set, and _get_property_list for Entity, because the ability to save them into godot scenes would be really useful.
|
2020-04-24 23:43:37 +02:00 |
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|
4615300293
|
Removed the info parameter of _setup.
|
2020-04-24 14:56:10 +02:00 |
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|
909f34af03
|
Renamed skeleton to body in SpeciesModelData. Now Entity can store transforms, also it now has a few more convenience getters/setters. Also it will try to instantiate the body of an entity if it is set into the species data.
|
2020-04-24 13:35:30 +02:00 |
|
|
677f138a46
|
Added a c_is_controller property to Entity. the server will set it to true for the owner if this is the entity they are supposed to control.
|
2020-04-24 00:43:18 +02:00 |
|
|
9f5248b297
|
Stat and StatModifier is also a resource now. Stats are not yet exposed as properties, as they need a bit of rework to work properly this way.
|
2020-04-23 12:13:56 +02:00 |
|
|
a3f5c4ffbe
|
Hide Entity's clientside properties, and Entity based properties from the inspector. Also fix a waring.
|
2020-04-23 11:50:06 +02:00 |
|
|
da2a116426
|
Convert saving learned spells and recipes to use paths aswell.
|
2020-04-19 18:42:11 +02:00 |
|
|
fa8f38fa5d
|
Class profile now also uses resource paths instead of ids.
|
2020-04-19 17:41:42 +02:00 |
|
|
089c854c9e
|
Now resource paths are used instead of ids for save files. (They are converted back on load - ids are better for networking) This makes remapping resource ids possible, which makes creating modules (and later mods into zips or pcks) simple.
|
2020-04-19 17:15:36 +02:00 |
|
|
4935de4c5f
|
Rename the EntityDataManager singleton to just simply ESS.
|
2020-04-14 16:55:21 +02:00 |
|
|
3cb26816d2
|
Moved the data out from EntityDataManager into a new ESSResourceDB class (Resource). The DataManager now stores an instance of this new resource instead.
|
2020-04-14 16:46:24 +02:00 |
|
|
d8ea28e221
|
Started reworking EntityDataManager's API, to make resource loading easily scriptable.
|
2020-04-14 14:15:38 +02:00 |
|
|
f29b01af8b
|
Clang format.
|
2020-04-10 14:09:21 +02:00 |
|
|
9fa7c23462
|
Fix build for 4.0. (When 4.0 becomes stable I'll create a branch for it)
|
2020-04-09 12:32:05 +02:00 |
|
|
38738dc2f8
|
Added setting to allow spell and recipe learning into ClassProfiles. Also small fixes.
|
2020-03-20 03:29:36 +01:00 |
|
|
9493be41fb
|
Added PlayerProfile, and now ProfileManager has clientside, and serverside variables.
|
2020-03-19 20:29:36 +01:00 |
|
|
affacaea58
|
Added change notifications to ProfileManager, and it's data classes. Also added option "automatic save" for the ProfileManager (still needs some work).
|
2020-03-18 03:04:50 +01:00 |
|
|
9cc99bbc27
|
Added a few setting to EntityDataManager for levelling.
|
2020-03-17 22:35:29 +01:00 |
|
|
3367f3bc96
|
Fix missing break.
|
2020-03-15 19:33:31 +01:00 |
|
|
4dce51d019
|
Implemented EntityResources.
|
2020-03-11 16:08:07 +01:00 |
|
|
3e10779dbc
|
Updated old style getters/setters to use the new style. E.g. sget_ -> gets_.
|
2020-02-26 21:20:54 +01:00 |
|
|
c5c0f2cddd
|
Added support for item spells.
|
2020-02-25 14:00:55 +01:00 |
|
|
7666d11b2d
|
Add use spell points setting.
|
2020-02-21 11:56:57 +01:00 |
|
|
581127cde5
|
Now entity also stores the class level, and class xp. Added separate class and character xp properties to EntityCreateInfo aswell. Standardized the remaining methods in XPData.
|
2020-02-20 12:18:55 +01:00 |
|
|
a2d4df0c89
|
Levels are now (properly) separated into class and character levels.
