Commit Graph

237 Commits

Author SHA1 Message Date
8864cdee06 Even more renames. 2020-04-28 19:01:46 +02:00
f1e38e5a2a More renames. 2020-04-28 16:50:26 +02:00
37660951ca More renames. 2020-04-28 16:39:42 +02:00
86aaf2eaf5 More renames. 2020-04-28 16:17:54 +02:00
9be4cba706 Same treatment to aura related methods. 2020-04-28 16:07:36 +02:00
68a6256e67 Converted more methods. 2020-04-28 15:58:20 +02:00
a5fb39a002 Same treatment to the crafting related methods. 2020-04-28 15:41:48 +02:00
1afc3511f8 Same to the global cooldown related methods. 2020-04-28 14:24:05 +02:00
c28fbd155b Same treatment to entity_resource related methods. 2020-04-28 13:10:57 +02:00
62d3928ced Equpiment-related methods now start with the equip keyword. 2020-04-28 12:31:03 +02:00
e3eeb581c4 Updated a few more signals. 2020-04-28 11:58:56 +02:00
90ad406d73 A bit of cleanup for the new api. 2020-04-28 11:44:47 +02:00
06283f3768 Same api cleanup to the clientside versions of the methods. 2020-04-28 03:09:26 +02:00
d110b3368f Moved cast, damage, heal and aura related serverside events into combined events to work similarly as notifications in Node. This makes creating events like these possible from scripts. (The rest will be converted aswell.) 2020-04-27 21:30:59 +02:00
8d680240ea Now health and speed are both considered EntityResources. They'll have automatic setup a bit later. If this system works out well Stats will be cleaned up, and simplified. 2020-04-27 18:37:43 +02:00
2c99111860 Entity's character level up uses the new system now aswell. 2020-04-25 19:25:00 +02:00
b3442919de Customizable stats - part 2. Removed the StatId enum. (The main stat enum still nees to be removed.) 2020-04-25 16:50:53 +02:00
384c2530d0 Started implementing _get, _set, and _get_property_list for Entity, because the ability to save them into godot scenes would be really useful. 2020-04-24 23:43:37 +02:00
4615300293 Removed the info parameter of _setup. 2020-04-24 14:56:10 +02:00
909f34af03 Renamed skeleton to body in SpeciesModelData. Now Entity can store transforms, also it now has a few more convenience getters/setters. Also it will try to instantiate the body of an entity if it is set into the species data. 2020-04-24 13:35:30 +02:00
677f138a46 Added a c_is_controller property to Entity. the server will set it to true for the owner if this is the entity they are supposed to control. 2020-04-24 00:43:18 +02:00
9f5248b297 Stat and StatModifier is also a resource now. Stats are not yet exposed as properties, as they need a bit of rework to work properly this way. 2020-04-23 12:13:56 +02:00
a3f5c4ffbe Hide Entity's clientside properties, and Entity based properties from the inspector. Also fix a waring. 2020-04-23 11:50:06 +02:00
da2a116426 Convert saving learned spells and recipes to use paths aswell. 2020-04-19 18:42:11 +02:00
fa8f38fa5d Class profile now also uses resource paths instead of ids. 2020-04-19 17:41:42 +02:00
089c854c9e Now resource paths are used instead of ids for save files. (They are converted back on load - ids are better for networking) This makes remapping resource ids possible, which makes creating modules (and later mods into zips or pcks) simple. 2020-04-19 17:15:36 +02:00
4935de4c5f Rename the EntityDataManager singleton to just simply ESS. 2020-04-14 16:55:21 +02:00
3cb26816d2 Moved the data out from EntityDataManager into a new ESSResourceDB class (Resource). The DataManager now stores an instance of this new resource instead. 2020-04-14 16:46:24 +02:00
