Commit Graph

15 Commits

Author SHA1 Message Date
74eb8bcb2f Updated the license header for 2020, also added the license text to the top of the c++ files. Removed a now unneeded, unused file. 2020-01-31 19:34:47 +01:00
6f3744e2cb Ran clang format on every file, I got used to it working by default in Visual Studio and I forgot about it. 2020-01-09 04:27:19 +01:00
992d0672f9 Fixed sending item count changes to the client. Also added the stack_size_changed signal to ItemInstance. 2019-11-29 10:16:59 +01:00
e57b8ec27a Implemented Equipping. 2019-11-04 21:00:17 +01:00
267b6c2082 Networking for bags, and target bags. 2019-11-04 16:50:53 +01:00
bac30cf901 Implement helpers for crafting. 2019-11-04 01:16:50 +01:00
65227db52c Cleanups, and more missing stuff. 2019-10-13 13:53:03 +02:00
18925ee236 Implemented Bags, and added a InteractionType enum. 2019-09-16 21:57:55 +02:00
4b35b4e541 Commented out most things in the bag for now. 2019-08-15 14:43:17 +02:00
ee6838d33b The bag is now scriptable. 2019-08-14 15:52:23 +02:00
f9464e0025 Added a flags binding to item types, also added an allowed types variable to bag. 2019-08-07 03:31:45 +02:00
895525a998 Work on fleshing out the inventory system. 2019-08-07 01:54:59 +02:00
9aaa5d1d5a -Renamed CharacterSkeletonBoneId to CharacterSkeletonPoints.
-Added rank to spells.
-Removed The Icon class, and the SpellManager.
-More cleanup.
-Removed more collection dynamic allocations.
2019-05-30 00:26:02 +02:00
adc47a4ae7 More work on the inventory. 2019-05-06 21:31:19 +02:00
53227bb6fe -Started working on inventory-related classes, and added helper classes for cooldowns. 2019-05-06 18:07:07 +02:00