|
2020-02-19 12:17:10 +01:00 |
|
|
e16c021ac8
|
Added bindings for item use support, and marked quite a few methods/arguments as const.
|
2020-02-19 09:11:36 +01:00 |
|
|
9d3bd194ee
|
Added support for Entity relations.
|
2020-02-19 08:39:30 +01:00 |
|
|
0bdf71c431
|
Remove duplicate line.
|
2020-02-09 21:55:23 +01:00 |
|
|
d33a499847
|
Bind the ported methods in Entity.
|
2020-02-03 18:12:59 +01:00 |
|
|
f1490c7543
|
Organized the data folder's classes into subfolders.
|
2020-02-03 13:01:17 +01:00 |
|
|
5ea00de13e
|
Ported a few of Entity's virtual methods from BrokenSeals. Started reworking spawning, and Entity initialization. Moved the singletons into a new singletons folder, and renamed the profile_manager folder to profiles.
|
2020-02-03 11:56:52 +01:00 |
|
|
74eb8bcb2f
|
Updated the license header for 2020, also added the license text to the top of the c++ files. Removed a now unneeded, unused file.
|
2020-01-31 19:34:47 +01:00 |
|
|
6f3744e2cb
|
Ran clang format on every file, I got used to it working by default in Visual Studio and I forgot about it.
|
2020-01-09 04:27:19 +01:00 |
|
|
e03146759c
|
Work on the bindings for pet support.
|
2020-01-05 02:17:02 +01:00 |
|
|
6aa2df4647
|
Now both Entity, and WorldSpell inherit from Node, this complicates the setup by a tiny bit (Entity's body property needs to be assigned), but now the module will work in both 2D, and 3D. Also removed the compile time option.
|
2020-01-02 22:56:24 +01:00 |
|
|
bc797e4ffb
|
Added the ability to manually update Entities. This will allow for turn based games.
|
2019-12-28 00:44:21 +01:00 |
|
|
251f9e6e2a
|
Added a son_physics_process callback to spells, spell scripts can register for it in entities.
|
2019-12-12 16:44:43 +01:00 |
|
|
e72650419d
|
Networking for EntitySkills.
|
2019-12-01 18:45:15 +01:00 |
|
|
8c11a22209
|
Added EntitySkillData.
|
2019-12-01 18:00:09 +01:00 |
|
|
6a954f3381
|
Fix typo, and respect the should_process flag.
|
2019-12-01 01:16:28 +01:00 |
|
|
abb564acdc
|
Resources should work in multiplayer now, also work on bindings.
|
2019-12-01 00:24:38 +01:00 |
|
|
b3cb5b2def
|
Added EntityResourceDatas to the DataManager, also more refactorings.
|
2019-11-30 21:46:11 +01:00 |
|
|
992d0672f9
|
Fixed sending item count changes to the client. Also added the stack_size_changed signal to ItemInstance.
|
2019-11-29 10:16:59 +01:00 |
|
|
675aeaeba2
|
Reworked the UtilityAI implementation into something that I think will actually be good, and useful. Also intial work on pet support.
|
2019-11-27 10:54:56 +01:00 |
|
|
7a0e861c7d
|
Fix compile.
|
2019-11-11 21:41:28 +01:00 |
|
|
ca498d753c
|
Refactored the way the server can open windows. Also they work with networking now.
|
2019-11-04 23:05:45 +01:00 |
|
|
6c1c5eca46
|
Fix small issues, and model re-generation.
|
2019-11-04 21:43:32 +01:00 |
|
|
e57b8ec27a
|
Implemented Equipping.
|
2019-11-04 21:00:17 +01:00 |
|
|
d86695c1f2
|
Typo fix.
|
2019-11-04 18:31:02 +01:00 |
|
|
9efe65cc39
|
Small fixes.
|
2019-11-04 18:07:19 +01:00 |
|
|
267b6c2082
|
Networking for bags, and target bags.
|
2019-11-04 16:50:53 +01:00 |
|
|
0d98a36668
|
Merged Mob and Player into Entity.