d8ea28e221 Started reworking EntityDataManager's API, to make resource loading easily scriptable. 2020-04-14 14:15:38 +02:00
f29b01af8b Clang format. 2020-04-10 14:09:21 +02:00
9fa7c23462 Fix build for 4.0. (When 4.0 becomes stable I'll create a branch for it) 2020-04-09 12:32:05 +02:00
38738dc2f8 Added setting to allow spell and recipe learning into ClassProfiles. Also small fixes. 2020-03-20 03:29:36 +01:00
9493be41fb Added PlayerProfile, and now ProfileManager has clientside, and serverside variables. 2020-03-19 20:29:36 +01:00
affacaea58 Added change notifications to ProfileManager, and it's data classes. Also added option "automatic save" for the ProfileManager (still needs some work). 2020-03-18 03:04:50 +01:00
9cc99bbc27 Added a few setting to EntityDataManager for levelling. 2020-03-17 22:35:29 +01:00
3367f3bc96 Fix missing break. 2020-03-15 19:33:31 +01:00
4dce51d019 Implemented EntityResources. 2020-03-11 16:08:07 +01:00
3e10779dbc Updated old style getters/setters to use the new style. E.g. sget_ -> gets_. 2020-02-26 21:20:54 +01:00
c5c0f2cddd Added support for item spells. 2020-02-25 14:00:55 +01:00
7666d11b2d Add use spell points setting. 2020-02-21 11:56:57 +01:00
581127cde5 Now entity also stores the class level, and class xp. Added separate class and character xp properties to EntityCreateInfo aswell. Standardized the remaining methods in XPData. 2020-02-20 12:18:55 +01:00
a2d4df0c89 Levels are now (properly) separated into class and character levels. 2020-02-19 12:17:10 +01:00
e16c021ac8 Added bindings for item use support, and marked quite a few methods/arguments as const. 2020-02-19 09:11:36 +01:00
9d3bd194ee Added support for Entity relations. 2020-02-19 08:39:30 +01:00
0bdf71c431 Remove duplicate line. 2020-02-09 21:55:23 +01:00
d33a499847 Bind the ported methods in Entity. 2020-02-03 18:12:59 +01:00
f1490c7543 Organized the data folder's classes into subfolders. 2020-02-03 13:01:17 +01:00
5ea00de13e Ported a few of Entity's virtual methods from BrokenSeals. Started reworking spawning, and Entity initialization. Moved the singletons into a new singletons folder, and renamed the profile_manager folder to profiles. 2020-02-03 11:56:52 +01:00
74eb8bcb2f Updated the license header for 2020, also added the license text to the top of the c++ files. Removed a now unneeded, unused file. 2020-01-31 19:34:47 +01:00
6f3744e2cb Ran clang format on every file, I got used to it working by default in Visual Studio and I forgot about it. 2020-01-09 04:27:19 +01:00
e03146759c Work on the bindings for pet support. 2020-01-05 02:17:02 +01:00
6aa2df4647 Now both Entity, and WorldSpell inherit from Node, this complicates the setup by a tiny bit (Entity's body property needs to be assigned), but now the module will work in both 2D, and 3D. Also removed the compile time option. 2020-01-02 22:56:24 +01:00
bc797e4ffb Added the ability to manually update Entities. This will allow for turn based games. 2019-12-28 00:44:21 +01:00
251f9e6e2a Added a son_physics_process callback to spells, spell scripts can register for it in entities. 2019-12-12 16:44:43 +01:00
e72650419d Networking for EntitySkills. 2019-12-01 18:45:15 +01:00
8c11a22209 Added EntitySkillData. 2019-12-01 18:00:09 +01:00
6a954f3381 Fix typo, and respect the should_process flag. 2019-12-01 01:16:28 +01:00
