entity_spell_system/inventory/bag.h
2019-11-04 21:00:17 +01:00

62 lines
1.3 KiB
C++

#ifndef BAG_H
#define BAG_H
#include "core/reference.h"
#include "core/vector.h"
#include "../item_enums.h"
class ItemTemplate;
class ItemInstance;
class Bag : public Reference {
GDCLASS(Bag, Reference);
public:
int get_allowed_item_types() const;
void set_allowed_item_types(const int value);
bool add_item(Ref<ItemInstance> item);
void add_item_at(int index, Ref<ItemInstance> item, bool signal = true);
Ref<ItemInstance> get_item(const int index);
Ref<ItemInstance> remove_item(const int index);
void swap_items(const int item1_index, const int item2_index);
void change_item_equip(int slot_id, Ref<ItemInstance> item);
bool can_add_item(Ref<ItemInstance> item);
int get_item_count();
int get_valid_item_count();
int get_size();
void set_size(const int size);
bool is_full();
bool is_overburdened();
bool has_item(Ref<ItemTemplate> item, int count);
bool _has_item(Ref<ItemTemplate> item, int count);
void remove_items(Ref<ItemTemplate> item, int count);
void _remove_items(Ref<ItemTemplate> item, int count);
Dictionary to_dict();
void from_dict(const Dictionary &dict);
Dictionary _to_dict();
void _from_dict(const Dictionary &dict);
Bag();
~Bag();
protected:
static void _bind_methods();
private:
int _allowed_item_types;
int _bag_size;
Vector<Ref<ItemInstance> > _items;
};
#endif