|
2019-11-04 01:38:27 +01:00 |
|
|
bac30cf901
|
Implement helpers for crafting.
|
2019-11-04 01:16:50 +01:00 |
|
|
d2c29095bb
|
Added gender enum, and added it to ItemVisualEntry.
|
2019-11-03 22:39:19 +01:00 |
|
|
91851d4ef9
|
Implemented spell learn spell requiremets.
|
2019-11-02 00:01:07 +01:00 |
|
|
81d5e867ab
|
Fix bindings.
|
2019-11-01 23:40:54 +01:00 |
|
|
0bdf6652a6
|
Better/Different AuraGroup implementation.
|
2019-11-01 22:07:56 +01:00 |
|
|
7e8212144c
|
Small aura remove, and add event calls cleanup.
|
2019-11-01 21:20:22 +01:00 |
|
|
8a19b74449
|
hass_spell_id, and hasc_spell_id functions.
|
2019-11-01 20:33:14 +01:00 |
|
|
b9430efb7a
|
renamed the ai property to sai.
|
2019-10-31 11:52:56 +01:00 |
|
|
90e7e0064d
|
Work on AI.
|
2019-10-31 01:35:29 +01:00 |
|
|
056791b313
|
Improved the design a bit, implemented serializing SpellDamageInfo, and SpellHealInfo. Also fixed a crash.
|
2019-10-29 18:12:15 +01:00 |
|
|
d410497b71
|
More work on networking.
|
2019-10-29 13:36:33 +01:00 |
|
|
c02fd1e9f3
|
Better fix for the previos compile error.
|
2019-10-29 00:33:30 +01:00 |
|
|
2a753972f5
|
Fix compile for android.
|
2019-10-29 00:24:37 +01:00 |
|
|
1994e023b2
|
More work on networking.
|
2019-10-29 00:15:52 +01:00 |
|
|
2a6b080cf6
|
More work on multiplayer.
|
2019-10-28 21:48:50 +01:00 |
|
|
233d934876
|
Added functions to manipulate what the _s_sees vector. Also added a bind for vrpc. And smaller fixes/improvements.
|
2019-10-28 16:53:48 +01:00 |
|
|
8512378fd2
|
Improved the RPC macros.
|
2019-10-28 14:45:38 +01:00 |
|
|
5ea15ab1c9
|
Stat will be set dirty after deserialization now.
|
2019-10-25 21:58:29 +02:00 |
|
|
30332f7e7d
|
Test implementation for sending objects across the network.
|
2019-10-23 20:34:08 +02:00 |
|
|
b0ce9818c1
|
Renamed DataManager to EntityDataManager. Also moved it to the root of the project.
|
2019-10-19 13:21:21 +02:00 |
|
|
056f9e0358
|
More bindings cleanup.
|
2019-10-19 12:47:30 +02:00 |
|
|
2053b9ee76
|
Small fixes and cleanup.
|
2019-10-16 14:55:14 +02:00 |
|
|
53c66c2136
|
Small logic fixes.
|
2019-10-16 02:33:26 +02:00 |
|
|
9e976eaebf
|
Small fixes.
|
2019-10-15 22:21:14 +02:00 |
|
|
fdecd5b733
|
Removed some unneeded commented out code.
|
2019-10-15 20:23:51 +02:00 |
|
|
dcd8c65782
|
More work on stats.
|
2019-10-15 20:23:13 +02:00 |
|
|
5c4f0a1fe3
|
Stat refactor part2.
|
2019-10-15 18:34:19 +02:00 |
|
|
7224490a99
|
Stat refactoring part 1.
|
2019-10-15 14:57:59 +02:00 |
|
|
df8331e07f
|
Now entities have an action bar profile aswell. Also fixed small deserialization issues.
|
2019-10-14 19:49:40 +02:00 |
|
|
84728ccf5c
|
Typo.
|
2019-10-13 23:06:34 +02:00 |
|
|
91f61d5c38
|
A little work on _sequip.
|
2019-10-13 23:05:52 +02:00 |
|