abb564acdc Resources should work in multiplayer now, also work on bindings. 2019-12-01 00:24:38 +01:00
b3cb5b2def Added EntityResourceDatas to the DataManager, also more refactorings. 2019-11-30 21:46:11 +01:00
992d0672f9 Fixed sending item count changes to the client. Also added the stack_size_changed signal to ItemInstance. 2019-11-29 10:16:59 +01:00
675aeaeba2 Reworked the UtilityAI implementation into something that I think will actually be good, and useful. Also intial work on pet support. 2019-11-27 10:54:56 +01:00
7a0e861c7d Fix compile. 2019-11-11 21:41:28 +01:00
ca498d753c Refactored the way the server can open windows. Also they work with networking now. 2019-11-04 23:05:45 +01:00
6c1c5eca46 Fix small issues, and model re-generation. 2019-11-04 21:43:32 +01:00
e57b8ec27a Implemented Equipping. 2019-11-04 21:00:17 +01:00
d86695c1f2 Typo fix. 2019-11-04 18:31:02 +01:00
9efe65cc39 Small fixes. 2019-11-04 18:07:19 +01:00
267b6c2082 Networking for bags, and target bags. 2019-11-04 16:50:53 +01:00
0d98a36668 Merged Mob and Player into Entity. 2019-11-04 01:38:27 +01:00
bac30cf901 Implement helpers for crafting. 2019-11-04 01:16:50 +01:00
d2c29095bb Added gender enum, and added it to ItemVisualEntry. 2019-11-03 22:39:19 +01:00
91851d4ef9 Implemented spell learn spell requiremets. 2019-11-02 00:01:07 +01:00
81d5e867ab Fix bindings. 2019-11-01 23:40:54 +01:00
0bdf6652a6 Better/Different AuraGroup implementation. 2019-11-01 22:07:56 +01:00
7e8212144c Small aura remove, and add event calls cleanup. 2019-11-01 21:20:22 +01:00
8a19b74449 hass_spell_id, and hasc_spell_id functions. 2019-11-01 20:33:14 +01:00
b9430efb7a renamed the ai property to sai. 2019-10-31 11:52:56 +01:00
90e7e0064d Work on AI. 2019-10-31 01:35:29 +01:00
056791b313 Improved the design a bit, implemented serializing SpellDamageInfo, and SpellHealInfo. Also fixed a crash. 2019-10-29 18:12:15 +01:00
d410497b71 More work on networking. 2019-10-29 13:36:33 +01:00
c02fd1e9f3 Better fix for the previos compile error. 2019-10-29 00:33:30 +01:00
2a753972f5 Fix compile for android. 2019-10-29 00:24:37 +01:00
1994e023b2 More work on networking. 2019-10-29 00:15:52 +01:00
2a6b080cf6 More work on multiplayer. 2019-10-28 21:48:50 +01:00
233d934876 Added functions to manipulate what the _s_sees vector. Also added a bind for vrpc. And smaller fixes/improvements. 2019-10-28 16:53:48 +01:00
8512378fd2 Improved the RPC macros. 2019-10-28 14:45:38 +01:00
5ea15ab1c9 Stat will be set dirty after deserialization now. 2019-10-25 21:58:29 +02:00
30332f7e7d Test implementation for sending objects across the network. 2019-10-23 20:34:08 +02:00
b0ce9818c1 Renamed DataManager to EntityDataManager. Also moved it to the root of the project. 2019-10-19 13:21:21 +02:00
056f9e0358 More bindings cleanup. 2019-10-19 12:47:30 +02:00
2053b9ee76 Small fixes and cleanup. 2019-10-16 14:55:14 +02:00
53c66c2136 Small logic fixes. 2019-10-16 02:33:26 +02:00
9e976eaebf Small fixes. 2019-10-15 22:21:14 +02:00
fdecd5b733 Removed some unneeded commented out code. 2019-10-15 20:23:51 +02:00
dcd8c65782 More work on stats. 2019-10-15 20:23:13 +02:00
5c4f0a1fe3 Stat refactor part2. 2019-10-15 18:34:19 +02:00
7224490a99 Stat refactoring part 1. 2019-10-15 14:57:59 +02:00
df8331e07f Now entities have an action bar profile aswell. Also fixed small deserialization issues. 2019-10-14 19:49:40 +02:00
84728ccf5c Typo. 2019-10-13 23:06:34 +02:00
91f61d5c38 A little work on _sequip. 2019-10-13 23:05:52 +02:00